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4 months ago ::
Jan 31, 2013 - 9:08AM
#11
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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From the description of multiclassing, it doesn't look like we will be able to create a multiclassed PC at Level 1.
I'm not so sure. Perhaps you could take two MC classes at first level, getting the half-benefits of either. Then you alternate between the classes you improve from level to level. We'll have to see the system before we can say it with any definition.
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4 months ago ::
Jan 31, 2013 - 9:15AM
#12
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Date Joined:
Jun 27, 2004
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From the description of multiclassing, it doesn't look like we will be able to create a multiclassed PC at Level 1.
I'm not so sure. Perhaps you could take two MC classes at first level, getting the half-benefits of either. Then you alternate between the classes you improve from level to level. We'll have to see the system before we can say it with any definition.
Absolutely need to see it, but, that sounds really probable to me.
Feedback Disclaimer
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Yes, I am expressing my opinions (even complaints - le gasp!) about the current iteration of the play-test that we actually have in front of us.
No, I'm not going to wait for you to tell me when it's okay to start expressing my concerns (unless you are WotC).
(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.) A Psion for Next (Playable Draft)A Barbarian for Next (Brainstorming Still)My 4e Projects
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4 months ago ::
Jan 31, 2013 - 9:15AM
#13
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Date Joined:
Nov 19, 2007
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Could level 1 mcs be a hybrid of the two level 1 partial classes? I hope the R&D team addresses this playstyle in a satisfactory manner.
I'm with you on that, even if it's not Standard. I'd take it as Advanced as long as it's in there somehow.
In memory of wrecan and his Unearthed Wrecana.5e should strongly stay away from "I don't like it, so you can't have it either."
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4 months ago ::
Jan 31, 2013 - 9:17AM
#14
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Date Joined:
Nov 19, 2007
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From the description of multiclassing, it doesn't look like we will be able to create a multiclassed PC at Level 1.
I'm not so sure. Perhaps you could take two MC classes at first level, getting the half-benefits of either. Then you alternate between the classes you improve from level to level. We'll have to see the system before we can say it with any definition.
I've been in "wait and see" mode for some time, so I'm really eager to see what they come up with. I'm sure they know many of us do want MC at Level 1. I just hope they address it in a workable way.
In memory of wrecan and his Unearthed Wrecana.5e should strongly stay away from "I don't like it, so you can't have it either."
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4 months ago ::
Jan 31, 2013 - 9:24AM
#15
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Date Joined:
Apr 10, 2006
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I like the idea that my wizard 5/Fighter 5 is more wizard then your Fighter5/Wizard 5 but less fighter
Before posting, ask yourself WWWS: What Would Wrecan Say?
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4 months ago ::
Jan 31, 2013 - 9:25AM
#16
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Date Joined:
Jan 10, 2012
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From the description of multiclassing, it doesn't look like we will be able to create a multiclassed PC at Level 1. I'm disappointed by this. Many of our 1st and 2nd ed-based character concepts just won't work right with the "tack on another class later" method, frontloading or not. That will make it MUCH harder to migrate our current campaigns to 5e.
I hope they get hit hard for this in the next playtest survey. I know I'll be making that message clear.
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4 months ago ::
Jan 31, 2013 - 9:29AM
#17
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Date Joined:
Nov 19, 2007
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I like the idea that my wizard 5/Fighter 5 is more wizard then your Fighter5/Wizard 5 but less fighter
Exactly. When I made my first Ftr/Wiz, the DM asked me if I was making a fighter with arcane abilities, or wizard who could take care of herself in a fight, or a blend like a Bladesinger. So yes, I can see that differences in how you build the PC are important.
In memory of wrecan and his Unearthed Wrecana.5e should strongly stay away from "I don't like it, so you can't have it either."
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4 months ago ::
Jan 31, 2013 - 9:39AM
#18
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- Here be Dragons next 100 km
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I disagree with "frontloading" the first class.
A fighter 5 / wizard 5 should be indistinguishable from a wizard 5 / fighter 5.
I rather like it. A character who spent his whole life studying to be a Fighter and then picked up a level of Wizard after a few weeks of dungeon crawling should be a lot better at the fighting than the wizarding, and vice versa.
But I do like Wrecan's suggestion of allowing a level 1 character to MC by taking the multiclass features of two classes at 1st level, representing the greater breadth but reduced depth of such a path.
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4 months ago ::
Jan 31, 2013 - 9:46AM
#19
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I disagree with "frontloading" the first class.
A fighter 5 / wizard 5 should be indistinguishable from a wizard 5 / fighter 5.
I disagree. If fighter 5/wizard 5 and wizard 5/fighter 5 are different, then we have more total options.
I like options.
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my builds
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F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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4 months ago ::
Jan 31, 2013 - 9:50AM
#20
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From the description of multiclassing, it doesn't look like we will be able to create a multiclassed PC at Level 1.
I'm not so sure. Perhaps you could take two MC classes at first level, getting the half-benefits of either. Then you alternate between the classes you improve from level to level. We'll have to see the system before we can say it with any definition.

Sounds plenty resonable, as well as given even more options.
guides
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my builds
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F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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