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5 months ago ::
Jan 29, 2013 - 9:37PM
#1
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i am one of those old school gamers, my first book i ever was able to read thru was my copy of 1st edition dungeon masters guide. every now and then i wander to my local game store to see how things are and to look at some new product for purchace. i have never played 3.5 or 4th edition i read thru 3rd when it launched but i never got into playing it. when a group of "old School" gamers get together they joke and talk about how this character died in an epic explosion or how that dungeon was fun to play. i have seen newer players in conventions and players and i notice that instead of talking like that their time is spent talking about stats, bonuses, skill, powers and things like why did you take that power you should take this one to dps more ect. now i know some will say im making generalizations about people and to some extent its true. the old rules always put the power in the dms hands even in spell descriptions every rule was secondary to the role play the modern game is dominated with min/maxing and spoonfeeding players math when for the life of me they complain about THACO which at 5 i was able to mostly memorize in 1981. some post that the game should cater to every gameplay style or every class should be balanced ect and my favorite is that fighters in old editions were boring. you will hardly ever find someone that played those older editions that will complain about these thing due to the fact that as a human we have the ability to make good of even a bad situation. you can roleplay and do amazing things without millions of micro stats spoon fed to you. i also think that lazy dming has contributed to this as well where they will let players dictate things that should be stopped cold. anyway thats my opinon on what i have witnessed and any discussion on this is appreciated  .
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5 months ago ::
Jan 29, 2013 - 9:45PM
#2
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Date Joined:
Jul 16, 2012
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The rules still are in the hands of the DM, who's final word is law  I started playing back in the late 80's, in 1st edition too, and I was glad to see 'thac0' removed. Sure, it's fathomable, but there was a better way of doing it that wasn't back to front. All the powers characters get now, like feats and other abilities are certainly a big change from the old days, and yeah perhaps it does fill-in the gap where a players imagination once painted a picture, but I suppose that's more appealing to today's players. The influence of video games, quite possibly! I like that the current system is blending the best of all previous systems, and it does remind me a lot of 1st and 2nd editions now and then
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5 months ago ::
Jan 29, 2013 - 9:45PM
#3
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Date Joined:
Oct 17, 2007
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Here's a thought.
If you haven't played with groups of new generation players, that is probably why you haven't heard them tell their war tales or their character's greatest mistfortune.
From a far enough distance, we are all parodies. Standing next to someone, you get to know the real them.
"People want balance but can't accept this homogenization that occurs as a result of that balance being implemented. then they complain that the fighter is weaker than the wizard ad nauseam.: - Teitan
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5 months ago ::
Jan 29, 2013 - 9:46PM
#4
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i am one of those old school gamers, my first book i ever was able to read thru was my copy of 1st edition dungeon masters guide. every now and then i wander to my local game store to see how things are and to look at some new product for purchace. i have never played 3.5 or 4th edition i read thru 3rd when it launched but i never got into playing it. when a group of "old School" gamers get together they joke and talk about how this character died in an epic explosion or how that dungeon was fun to play. i have seen newer players in conventions and players and i notice that instead of talking like that their time is spent talking about stats, bonuses, skill, powers and things like why did you take that power you should take this one to dps more ect. now i know some will say im making generalizations about people and to some extent its true. the old rules always put the power in the dms hands even in spell descriptions every rule was secondary to the role play the modern game is dominated with min/maxing and spoonfeeding players math when for the life of me they complain about THACO which at 5 i was able to mostly memorize in 1981. some post that the game should cater to every gameplay style or every class should be balanced ect and my favorite is that fighters in old editions were boring. you will hardly ever find someone that played those older editions that will complain about these thing due to the fact that as a human we have the ability to make good of even a bad situation. you can roleplay and do amazing things without millions of micro stats spoon fed to you. i also think that lazy dming has contributed to this as well where they will let players dictate things that should be stopped cold. anyway thats my opinon on what i have witnessed and any discussion on this is appreciated .
You are certainly not the first old schooler to feel this way. I'm sure, somewhere down the road, many of the new schoolers will say, "I remember when it wasn't about having to buy a zip drive for my mini and a $1,500 HD map table. It was about using our imaginations." They'll both be speaking truthfully, but in the end, it's still anecdotal.
I will be the first to say no one should be telling you that you're wearing nastalgic glasses or just don't like change. No, you are pointing out valid things from your experience. I would suggest finding a new group, trying Next, and going in with an open mind. You never know, those youngens might surprise you how much they like a good story.
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5 months ago ::
Jan 29, 2013 - 9:47PM
#5
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Date Joined:
Aug 19, 2008
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i am one of those old school gamers, my first book i ever was able to read thru was my copy of 1st edition dungeon masters guide. every now and then i wander to my local game store to see how things are and to look at some new product for purchace. i have never played 3.5 or 4th edition i read thru 3rd when it launched but i never got into playing it. when a group of "old School" gamers get together they joke and talk about how this character died in an epic explosion or how that dungeon was fun to play. i have seen newer players in conventions and players and i notice that instead of talking like that their time is spent talking about stats, bonuses, skill, powers and things like why did you take that power you should take this one to dps more ect. now i know some will say im making generalizations about people and to some extent its true. the old rules always put the power in the dms hands even in spell descriptions every rule was secondary to the role play the modern game is dominated with min/maxing and spoonfeeding players math when for the life of me they complain about THACO which at 5 i was able to mostly memorize in 1981. some post that the game should cater to every gameplay style or every class should be balanced ect and my favorite is that fighters in old editions were boring. you will hardly ever find someone that played those older editions that will complain about these thing due to the fact that as a human we have the ability to make good of even a bad situation. you can roleplay and do amazing things without millions of micro stats spoon fed to you. i also think that lazy dming has contributed to this as well where they will let players dictate things that should be stopped cold. anyway thats my opinon on what i have witnessed and any discussion on this is appreciated .
That is my exact experience. I don't hear people talking about the adventure, I hear them talking about builds, feats, stats, etc. I like adventures where you outwit your enemy by cleaver use of the setting and things that have transpired in the adventure. I dislike roleplaying being reduced to skill checks. It is definitely a different world with different tastes. My favorite character was killed by a house in Ravenloft and is still in the picture that hangs in the wall their.
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5 months ago ::
Jan 29, 2013 - 9:51PM
#6
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one thing that i love is new tech with old school dnd, i have used the modern table programs with skype and old rules on pdfs which i dont mind i think that its sweet to play with people as some cant get out of the house do to commitments like kids. and in response to the sugestion i play with the new players i have considered it i havent had time to look at 4th edition maybe ill check it out or even better get them to play some old man games haha
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5 months ago ::
Jan 29, 2013 - 9:51PM
#7
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Date Joined:
Jul 16, 2012
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i am one of those old school gamers, my first book i ever was able to read thru was my copy of 1st edition dungeon masters guide. every now and then i wander to my local game store to see how things are and to look at some new product for purchace. i have never played 3.5 or 4th edition i read thru 3rd when it launched but i never got into playing it. when a group of "old School" gamers get together they joke and talk about how this character died in an epic explosion or how that dungeon was fun to play. i have seen newer players in conventions and players and i notice that instead of talking like that their time is spent talking about stats, bonuses, skill, powers and things like why did you take that power you should take this one to dps more ect. now i know some will say im making generalizations about people and to some extent its true. the old rules always put the power in the dms hands even in spell descriptions every rule was secondary to the role play the modern game is dominated with min/maxing and spoonfeeding players math when for the life of me they complain about THACO which at 5 i was able to mostly memorize in 1981. some post that the game should cater to every gameplay style or every class should be balanced ect and my favorite is that fighters in old editions were boring. you will hardly ever find someone that played those older editions that will complain about these thing due to the fact that as a human we have the ability to make good of even a bad situation. you can roleplay and do amazing things without millions of micro stats spoon fed to you. i also think that lazy dming has contributed to this as well where they will let players dictate things that should be stopped cold. anyway thats my opinon on what i have witnessed and any discussion on this is appreciated .
That is my exact experience. I don't hear people talking about the adventure, I hear them talking about builds, feats, stats, etc. I like adventures where you outwit your enemy by cleaver use of the setting and things that have transpired in the adventure. I dislike roleplaying being reduced to skill checks. It is definitely a different world with different tastes. My favorite character was killed by a house in Ravenloft and is still in the picture that hangs in the wall their.
My RP group is basically 38+, with the oldest member being 60, and we talk about events, triumphs and epic stories, whereas a friend of mine who plays with a group of early 20's people is constantly talking about builds, but not to the total exclusion of character. Still, there's definitely a gulf there, and simply having more options in recent systems is no doubt at the heart of it.
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5 months ago ::
Jan 29, 2013 - 9:54PM
#8
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my fav death was in expidition to barrier peaks where i fumbled with a "space"weapon and hit the ships power source the blast could be seen for miles lol
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5 months ago ::
Jan 29, 2013 - 9:56PM
#9
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and i agree with what you said about the options i think most of the blame for the way dnd has lost its way is with the creators. they made the enviroment what it is by what they printed.
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5 months ago ::
Jan 29, 2013 - 9:58PM
#10
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Date Joined:
May 18, 2002
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D&D lost its way the exact moment a second person took the idea of 'RPG Tournament' seriously.
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