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3 months ago ::
Feb 12, 2013 - 8:56AM
#11
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Thank you all for your feedback. I think the combat time issue I encountered is a table problem rather than a system problem. It's partly a mixture of new players in a new system with new characters, partly because I feel a DM should be mushing the players a bit more.
DMAIA: DMs Against Immediate Actions - Turning 6 seconds into 15 minutes since 2008.
Vampire Class/Specialty in 2013!
Wizard: I cast Burning Hands. Rogue: I grab a torch and a can of hairspray.
I prefer Next because 4E players and CharOpers can't find their ass without a grid and a power called "Find Ass."
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