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5 months ago ::
Feb 09, 2013 - 6:20AM
#61
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- Forum Guide
- Hero Craftsman Gold Medalist
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Date Joined:
Jun 23, 2005
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You have a better chance of hitting and dealing damage, it doesn't matter how you fluff it, its accuracy.... If they wanted 'pure force' they would have put it in the damage category.
It improves your "to hit" roll which is not solely about precision. If to-hit only represented precision you'd never modify your to-hit roll with Strength. That's really what people are complaining about -- that Strength bonuses moduify your to-hit, which they then conflate with increased precision. But to-hit has never solely represented precision. And the complaint about advantage is not different than complaining about barbarians getting bonuses to-hit in prior editions.
So the parts about better accuracy being completely out of character for a wildly swinging barbarian is nitpicking?
No. I'm saying it's a misplaced argument. The same people who complain about barbarians getting Strength advantage don't complain about barbarians getting bonuses to hit in prior editions because the complaint isn't really about increased to-hit bonuses, and isn't really about Strength modifying your to-hit roll. It is simply a complaint that insufficient homage has been paid to past editions by people seeking to edition war under the veneer of an actual argument. (Not you, lokiare. I know you're no fan of pre-4e mechanics.)
Someone who really think barbarians should not get bonuses to hit should (but don't) similarly argue that nobody should add their Strength mods to any to-hit rolls (and, conversely, that nobody should add their Dex mods to damage) under the theory that to-hit solely represents precision and damage solely represents force. This would require wide-ranging changes. For example, non-thrown ranged weapons would get no bonus to damage, thus rendering ranged weapons less optimal than melee weapons. It would make Dexterity an even more important stat as it would be the only way to improve your accuracy. It would require the game to eliminate AC, since armor does not inhibit precision, making Dexterity even more important as it becomes the only way to avoid damage.
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5 months ago ::
Feb 09, 2013 - 6:26AM
#62
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Date Joined:
Apr 10, 2009
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So the parts about better accuracy being completely out of character for a wildly swinging barbarian is nitpicking?
No. I'm saying it's a misplaced argument. The same people who complain about barbarians getting Strength advantage don't complain about barbarians getting bonuses to hit in prior editions because the complaint isn't really about increased to-hit bonuses, and isn't really about Strength modifying your to-hit roll. It is simply a complaint that insufficient homage has been paid to past editions by people seeking to edition war under the veneer of an actual argument. (Not you, lokiare. I know you're no fan of pre-4e mechanics.)
I don't complain about them getting bonuses to hit in prior editions because it was specified that they could not do things which required accuracy and precision.
So the bonus was clearly about brute strength.
5e does not make that distinction.
It they added in a line which reduce their ability to make certain types of accuracy dependent attacks (or rather disadvantage on certain types of accuracy based attacks, feats and maneuvers) - I would be much happier with the system.
edit: Left out the word "not" above. Carl
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5 months ago ::
Feb 09, 2013 - 6:46AM
#63
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- Forum Guide
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Jun 23, 2005
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I don't complain about them getting bonuses to hit in prior editions because it was specified that they could do things which required accuracy and precision.
So the bonus was clearly about brute strength.
5e does not make that distinction.
Of course it does... playtest barbarians only get advantage on Strength-based attacks, ability checks and saving throws. You do not get advabtage on Dexterity-based attacks (such as non-thrown ranged attacks). It's absolutely clear that it's all about brute strength.
It they added in a line which reduce their ability to make certain types of accuracy dependent attacks
But barbarians never got penalized for Dexterity-dependent attacks. In any edition. They only got a bonus to strength-based attacks. This is an entirely new complaint that would have applied to prior ediytions but magically never appeared until this one. And that makes it very suspicious.
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5 months ago ::
Feb 09, 2013 - 8:31AM
#64
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Date Joined:
Jan 10, 2012
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Of course it does... playtest barbarians only get advantage on Strength-based attacks, ability checks and saving throws. You do not get advabtage on Dexterity-based attacks (such as non-thrown ranged attacks). It's absolutely clear that it's all about brute strength.
Reckless Attack doesn't have that requirement.
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5 months ago ::
Feb 09, 2013 - 8:38AM
#65
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Date Joined:
Jan 10, 2012
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DM: "ok the poison is about to enter the maiden's open mouth, you'll have to be very accurate if you want to knock the vial away without hitting her"
Barbarian: "No problem. I'll just enter a blind rage and take advantage or perform a Reckless Attack and take advantage"
Over all, I don't mind granting the barbarian advantage and I know it works in the end, but it just seems a bit out of touch.
The complaint is valid even if the exact scenario doesn't perfectly protray it. Advantage is a somewhat odd mechanic, so it has somewhat odd consequences. Getting advantage doesn't really suit rage to begin with.
Instead of a frothing at the mouth slab of beef hammering away with a greataxe the current rules turn the barbarian into a precise two-weapon duelist. Very strange.
Yeah, they need to drop the advantage on the attack and add advantage to the damage roll instead...
That would be much more acceptable. The designers are swimming up to their necks in "mechanics" and are forgetting about how disassociated some of them are from what is naturally intuitive.
The game shouldn't need an apologist at the table who is capable of explaining how the mechanics are functionally the same mathematically. IMO, that's just bad design.
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5 months ago ::
Feb 09, 2013 - 11:38AM
#66
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- Forum Guide
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Date Joined:
Jun 23, 2005
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Reckless Attack doesn't have that requirement.
So is this a complaint about rage or about reckless attack? Or is this just "let's take potshots at stuff and see what sticks?"
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5 months ago ::
Feb 09, 2013 - 11:50AM
#67
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Date Joined:
Jan 20, 2005
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I don't see the problem, but I tend to look at the attack roll and damage roll as a single event. So it does make sense to me that advantage could be used, and raised damage could be used. The increse in damage comes from the bypassing of defenses because of the brutality of the attack, I believe this is what advantage is supposed to represent. I think the advantage may be enough to give them higher damage overall while raging.
If we want to represent the brutality of it, instead of some damage bonus, we could have them ignore lower die rolls on damage dice raising 1-12 (1d12) to 2-12 doesn't seem lke a bunch, but once you start adding MDD (or WDD since it looks like we are moving that direction) it will make a difference. As you gain more M(W)DD you gain more damage from raging making the ability scale based on level.
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5 months ago ::
Feb 09, 2013 - 1:45PM
#68
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Date Joined:
Jan 10, 2012
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Reckless Attack doesn't have that requirement.
So is this a complaint about rage or about reckless attack? Or is this just "let's take potshots at stuff and see what sticks?"
No, I'm just refuting your previous claim that playtest barbarians only get advantage on Strength-based attacks.
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5 months ago ::
Feb 09, 2013 - 2:15PM
#69
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- Forum Guide
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Date Joined:
Jun 23, 2005
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In context,we were discussing only the barbarian rage power. But to clarify, since you were apparently confused, this discussion has been only about the barbarian rage power. Personally, I do think the Reckless Attack should only grant advantage on Strength-based attacks.
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5 months ago ::
Feb 09, 2013 - 5:49PM
#70
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Date Joined:
Jan 10, 2012
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In context,we were discussing only the barbarian rage power. But to clarify, since you were apparently confused, this discussion has been only about the barbarian rage power. Personally, I do think the Reckless Attack should only grant advantage on Strength-based attacks.
I did not know that you had redefined the context of the thread.
Anyway, I agree Reckless attack should not grant you advantage for non-str based attacks. Of course, I would also rule that using a str based attack for something that requires dex will grant you disadvantage.
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