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5 months ago ::
Jan 31, 2013 - 11:25AM
#161
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Date Joined:
Mar 26, 2007
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Then I might recommend placing more emphasis on what you actually mean, rather than hoping for us to guess the correct extent of your antecedent. Clearly a bunch of us got it wrong, and it didn't help that your only response was to appear dumbfounded that anyone could possibly think you weren't being clear.
I think saying that you don't look at D&D as a primarily tactical game (like Squad Leader, not a lot of role-playing in that one) is pretty clear.
It now seems like you and those others (one just got banned) are just hounding me, looking for a fight, eh, I'll get back to my chicken and rice.
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5 months ago ::
Jan 31, 2013 - 11:31AM
#162
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Date Joined:
Jun 17, 2010
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Providing suggestions on how communication can be made more clear shouldn't be taken as "hounding" you.
D&D Next = D&D: Quantum Edition
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5 months ago ::
Jan 31, 2013 - 11:52AM
#163
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Date Joined:
Feb 12, 2009
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dude you're gettin a little antagonistic here....chill out. Eat the...I believe it was chicken and rice...cool off and come back in a bit.
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5 months ago ::
Jan 31, 2013 - 12:04PM
#164
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Date Joined:
Jul 10, 2012
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I've removed content from this thread. Baiting/Trolling are violations of the Code of Conduct.
You can review the Code of Conduct here: http://company.wizards.com/conduct
Please remember to keep your posts polite and on topic and refrain from personal attacks.
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5 months ago ::
Jan 31, 2013 - 3:14PM
#165
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Don't worry guys, I'm gonna clear up the issue and thus solve edition wars forever.
The powers of the different 4e classes had a very different feel from each other. But they were all allotted the same way, via AEDU, which was disconcerting to players accustomed to dealing with resource management in-character. (That is, a 3e wizard was actually deciding in-character whether to save his spells for later; that doesn't necessarily make sense for every 4e martial power, so 4e resource management was typically an out-of-character tactical decision for the player.)
So yes, a 4e wizard did different stuff than a 4e fighter, but they both had the same style of resource management.
Argument solved forever!
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5 months ago ::
Jan 31, 2013 - 4:13PM
#166
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Date Joined:
Jun 22, 2010
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So the key is to use the resource management technique that fits the class features you are trying to emulate. We have at-wills (instant), daily (full rest), encounter (5 minute rest), rituals (component cost) and why stop there? You could easily have items with 10 minute durations like specific skill uses.
There is the metagame portion of these management technique to control power, but I prefer an approach that incorporate the feel of the ability as well. So when you talk about daily rages, I start to get lost, where more frequent rages, with a short down time more akin to resting after physical exertion makes more sense. Just like a monk may take all their mystical energy to use quivering palm as that could be viewed as supernatural and the closest a martial character will get to an equivalent spell like power word death.
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5 months ago ::
Jan 31, 2013 - 7:48PM
#167
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Date Joined:
Feb 17, 2010
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The issue that I think a lot of people have with the Strategic/Tactical divide is that they are using a completly different structure. A lot of people are using the buissness model of strategy/tactics/operations. Where stratagies are overarching goals, tactics are plans to achieve those goals and operations are specific actions taken as part of a tactic. This is NOT how military engagement is divided. Military has two catagories
Military strategy is a set of ideas implemented by military organizations to pursue desired strategic goals.
And
Military tactics, the science and art of organizing a military force, these are the techniques for using weapons or military units in combination for engaging and defeating an enemy in battle.
(Wikipedia)
There are also Operations which is how strategy and tactics converse with eachother, pass intellegence, ect.
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