I put "arcane admixture" fire on my mage for magic "magic missile." order to increase the damage of the same. through feats of fire , however, the "character biuld" did not recognize the same for the damage increase. it is one problem in "character biuld" or not possibly increase the damage of this spell?
Do those 'feats of fire' specify that they increase damage rolls? If so, they will not apply because Magic Missile does not have a damage roll; it deals static damage.
truth. thks guys,
but then feat which I could use to increase the damage of the same?
I'm aware of no feats to increase the damage of Magic Missile off hand, without party member support. The only common way of improving the damage is by taking advantage of vulnerabilities...
For example, you could be a Feywarden (theme) and use a frost quarterstaff to make your Magic Missile damage cold damage, so the two rounds of vulnerability from your theme added to the damage. Similarly, if a party member is a Morninglord, and already hit the creature you'd want a Radiant Quarterstaff and Pelor's Boon (both "items").
it's not the best use of 2 feats, but you could MC Artificer and swap in the L1 Daily Icebound Sigil for a few extra damage for 1 encounter.
had a player use it in the first Lair Assault to pump up the damage of their walking MM turret, but that is the very definition of a corner case.
Originally, MM in 4e was NOT auto-hit. Apparently, thousands upon thousands of players raised a big stink about out so the devs change it to "restore the power to its classical form." (The absolute DUMBEST change in 4e, IMHO.)
It wasn't stellar, but being a force damage MBA with a damage roll and decent support made it passable.
It was still a ton better than the old one.
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