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4 months ago ::
Jan 29, 2013 - 5:29PM
#1
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Date Joined:
Jan 29, 2013
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I am really surprised that I haven't seen this idea bandied about yet, but why isn't there talk of including Magical Expertise as a class ability? I could see it functioning almost identically to Combat Expertise; it'd grant magic users a pool of magical combat dice that they could use to perform certain spellcasting maneuvers or enhance their spells.
I could easily see maneuvers that let you do an extra 1d6 damage with a Ray of Frost, spending a die to boost the DC of the spell by two, or spending a die as a reaction to get +4 to AC. Heck, even metamagic feats/abilities could be retailored to act as magical maneuvers: one die boosts range, four dice maximizes the spell, etc.
So is this something we could possibly see in the future, or is this a pipe dream?
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4 months ago ::
Jan 29, 2013 - 5:38PM
#2
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Date Joined:
Dec 21, 2011
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I am really surprised that I haven't seen this idea bandied about yet, but why isn't there talk of including Magical Expertise as a class ability? I could see it functioning almost identically to Combat Expertise; it'd grant magic users a pool of magical combat dice that they could use to perform certain spellcasting maneuvers or enhance their spells.
I could easily see maneuvers that let you do an extra 1d6 damage with a Ray of Frost, spending a die to boost the DC of the spell by two, or spending a die as a reaction to get +4 to AC. Heck, even metamagic feats/abilities could be retailored to act as magical maneuvers: one die boosts range, four dice maximizes the spell, etc.
So is this something we could possibly see in the future, or is this a pipe dream?
I agree completely. Right now, it is not as interesting playing a Cleric or a Wizard because MDD are "cool". Let everyone have some of that. (MDD gives too much bonus to damage and parry at this point, especially when PCs get 3 or more dice. That needs to be toned down. Mike Mearls acknowledged that too in the Google Hangouts Session).
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4 months ago ::
Jan 29, 2013 - 5:41PM
#3
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Date Joined:
Aug 11, 2006
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Wizards can STOP TIME. They can disintegrate chunks of castles. They can summon fire from the sky and they can talk to GODS.
And you want to give them MORE POWER???
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4 months ago ::
Jan 29, 2013 - 5:43PM
#4
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Date Joined:
Dec 21, 2011
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Wizards can STOP TIME. They can disintegrate chunks of castles. They can summon fire from the sky and they can talk to GODS.
And you want to give them MORE POWER???
It would not be more power if it were designed right. Wizards could use MDD to scale damage. Damage of spells would not have to scale automatically. Also, nobody in a game will ever Stop Time or Disintegrate anything if players don't want to play them for the first 10 levels.
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4 months ago ::
Jan 29, 2013 - 6:02PM
#5
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Date Joined:
Jan 29, 2013
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Wizards can STOP TIME. They can disintegrate chunks of castles. They can summon fire from the sky and they can talk to GODS.
And you want to give them MORE POWER???
I do not want to give spellcasters more power.
My point was that we've been given a very interesting mechanic that makes it more fun and tactical to play a fighty type, and I bet it would be fun to apply a similar mechanic to add the same variety to spellcasters.
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4 months ago ::
Jan 29, 2013 - 6:40PM
#6
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Date Joined:
Oct 16, 2009
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Wizards can STOP TIME. They can disintegrate chunks of castles. They can summon fire from the sky and they can talk to GODS.
And you want to give them MORE POWER???
No one's talking about wizards or any other pseudo-Vancian crap-that-doesn't-deserve-to-exist.
This is for SORCERERS and SPONTANEOUS CASTERS, and by the way OP, I suggested it several times.
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4 months ago ::
Jan 29, 2013 - 8:35PM
#7
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Date Joined:
Nov 21, 2012
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I don't want to ever see every single class using the same mechanics, even if it's under a different name.
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4 months ago ::
Jan 30, 2013 - 11:30AM
#8
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Date Joined:
Aug 24, 2012
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I do not want to give spellcasters more power.
My point was that we've been given a very interesting mechanic that makes it more fun and tactical to play a fighty type, and I bet it would be fun to apply a similar mechanic to add the same variety to spellcasters.
I think this is a good point and I would like to see this tried in a future playtest. It seems odd that some mechanics are universal (hit dice recovery, skill dice), but some are only nearly so (expertise dice). It wouldn't necessarily make Wizards over powerful, as balance comes from so many many factors, but it would make playing a Wizard more interesting and give them a similar opportunity to manage resources.
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4 months ago ::
Jan 30, 2013 - 2:24PM
#9
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Date Joined:
Feb 10, 2011
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This comes across to me as too much homogenization. I love that they invented a new mechanic to finally give fighters a new trick no one else had. They've spread it across every class now other than fighter, but THIS is where I draw the line.
I'm all for wizards to gain a new, interesting mechanic, but this is not it. Give me a reason other than, "you get to roll more dice" to play a spellcaster.
Not to mention the fact that if casters get a MDD equivalent, we go back to the same issue of fighters being relatively boring.
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4 months ago ::
Jan 30, 2013 - 2:31PM
#10
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Date Joined:
Aug 24, 2012
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I don't think that the interest in each class comes from their mechanics, it comes from their abilities. Skill dice and expertise dice are like hit dice--everyone gets them and uses them as they see fit. Classes become intriguing when they get unique options for using those mechanics. Rogues are much cooler now with tricks that affect combat in ways other than stacking buffs. If Wizards got Magical Expertise Dice, they would also get leveled abilities with which to use them, not neccesarily just to stack damage. Increasing range or area of effect, spell duration, and excluding allies from effects (to borrow from the School of Evocation) are a few possibilities.
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