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5 months ago ::
Jan 30, 2013 - 12:53PM
#101
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Date Joined:
Jun 17, 2010
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Er. Not exclusively mechanically, but to exclude mechanically completely is also wrong.
Mechanics and fluff are both part of it.
D&D Next = D&D: Quantum Edition
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5 months ago ::
Jan 30, 2013 - 12:59PM
#102
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Date Joined:
May 24, 2012
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Er. Not exclusively mechanically, but to exclude mechanically completely is also wrong.
Mechanics and fluff are both part of it.
When I think of soul of a class, I am thinking along the lines of what a player breaths into the character. When I think of mechanics I think of ice cream.
Chocolate - Cleric Vanilla - Fighter Strawberry - Rogue Neopolitan - Wizard
Toppings - Standard Rules
Monster Trucks - Advanced Variants
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5 months ago ::
Jan 30, 2013 - 1:06PM
#103
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Date Joined:
Jun 24, 2005
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How exactly would you go about rectifying it?
Some idears
- Go back to 4e armor prices.
- Add traits to armor, shields and weapons (DR and vs DR)
- Cross proficiencies for type and individual weapons so if you are lvl 2 proficient in one sword you get an overall boost to all swords.
- Combine weapon and attack speed so they trigger multiple attacks in multiples of ten.
- Give ftrs the ability to train or lend martial skills to other classes. I always thought combat trainer would be a slick feat path.
- Bring back rate of fire
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5 months ago ::
Jan 30, 2013 - 1:23PM
#104
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Date Joined:
Jun 24, 2005
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This is one of the reasons that I think the Fighting Style feature needs to be so much more than just a collection of maneuvers. They should come with special features and abilities that truly evoke the theme of the specific Fighter archetype that you're creating. For example, let the Duelist get a bump or two on the damage dice of Finesse weapons, better AC or resistance in light or no armor, a movement bump, and so on. Essentially, let the Style be the "soul" of the class that, as Mand suggests, is missing from the Fighter in every edition.
Wrecan can you your seal on this?
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5 months ago ::
Jan 30, 2013 - 1:26PM
#105
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Date Joined:
Dec 21, 2012
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Er. Not exclusively mechanically, but to exclude mechanically completely is also wrong.
Mechanics and fluff are both part of it.
When I think of soul of a class, I am thinking along the lines of what a player breaths into the character. When I think of mechanics I think of ice cream.
Chocolate - Cleric Vanilla - Fighter Strawberry - Rogue Neopolitan - Wizard
Toppings - Standard Rules
Monster Trucks - Advanced Variants
I don't see fighter as vanilla- i see it as the person who got to the ice cream box and found none in there.
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5 months ago ::
Jan 30, 2013 - 1:33PM
#106
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Date Joined:
May 24, 2012
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Er. Not exclusively mechanically, but to exclude mechanically completely is also wrong.
Mechanics and fluff are both part of it.
When I think of soul of a class, I am thinking along the lines of what a player breaths into the character. When I think of mechanics I think of ice cream.
Chocolate - Cleric Vanilla - Fighter Strawberry - Rogue Neopolitan - Wizard
Toppings - Standard Rules
Monster Trucks - Advanced Variants
I don't see fighter as vanilla- i see it as the person who got to the ice cream box and found none in there.
Thats cuz the Monk, Rogue, and Barbarian got real up in there with the MDD. 
But you're right, it is a matter of perception.
Warrior Rogue and Mage has an interesting way to create character concept. However that is a classless system.
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5 months ago ::
Jan 30, 2013 - 1:35PM
#107
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Date Joined:
Mar 22, 2008
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Er. Not exclusively mechanically, but to exclude mechanically completely is also wrong.
Mechanics and fluff are both part of it.
When I think of soul of a class, I am thinking along the lines of what a player breaths into the character. When I think of mechanics I think of ice cream.
Chocolate - Cleric Vanilla - Fighter Strawberry - Rogue Neopolitan - Wizard
Toppings - Standard Rules
Monster Trucks - Advanced Variants
I don't see fighter as vanilla- i see it as the person who got to the ice cream box and found none in there.
Whereas I find it to be delicious chocolate chip ice cream.
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5 months ago ::
Jan 30, 2013 - 1:38PM
#108
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Date Joined:
Aug 22, 2007
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Fighter is the waffle cone. Superior to the cup or regular cone but no ice cream.
Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.
Constitution Based Class for Next!
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5 months ago ::
Jan 30, 2013 - 1:40PM
#109
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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This is one of the reasons that I think the Fighting Style feature needs to be so much more than just a collection of maneuvers. They should come with special features and abilities that truly evoke the theme of the specific Fighter archetype that you're creating. For example, let the Duelist get a bump or two on the damage dice of Finesse weapons, better AC or resistance in light or no armor, a movement bump, and so on. Essentially, let the Style be the "soul" of the class that, as Mand suggests, is missing from the Fighter in every edition.
Wrecan can you your seal on this?
No thanks. Not a fan.
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5 months ago ::
Jan 30, 2013 - 1:42PM
#110
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Date Joined:
Mar 26, 2007
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Are we actually talking about getting rid of a class called Fighter?
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