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4 months ago  ::  Feb 01, 2013 - 11:08AM #41
Scatterbrained
Date Joined: Aug 31, 2009
Posts: 2,572

Jan 31, 2013 -- 4:33PM, Onikani wrote:

Jan 31, 2013 -- 4:14PM, Scatterbrained wrote:

He pretty much covered it, although I think the baseline is level+5 vs AC and +3 vs NADs.




Those bonuses will mean you hit same level mobs on a roll of 9, but will take double digits on the d20 to hit higher level mobs than you.

It is generally accepted that you will fighting mobs 1-2 levels higher than you, so a bonus of 6 or 7 is really what most pc's should be looking for (meaning they hit most mobs they encounter on a roll of 9). 
Natually there will be fluctuations based on gear, and such, and really level+5 (or 3) is as low as you ever want to go. 


I guess let me rephrase: designer baseline is +5 and +3. You see this in all kinds of game elements from FBT to alchemy items to monster hit bonuses. Of course we will endorse getting it higher, but that's baseline whether it "seems" good enough or not.

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4 months ago  ::  Feb 01, 2013 - 11:21AM #42
erachima
Date Joined: Sep 4, 2010
Posts: 7,634
Meh. We don't fight normal monsters either. "You can do better, so you must do better."
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4 months ago  ::  Feb 01, 2013 - 12:32PM #43
windgate
Date Joined: May 7, 2011
Posts: 277
A couple formulas I always run in my head when making characters or custon creatures as the DM:


I want to hit atleast 70% of the time

I want 50% of melee attacks to miss me (60% + as melee). I avoid shamans......



Basic Formulas (DM Side)

Attack Rating: Level + 5
Monster AC : Level +14
Monster NAD: Level + 12
Monster Life:  Level * 8 +24
Monster Damage: ?????


I then take those numbers to calculate the defensive and accuracy goals for my characters:


Damage Formula's pulledfrom the DPR Kings thread. 
Striker damage: (Level x 2)+2 Bare minumum    .  Aim for (Level x3) +3.
Non Striker damage: (Level x 1) + 2




        

                  
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4 months ago  ::  Feb 01, 2013 - 2:45PM #44
Armisael
Date Joined: Sep 17, 2007
Posts: 11,299

Feb 1, 2013 -- 11:21AM, erachima wrote:

Meh. We don't fight normal monsters either. "You can do better, so you must do better."





If your mid paragon battles don't end up being kinda like this, you ain't trying hard enough.

Mountain Cleave Rule: You can have any sort of fun, including broken, silly fun, so long as I get to have that fun too (e. g., if you can warp reality with your spells, I can cleave mountains with my blade).
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4 months ago  ::  Feb 01, 2013 - 3:15PM #45
Noctaem
Date Joined: Mar 28, 2010
Posts: 1,798

Feb 1, 2013 -- 2:45PM, Armisael wrote:

Feb 1, 2013 -- 11:21AM, erachima wrote:

Meh. We don't fight normal monsters either. "You can do better, so you must do better."





If your mid paragon battles don't end up being kinda like this, you ain't trying hard enough.





But..  that's a solo..  The worst encounter design choice vs any CharOP group !! lol

"Non nobis Domine
Sed nomini tuo da gloriam"

"I wish for death not because I want to die, but because I seek the war eternal"

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4 months ago  ::  Feb 01, 2013 - 4:11PM #46
RenZhe
Date Joined: Apr 3, 2011
Posts: 972

Jan 31, 2013 -- 3:41PM, Nirafelos wrote:

While there are standard numbers to shoot for for these things, it's not good to just aim for those numbers and then call it a day.




Having the benchmarks to aim for more useful than you'd imagine. Sometimes I just want to build a gimmick or joke character that pulls the build in a completely different direction, but want it to be at least nominally functional and not be a burden to the rest of your team. And sometimes I just want to build awful things because that happens to be more entertaining than yet another optimized striker with no wiggle room for feats whatsoever.

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4 months ago  ::  Feb 01, 2013 - 4:43PM #47
Nirafelos
Date Joined: Mar 12, 2011
Posts: 792

Feb 1, 2013 -- 4:11PM, RenZhe wrote:

Jan 31, 2013 -- 3:41PM, Nirafelos wrote:

While there are standard numbers to shoot for for these things, it's not good to just aim for those numbers and then call it a day.




Having the benchmarks to aim for more useful than you'd imagine. Sometimes I just want to build a gimmick or joke character that pulls the build in a completely different direction, but want it to be at least nominally functional and not be a burden to the rest of your team. And sometimes I just want to build awful things because that happens to be more entertaining than yet another optimized striker with no wiggle room for feats whatsoever.




I don't really disagree with you.

What I meant was more that the benchmark numbers aren't always that important.  AC is less important for a wizard than it is for a warden, and Reflex is substantially less important than Will. It's important to not have truly tragic defenses when all 4 are taken into account, but an avenger without level+12 FORT isn't a detriment to his team. Hell, an avenger who went to the effort required to pump his fort up that high might be in a worse position overall than if he just let his FORT kind of stink. 

To-hit is always important, but the benchmark value of +5/3 (or +7/5 for level+2 combats) is pretty darn easy to hit.

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4 months ago  ::  Feb 01, 2013 - 6:56PM #48
erachima
Date Joined: Sep 4, 2010
Posts: 7,634
The difference being that maxing fort isn't worth the op cost, while spending a third of your feats on hitting more often nearly always is.
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4 months ago  ::  Feb 01, 2013 - 11:52PM #49
Zathris
Date Joined: Nov 6, 2009
Posts: 4,208
Monster damage is Level+8 single target. +25% for Brutes. -25% for Multi-target. +25% for Rechange. +50% for Encounter.

Elites and Solo's get non-standard attacks, multiple actions, bonus dice because they're warlocks, and/or fluffy bunny damage auras.
"Invokers are probably better round after round but Wizard dailies are devastating.  Actually, devastating is too light a word.  Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25
Sear the Flesh, Purify the Soul;
Harden the Heart, and Improve the Mind;
Born of Blood, but Forged by Fire;
The MECH warrior reaches perfection.

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4 months ago  ::  Feb 02, 2013 - 2:40AM #50
erachima
Date Joined: Sep 4, 2010
Posts: 7,634
Auras are usually fire, poison, necrotic, or none, ime
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