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4 months ago ::
Jan 28, 2013 - 11:37PM
#1
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Hi All I'm looking for a monster to serve as the final boss of my campaign and am after either links to a published source or your own ideas of what powers this thing might have. My game is 3.5 but I'm as keen on flavour ideas as mechanical ones, so things needn't be edition specific. Basically I want the monster to be some kind of ghost like creature composed on the souls of many different people. It usually acts like one individual but has some ability to fragment individual spirits off temporarily. The closest thing I've found in published sources is the Caller in Darkness in Expanded Psionics Handbook, but that creature doesn't seem all that interesting. The general gyst is that the creature is formed of people killed by a certain magical sword since it was forged hundreds of years ago. The PCs have been in posession of this sword for most of the campaign and killed a lot of people with it, so it gives me a chance to rehash some of the most memorable villains from throughout the game (the sword has a tweaked version of the power of the oathbow - DMG p227- and only people killed with oaths sworn against them have formed the ghost, but this is naturally the most significant enemies the PCs have encountered) as well as certain key charecters from the history of the world that died before the campaign began. The sword was the imperial sword of the most powerful nation in the world and by the time the campaign began society had crumbled leaving that nation the last bastion of civilisation. Thus the sword became symbollic of not just that nation, but civilisartion as a whole. In the course of the campaign the PC who wielded the sword became the emporer of that nation (it was a pretty crappy nation at that point) and over time the have reversed the crumbling of civilisation, making him effectively emporer of all humanoids. This has prompted those slain by the sword to awakene to take their vengence on society as a whole. The ghost is evil and angry, but not mindless, and fragments of it have been possessing and manipulating people towards it's own ends for some time. Other than being able to possess people I'm not sure what this thing can do, so any ideas are most welcome. I imagine fragments of it can act like individual ghosts but not sure what the composite being as a whole should be able to do. Ideas for mechanics and flavour eagerly awaited
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4 months ago ::
Jan 29, 2013 - 12:17AM
#2
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Date Joined:
Oct 24, 2005
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The simplest solution would be to mimic fusion.
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4 months ago ::
Jan 29, 2013 - 2:07AM
#3
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Date Joined:
May 26, 2001
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The 7th-level body outside body spell (from Complete Arcane) can produce duplicates with one-quarter hit points that last for 1 minute. It's normally only available on the wu jen spell list, though you can always mix in prestige classes once you've got the base.
But you might be better off just giving your special ghost an appropriate custom ability that you design to do exactly what you want.
The kraken stirs. And ten billion sushi dinners cry out for vengeance. - Good Omens
Co-Author of the Dreamfane, Euralden Eye, Gajuisan Crawler, Gruesome Lurker, Fulminating Crab, Ironglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.
= My most popular campaign item; for all your adventuring convenience.
Show
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness. It is made of polished wood, with five studlike buttons on one end. Each button produces a different effect when pressed. Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed. • When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle. • When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets. • When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall. • When button 4 is pressed, the rod becomes a sturdy iron spade. • When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid. Once per day, it can be commanded to fill with fresh water. If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours. Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
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4 months ago ::
Jan 29, 2013 - 5:18AM
#4
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Date Joined:
Sep 25, 2005
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I believe there's one in Frostburn.
"Today's headlines and history's judgment are rarely the same. If you are too attentive to the former, you will most certainly not do the hard work of securing the latter." -Condoleezza Rice
"My fellow Americans... I've just signed legislation that will outlaw Russia forever. Bombing begins in five minutes." - Ronald Reagan
This user has been brought to you by the letters "O-R-C" and the numbers "2, 3, 4, and 6"
Resident Pithed-Off Dragon Buttler of the House of Trolls
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4 months ago ::
Jan 29, 2013 - 7:15AM
#5
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Date Joined:
Dec 24, 2007
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Why not make the monster a humanoid? Binder seems to sort of mimic this kinda well. You may need to develop your own whatever the hell they're calleds, though.
Resident Prophet of the OTTer.Section Six Soldier Front Door of the House of Trolls If you're terribly afraid of your character dying, it may be best if you roleplayed something other than an adventurer.
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4 months ago ::
Jan 29, 2013 - 7:20AM
#6
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Date Joined:
Mar 27, 2008
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I don't understand how nobody has mentioned the Devourer yet. True Freddy Kruger shite. Tweaked out to encompass serious bbeg's, it would be advance-able to epic.
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4 months ago ::
Jan 29, 2013 - 7:26AM
#7
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Date Joined:
Mar 27, 2008
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please turn up your speakers
WE ARE LEGION!
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4 months ago ::
Jan 30, 2013 - 7:49PM
#8
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A Devourer base was my first thought when I started reading this, but they actually consume the souls they absorb in order to power their abilities. What Welkin is looking for is much more than that.
The Fusion idea definitely has merit but considering this thing has been building up souls for untold centuries, if it worked just like that Power (as in add each victim's powers and hit points to the final product), then the big boss would be ridiculous.
What kind of CR are you looking for your composite ghost to be anyway?
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4 months ago ::
Jan 30, 2013 - 10:29PM
#9
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Thanks for all the input so far folks. I did look at the fusion idea, but the problem Ahruhn identified was a biggy. I imagine I'm going to have to defineately homebrew something, but would still love any creative suggestions from forumites.
I'm looking for something with a CR in the low to mid 20s (figuring the campaign will end at level 20 as I don't really like epic level stuff, lvl 15 currently) so maybe if it has 1hd per soul that could work. That way if any of the individual ghosts that bud off from it get killed there is a downside.
On a related topic, anyone know of or any any cool homebrew ideas for variant ghost abilities? I've used ghosts a couple of times in the campaign and all the abilities in the MM are getting a little stale for the party I think.
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4 months ago ::
Jan 30, 2013 - 10:50PM
#10
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Date Joined:
Sep 25, 2005
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Ask for help in the New Monster Request thread; BlackFragon's pretty creative.
"Today's headlines and history's judgment are rarely the same. If you are too attentive to the former, you will most certainly not do the hard work of securing the latter." -Condoleezza Rice
"My fellow Americans... I've just signed legislation that will outlaw Russia forever. Bombing begins in five minutes." - Ronald Reagan
This user has been brought to you by the letters "O-R-C" and the numbers "2, 3, 4, and 6"
Resident Pithed-Off Dragon Buttler of the House of Trolls
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