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Switch to Forum Live View Doubts about magic missiles
4 months ago  ::  Jan 31, 2013 - 1:10PM #11
LolaBonne
Date Joined: Aug 15, 2011
Posts: 967

Jan 31, 2013 -- 10:32AM, DevoDog wrote:

Originally, MM in 4e was NOT auto-hit.  Apparently, thousands upon thousands of players raised a big stink about out so the devs change it to "restore the power to its classical form."  (The absolute DUMBEST change in 4e, IMHO.)




I agree.

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4 months ago  ::  Jan 31, 2013 - 1:11PM #12
LolaBonne
Date Joined: Aug 15, 2011
Posts: 967

Jan 31, 2013 -- 1:04PM, Noctaem wrote:

Jan 31, 2013 -- 10:54AM, Mand12 wrote:

I prefer the old one, actually.





what was it again ?  1d4 ?




2d4+INT mod, could crit, benefitted from stuff that increased damage rolls ...

Still not exactly a stellar power, but then, Magic Missile was never that awesome.

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4 months ago  ::  Jan 31, 2013 - 1:26PM #13
Mand12
Date Joined: Jun 17, 2010
Posts: 16,931
It wasn't stellar, but being a force damage MBA with a damage roll and decent support made it passable.

It was still a ton better than the old one.
D&D Next = D&D:  Quantum Edition
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4 months ago  ::  Jan 31, 2013 - 6:18PM #14
AlucardBRn
Date Joined: Jul 4, 2012
Posts: 10
thks for all help
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