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4 months ago ::
Jan 28, 2013 - 1:36PM
#1
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Date Joined:
Aug 24, 2012
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So I initially was wanting an unarmed streetfighter style character, but seeing as making that work without going monk or unarmed swordsage takes way too much feat investment, I've decided to go for a scythe fighter which I've always wanted to do as well. During discussions on what would work, the Warforged Juggernaut was mentioned which I very much liked the sound of.
I've made up a rough build but as you can see there are a few blanks and I'm sure I'm not doing this the most efficient way... Thanks for any help.
Warforged STR: 17 DEX: 10 CON: 18 INT: 12 WIS: 7 CHA: 7 1. Barbarian – Rage 1/day, Illiteracy, Fast Movement Feat: Adamantine Body 2. Fighter – Fighter Bonus Feat: Weapon Focus (Scythe) 3. Barbarian – Uncanny Dodge Feat: Improved Initiative 4. Fighter – Fighter Bonus Feat: Power Attack +1 STR 5. Barbarian – Trap Sense +1 6. Fighter – Feat: Improved Bullrush 7. Barbarian – Rage 2/day 8. Fighter – Fighter Bonus Feat: Weapon Specialization (Scythe) +1 INT 9. ??? Feat: Combat Expertise 10. Warforged Juggernaut – Armor Spikes 1D6, Expert Bull Rush, Powerful Charge, Reserved 11. Warforged Juggernaut – Charge Bonus +1, Construct Perfection I, Extended Charge 12. Warforged Juggernaut – Construct Perfection II, Healing Immunity, Superior Bull Rush Feat: Improved Feint, +1 STR 13. Warforged Juggernaut – Armor Spikes 1D8, Bonus on Charge +2, Construct Perfection III 14. Warforged Juggernaut – Construct Perfection IV, Greater Powerful Charge 15. Streetfighter – Always Ready +1, Streetwise Feat: ?? 16. Streetfighter – Stand Tough 1/day +1 STR 17. Streetfighter – Always Ready +2, Sneak Attack 1D6 18. Streetfighter – Stand Tough 2/day Feat: ?? 19. Streetfighter – Always Ready +3, Uncanny Dodge 20. ???
NOTE: Multiclass exp penalties apply.
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4 months ago ::
Jan 28, 2013 - 2:07PM
#2
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IIRC it isn't even worth mentioning "Fast Movement" from Barbarian when you take Adamantine Body because that puts you in "heavy armor" which negates the extra movement.
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4 months ago ::
Jan 28, 2013 - 2:27PM
#3
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Date Joined:
Feb 27, 2012
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Actually it does worse than negate the bonus, barbarians fast movement only functions in light armor, so essential you lose the class feature all together. You would be better off taking the lion totem variant from complete champion which would give you pounce.
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4 months ago ::
Jan 28, 2013 - 2:42PM
#4
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Actually it does worse than negate the bonus, barbarians fast movement only functions in light armor, so essential you lose the class feature all together. You would be better off taking the lion totem variant from complete champion which would give you pounce.
Sorry Lashius but you are incorrect. Fast Movement also functions when wearing medium armor although you can't be carrying a heavy load. In normal circumstances Fast Movement would just cancel out the speed penalty most creatures would take for wearing medium armor. Of course none of that excuses medium armor for being some of the least effective armors in the game.
While you are wrong about the armor restrictions to get Fast Movement I completely agree with your solution which is why I brought up the complication in the first place.
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4 months ago ::
Jan 28, 2013 - 3:47PM
#5
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Date Joined:
Aug 11, 2011
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Where's the link to the substitution post? That may be a worthwhile link here...
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4 months ago ::
Jan 28, 2013 - 3:55PM
#6
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Date Joined:
Feb 27, 2012
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Actually it does worse than negate the bonus, barbarians fast movement only functions in light armor, so essential you lose the class feature all together. You would be better off taking the lion totem variant from complete champion which would give you pounce.
Sorry Lashius but you are incorrect. Fast Movement also functions when wearing medium armor although you can't be carrying a heavy load. In normal circumstances Fast Movement would just cancel out the speed penalty most creatures would take for wearing medium armor. Of course none of that excuses medium armor for being some of the least effective armors in the game.
While you are wrong about the armor restrictions to get Fast Movement I completely agree with your solution which is why I brought up the complication in the first place.
My bad, it's been a wile since I actually read fast movement in lue of an alternative feature.
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4 months ago ::
Jan 28, 2013 - 4:00PM
#7
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Date Joined:
Sep 25, 2005
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Substitute the regular Barbarian levels for Lion Spirit Totem (Complete Champion) and Wolf Totem (Unearthed Arcana). Those give you Pounce in exchange for a class feature you can't use anyway and Improved Trip (in exchange for Uncanny Dodge?).
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4 months ago ::
Jan 28, 2013 - 4:10PM
#8
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Date Joined:
Feb 27, 2012
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I thought you couldn't mix different totems for barbarian?
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4 months ago ::
Jan 28, 2013 - 4:18PM
#9
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Date Joined:
Oct 24, 2005
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You might want to use the dungeoncrasher alternative class feature (Dungeonscape) for fighter. At fighter level 2, you give up your bonus feat and gain the ability to deal 4d6+2*str damage whenever you bull rush someone into a wall. At fighter level 6, you give up your bonus feat to increase the damage to 8d6+3*str. I'm not a fan of barbarian levels beyond the first one or two. You can take the extra rage feat (Complete Warrior) for +2 uses of rage per day. Even with the streetfighter's stand tough ability being upgraded to negating the attack, it's still not that impressive.
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4 months ago ::
Jan 28, 2013 - 4:22PM
#10
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Date Joined:
Nov 30, 2005
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I thought you couldn't mix different totems for barbarian?
There is no reason you can't, but it will probably cause a few DMs to raise an eyebrow. Just ask them to reflavor your wolf trip to a lioness tripping a gazelle or something.
5e comments and thoughts all in one place. Check it out to provide feedback, mock, or steal ideas. http://community.wizards.com/go/thread/view/75882/28835423/Krusks_5e_Design_Goals?sdb=1
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