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Locked: an old school opinion on the "edition wars" and where dnd has lost its way
4 months ago  ::  Jan 30, 2013 - 9:52AM #81
DemoMonkey
Date Joined: Feb 19, 2009
Posts: 904
In my day we had to roll the dice through 6 feet of snow, uphill (both ways) if we wanted to make an attack. Calculating your chance to hit required a University education, goats entrails and 4 workman operating an abacus. If we missed, the DM got to hit us with his imported car. (Interesting note: this is where the expression "DM Fiat" origimated.)

Our rulebooks were steampowered. Many times you'd hear "What does that spell do? MORE COAL, I NEED A RULING!" Of course we only needed the one book, the Playstermasters Bookual. It had all the classes in it, both Guy Who Doesn't Use Magic and Guy Who Does Use Magic. And we were happy to have them! Even the female players, who had to wear false beards and learn to spit to join the table.

Tell kids that today and they don't believe you.

AND GETT OFFA MY LAWN!
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4 months ago  ::  Jan 30, 2013 - 9:59AM #82
justmike1976
Date Joined: Jun 2, 2012
Posts: 1,359
i play a ton of diffrent games: gurps, cuthulu, twerps, fudge hackmaster, and rolemaster ect. evolutions happen i just dont want to see the game fracture any more and i think you can take the best of the past things that were removed but worked and add them to the new stuff and have a good well written product. when it is said that looking back will not result in any sucess and forward is the only way that is not how life works in the real world and things like campaign settings i think in 2nd were better than in 1st or 3rd. id love to see dragonlance get some love or greyhawk. things like non weapon profiencies worked well because they added some needed skills to the game without making things get too burdensome. alignment while not the favorite of alot of players in other games is a well written honor system. i have all the 4th edition product in pdf along with 3.5 and i am going to start reading it to get familiar with the product.
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4 months ago  ::  Jan 30, 2013 - 10:01AM #83
sleypy
Date Joined: Jun 1, 2011
Posts: 1,347

Jan 30, 2013 -- 9:19AM, Diffan wrote:


Heh, yea I remember those days. ME: "Hey DM, I'm gonna Charge this troll and send him over the cliff." DM: "Um, no. He's a troll, he's much larger than you and stronger than you. Any chance at trying such an attempt would only be met with folly. I'm saying this because I don't want to see your character killed."      ....gee thanks. WIZARD: "Hey DM, I cast battering ram and send the Troll over the cliff." DM: "Oh, ok he falls off the cliff." ME: "Seriously, WTF?" DM: "Dude, magic."



This type of nostalgia almost triggered one of my rages/day.

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Imagine a world where the first-time D&D player rolls stats, picks a race, picks a class, picks an alignment, and buys gear to create a character. Imagine if an experienced player, maybe the person helping our theoretical player learn the ropes, could also make a character by rolling ability scores and picking a race, class, feat, skills, class features, spells or powers, and so on. Those two players used different paths to build characters, but the system design allows them to play at the same table. -Mearl
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4 months ago  ::  Jan 30, 2013 - 10:01AM #84
Dragonette
Date Joined: Jul 28, 2011
Posts: 640
Hey guys,

I'm going to close this one down. Everyone has different ways of having fun, and different version of D&D offer different good things to different people.

Let's focus conversations on the things we want to see happen in D&D Next, please.

Thanks,

Monica
Monica
Wizards of the Coast Online Community Coordinator
A friendly dragon.
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