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4 months ago ::
Jan 28, 2013 - 8:17AM
#1
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My players show signs of wanting to min/max their characters, granted this is their first time ever playing an RPG. Is there anything I cad do other than make my games not combat heavy to make them think more about their charatcers than their stats?
“The oldest and strongest emotion of mankind is fear.” - H. P. Lovecraft Games I Play: - D&D 4e - D&D 3.5 - AD&D 2e - Pathfinder - Call of Cthulhu
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4 months ago ::
Jan 28, 2013 - 8:23AM
#2
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Date Joined:
Jun 30, 2008
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Talk to them about it. Maybe come up with a quick list of questions about their PC. What are there families/backgrounds like. Why are they adventuring. Do they have any goals. Incorporate the answers into the plots and adventure hooks.
Read the player type section in the DMG. Adjust your game to fit the players you have.
my handbooks & builds
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4 months ago ::
Jan 28, 2013 - 10:22AM
#3
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Can I ask why you think one should exclude the other ?
They can be as proficient as they want to be in combat, but you can also ask them to write a character description (appearance), a backstory and some character traits that may or may not be obvious when the character is first introduced?
For example, google "rpg character backstory ", it should give them plenty of ideas.
And as GO wrote, talk to them, this is a team game where the out of combat matters just as much (or more/less depending on your views) than the combat proficiency. What I cannot stand though is the idea that one should exclude the other.
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4 months ago ::
Jan 28, 2013 - 10:34AM
#4
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Date Joined:
Jun 15, 2004
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Is there anything I cad do other than make my games not combat heavy
Have less combat, I guess.
to make them think more about their charatcers than their stats? Let your players optimize (it's part of the game). Just give them fair warning that the campaign will be combat-lite.
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4 months ago ::
Jan 28, 2013 - 10:59AM
#5
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You don't. If your players want to min-max, let them. Give them tougher monsters to match their abilities maybe. But the rules encourage the min-max and you are there to give the players what they want, not what you have decided is the proper style of play.
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4 months ago ::
Jan 28, 2013 - 11:11AM
#6
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Date Joined:
Jun 17, 2010
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Why would you want them not to?
Min-maxing and powergaming mean they're into the game, and that's a good thing.
If they're not into the story, then no amount of discouraging them from the thing they are interested in is going to force them into getting involved in the story. Getting them involved in the story is your job, and you have to lead them, entice them, encourage them to join you in the awesomeness. Bludgeoning them into it by shunting them away from the things they like will only piss them off, and won't actually get you what you want.
Carrot, not stick.
D&D Next = D&D: Quantum Edition
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4 months ago ::
Jan 28, 2013 - 12:25PM
#7
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Date Joined:
Oct 11, 2010
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Play Fiasco or something instead?
Having powerful characters doesn't mean they can't roleplay. Them having powerful characters makes it easier on you as a DM. You can throw nearly anything at them, and they'll survive for the next part of the story.
Wizards of the Coast can suck it.
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4 months ago ::
Jan 28, 2013 - 1:59PM
#8
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Date Joined:
Nov 30, 2010
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Make them have a need to select things that are usually outside of the min/max spectrum...this is more how you build campaings...it won't warranty it will work with them...everybody is diferent, but it may work...
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4 months ago ::
Jan 28, 2013 - 2:12PM
#9
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Date Joined:
Sep 26, 2001
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My players show signs of wanting to min/max their characters, granted this is their first time ever playing an RPG. Is there anything I cad do other than make my games not combat heavy to make them think more about their charatcers than their stats?
Stats are really there to provide a connection a medium of compromise, I suppose you could say, among the players (& DM) when it comes to thinking about what their characters can do.
Min/maxing gets you a certain kind of character - powerful in one area, stunted in others - but doesn't prevent the player from thinking about or developing the character, it just makes what the character is capable of very clear and quite extreme.
4e isn't like many other games in that what min/maxing you can do with it is pretty obvious and doesn't detract greatly from the character's viability outside whatever speciality he's optimized for. A combat-optimized 4e character will still be quite good at some skills, for instance, and able to participate in a skill challenge, or have a non-adventuring background or interests since such things cost little or nothing in character build resources.
Simply putting your fighter's best stat in STR and picking weapon/feat/exploit combos that are particularly effective isn't going to break your game in either a mechanical nor an RP sense. Ritual combos aren't going to wreck your world's society or economy. At worst, you dial up encounters a level or few to keep them challenged, and level advancement goes at a brisker pace.
Love 4e? Concerned about its future? Join the Old Guard of 4e"You want The Tooth? You can't handle The Tooth!" - Dahlver-Nar. "If magic is unrestrained in the campaign, D&D quickly degenerates into a weird wizard show where players get bored quickly" - E. Gary Gygax
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4 months ago ::
Jan 28, 2013 - 2:36PM
#10
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Date Joined:
Oct 28, 2010
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Play a more story-oriented game.
And recognise that optimisation != bad roleplay, and good roleplay != suboptimal characters.
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