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Switch to Forum Live View Wizard: School of Evocation
5 months ago  ::  Feb 02, 2013 - 6:36PM #11
arnwolf666
Date Joined: Aug 19, 2008
Posts: 476
I don'y like the tactician ability because I think it takes away from what balances wizards.  Wizards should worry about AOE and PCs and avoid those spells at the inappropriate time.  That is just my opinion.  At least 3.x made that an archmage ability.
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5 months ago  ::  Feb 02, 2013 - 8:23PM #12
Elenduin
Date Joined: Jun 6, 2011
Posts: 47
All the other traditions of wizardry do worry about AOEs.  This could be considered the evoker's signature move and as such I think it's fine.  I've tried in six different encounters, as a scholarly wizard,in the caves of chaos to get off a burning hands and couldn't do it due to dispersed enemies or the monk/fighter already engaging (I'm not going first through the door!).
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5 months ago  ::  Feb 02, 2013 - 11:41PM #13
CarlT
Date Joined: Apr 10, 2009
Posts: 2,881

Feb 2, 2013 -- 8:23PM, Elenduin wrote:

All the other traditions of wizardry do worry about AOEs.  This could be considered the evoker's signature move and as such I think it's fine.  I've tried in six different encounters, as a scholarly wizard,in the caves of chaos to get off a burning hands and couldn't do it due to dispersed enemies or the monk/fighter already engaging (I'm not going first through the door!).




I like the ability.


I just think it allows them to exclude too many allies.


I'd rather see them able to exclude closer to half of the current values.
     

Carl   

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5 months ago  ::  Feb 03, 2013 - 8:46AM #14
1stLevelSean
Date Joined: Aug 24, 2012
Posts: 225
I don't object to this ability as long as it's balanced. If your low-level wizards are never worrying about AOE affecting their allies, then you probably need to reduce the capability as Carl suggests. Depends on the kind of encounters, available space, grouping of targets, and so in a different setup with tight corridors are lots of melee players, it might be sorely needed.
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5 months ago  ::  Feb 03, 2013 - 1:30PM #15
Haldrik
Date Joined: Jan 2, 2004
Posts: 9,561

Feb 2, 2013 -- 11:41PM, CarlT wrote:

Feb 2, 2013 -- 8:23PM, Elenduin wrote:

All the other traditions of wizardry do worry about AOEs.  This could be considered the evoker's signature move and as such I think it's fine.  I've tried in six different encounters, as a scholarly wizard,in the caves of chaos to get off a burning hands and couldn't do it due to dispersed enemies or the monk/fighter already engaging (I'm not going first through the door!).




I like the ability.


I just think it allows them to exclude too many allies.


I'd rather see them able to exclude closer to half of the current values.
     

Carl   


What about by status/title/tier?

L0-L4 (Apprentice): one ally
L5-L9 (Journeyer): two allies
L10-L14 (Master): three
L15-L19 (Great): four
L20 (Epic): can avoid any ally


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5 months ago  ::  Feb 04, 2013 - 5:01AM #16
CarlT
Date Joined: Apr 10, 2009
Posts: 2,881

Feb 3, 2013 -- 1:30PM, Haldrik wrote:

Feb 2, 2013 -- 11:41PM, CarlT wrote:

Feb 2, 2013 -- 8:23PM, Elenduin wrote:

All the other traditions of wizardry do worry about AOEs.  This could be considered the evoker's signature move and as such I think it's fine.  I've tried in six different encounters, as a scholarly wizard,in the caves of chaos to get off a burning hands and couldn't do it due to dispersed enemies or the monk/fighter already engaging (I'm not going first through the door!).




I like the ability.


I just think it allows them to exclude too many allies.


I'd rather see them able to exclude closer to half of the current values.
     

Carl   


What about by status/title/tier?

L0-L4 (Apprentice): one ally
L5-L9 (Journeyer): two allies
L10-L14 (Master): three
L15-L19 (Great): four
L20 (Epic): can avoid any ally





That works for me - but I don't like inventing a tier system like that just for this purpose.  If they design the whole game around those tiers so that they are part of the way people look at the game, that would probably  be close to ideal in my opinion. 

I'd also like some clarification as to how much control the wizard really has.  Do they exclude a space or is it really "a creature"?  Do they need to be able to see the creature to exclude them?  I.e.  - can they exclude an invisible ally they know she is in the area somewhere - even if they don't know where she is?  And (as my players actually did last week) if they are fireballing a griffon sitting on a nest, can they exclude the eggs underneath the griffon (I let them).


Carl

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