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4 months ago ::
Jan 31, 2013 - 11:24PM
#31
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Date Joined:
Jul 26, 2010
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Monster NADS are on average 2 less than their AC. So if +6 is hitting their AC, +4 will generally hit their NAD. Again, that's on average. There will be disparity depending on the type of monster.
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4 months ago ::
Jan 31, 2013 - 11:39PM
#32
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Date Joined:
Jul 26, 2010
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My understanding is that for Firewind to work the attack has to have the fire keyword when you hit. If you're talking about Gloves of Eldritch Admixture, you don't decide to add your curse damage until after the damage roll. I'm skeptical that it meshes.
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4 months ago ::
Feb 01, 2013 - 12:03AM
#33
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Date Joined:
Aug 27, 2009
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It would still convey the Fire keyword - the sketchy part comes from trying to apply 'fire' bonuses to hit to the power (that shouldn't work). Should work just fine for the purposes of Firewind Blade.
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4 months ago ::
Feb 01, 2013 - 4:22AM
#34
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Date Joined:
Apr 14, 2010
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Averaging accuracy over the levels, melee weapon users get a to-hit bonus of level+8.3 vs AC as their benchmark. This means they hit on a 7 against enemies of their level, which is very acceptable. Numbers
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I arrived at that number by assuming: - 18 attack stat - +3 proficiency weapon - combat advantage - +1/2 level - Expertise at levels 1, 11 and 21 - Upgraded weapon at levels 2, 6, 12, 17, 22, and 27 (12 is where I believe you can reliably get a Frost weapon) - main stat bump every possible level - ED that pumps the main stat.
Easy ways to increase accuracy even more are:
- Take a 20 in the attack stat - use a light blade for Nimble Blade - charge Implement users have it rougher. They get a to-hit bonus of level+5.2 vs NAD as their benchmark. This means they hit enemies of their level on a 8, which is worse than weapon users but still ok. Numbers
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I arrived at that number by assuming: - 18 attack stat - combat advantage half the time (+1 instead of a +2 bonus) from level 4 on, when they can take a feat like Tome Expertise or Distant Advantage that gives them CA - +1/2 level - Expertise at levels 1, 11 and 21 - Superior Implement Training at level 2 - Upgraded implements at levels 2, 6, 12, 17, 22, and 27 - main stat bump every possible level - ED that pumps the main stat. There is only one easy way to increase accuracy even more, which is a 20 in the attack stat. But most implement users have the option of targetting different NADs, so if they're clever they can use this for another +1 accuracy bump.
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4 months ago ::
Feb 01, 2013 - 4:33AM
#35
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Once again reminding us all why the avenger is awesome: easily achievable 90+% accuracy.
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4 months ago ::
Feb 01, 2013 - 5:22AM
#36
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Date Joined:
Nov 16, 2010
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Once again reminding us all why the avenger is awesome: easily achievable 90+% accuracy.
Also reminding us why MC avenger is excellent for something like a barbarian nova.
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4 months ago ::
Feb 01, 2013 - 5:53AM
#37
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Date Joined:
Apr 25, 2002
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Also, just to point out, Destined Scion adds +1 to hit and +2 to your primary attack stat. Making things a lot easier in Epic.
NETH4-1 Containing Shadow (co-author) Handbooks
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Builds
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4 months ago ::
Feb 01, 2013 - 6:20AM
#38
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- Senior Volunteer Community Lead
Date Joined:
Aug 19, 2007
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Yeah, my fighter / destined scion was hitting on 2s, so I took power attack. Which is good cause my damage was lagging behind. (L26 = 9 stat, 6 enh, 3 feat, 1 class, 1 ed, 2 ca, 13 lvl, +3 prof, +1 pow = +39)
Keith Richmond Living Forgotten Realms Epic Writing Director
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4 months ago ::
Feb 01, 2013 - 9:45AM
#39
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Many thanks. I noted Cunning Stalker Mentioned a few times. Could someone cite the source please?
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4 months ago ::
Feb 01, 2013 - 9:46AM
#40
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Many thanks. I noted Cunning Stalker Mentioned a few times. Could someone cite the source please?
never mind, found it
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