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Switch to Forum Live View Doubts about magic missiles
4 months ago  ::  Jan 30, 2013 - 6:28PM #1
AlucardBRn
Date Joined: Jul 4, 2012
Posts: 10
I put "arcane admixture" fire on my mage for magic "magic missile." order to increase the damage of the same. through feats of fire , however, the "character biuld" did not recognize the same for the damage increase. it is one problem in "character biuld" or not possibly increase the damage of this spell?
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4 months ago  ::  Jan 30, 2013 - 6:29PM #2
LolaBonne
Date Joined: Aug 15, 2011
Posts: 967
Do those 'feats of fire' specify that they increase damage rolls? If so, they will not apply because Magic Missile does not have a damage roll; it deals static damage.
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4 months ago  ::  Jan 30, 2013 - 9:47PM #3
MalakLightfoot
Date Joined: Sep 19, 2007
Posts: 2,200

Jan 30, 2013 -- 6:29PM, LolaBonne wrote:

Do those 'feats of fire' specify that they increase damage rolls? If so, they will not apply because Magic Missile does not have a damage roll; it deals static damage.




BTW, this is intentionally designed this way. There are very few ways to add to autodamge in 4E. If there is no to hit roll, expect there to be very few ways to boost the damage. There are several ways that are specific to Magic Missle, but not many, and not for a lot of extra damage.

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4 months ago  ::  Jan 31, 2013 - 3:22AM #4
AlucardBRn
Date Joined: Jul 4, 2012
Posts: 10



truth. thks guys,


but then feat which I could use to increase the damage of the same?

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4 months ago  ::  Jan 31, 2013 - 7:21AM #5
Mand12
Date Joined: Jun 17, 2010
Posts: 17,070
Almost nonexistent.  Magic Missile is a crap spell.
D&D Next = D&D:  Quantum Edition
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4 months ago  ::  Jan 31, 2013 - 9:11AM #6
kilpatds
Date Joined: Nov 23, 2003
Posts: 4,981
I'm aware of no feats to increase the damage of Magic Missile off hand, without party member support.  The only common way of improving the damage is by taking advantage of vulnerabilities...

For example, you could be a Feywarden (theme) and use a frost quarterstaff to make your Magic Missile damage cold damage, so the two rounds of vulnerability from your theme added to the damage.  Similarly, if a party member is a Morninglord, and already hit the creature you'd want a Radiant Quarterstaff and Pelor's Boon (both "items").
"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus

Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
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4 months ago  ::  Jan 31, 2013 - 9:25AM #7
FLAvatar
Date Joined: Jun 23, 2003
Posts: 1,052
it's not the best use of 2 feats, but you could MC Artificer and swap in the L1 Daily Icebound Sigil for a few extra damage for 1 encounter.

had a player use it in the first Lair Assault to pump up the damage of their walking MM turret, but that is the very definition of a corner case.
 
INSIDE SCOOP GAMERS: In the new version of D&D, it will no longer be "Edition Wars." It will be "Edition Lair Assault." - dungeonbastard
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4 months ago  ::  Jan 31, 2013 - 10:32AM #8
DevoDog
Date Joined: Jun 21, 2008
Posts: 660
Originally, MM in 4e was NOT auto-hit.  Apparently, thousands upon thousands of players raised a big stink about out so the devs change it to "restore the power to its classical form."  (The absolute DUMBEST change in 4e, IMHO.)
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4 months ago  ::  Jan 31, 2013 - 10:54AM #9
Mand12
Date Joined: Jun 17, 2010
Posts: 17,070
I prefer the old one, actually.
D&D Next = D&D:  Quantum Edition
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4 months ago  ::  Jan 31, 2013 - 1:04PM #10
Noctaem
Date Joined: Mar 28, 2010
Posts: 1,812

Jan 31, 2013 -- 10:54AM, Mand12 wrote:

I prefer the old one, actually.





what was it again ?  1d4 ?

"Non nobis Domine
Sed nomini tuo da gloriam"

"I wish for death not because I want to die, but because I seek the war eternal"

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