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Switch to Forum Live View Wizards should not be able to learn all magic
5 months ago  ::  Jan 31, 2013 - 9:20AM #151
Mithrus
Date Joined: Jan 29, 2005
Posts: 3,246
So, lets drop the "wizard" spell list completely, and create a "tradition" spell list. Same for cleric and domains. Yes, this would mean a fair amount of redundancy, but lists generally take up little space, and you could have a domain/tradition list as part of the spell definition, etc.
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5 months ago  ::  Jan 31, 2013 - 9:33AM #152
Maxperson
Date Joined: Mar 22, 2008
Posts: 22,862

Jan 31, 2013 -- 8:48AM, MechaPilot wrote:

Jan 31, 2013 -- 8:41AM, kadim wrote:

Jan 31, 2013 -- 8:18AM, rampant wrote:

Well then that philosophy needs to be applied to every class, the problem isn't that the wizard is hyper versatile, it's that casters like the wizard and cleric gain permanent power and versatility without spending character build resources to get, in many ways the cleric is even worse because he doesn't need to make a check or track down a paper copy.

Either every class needs to be able to pick up power that way or all the classes need to stop getting power that way. 


And they do, it's just that magic stands out as this thing people can't normally do. Fighters and rogues get access to all maneuvers in the form of improvised actions and they tend to have the base stats and class bonuses to pull them off far more easily than a wizard or cleric can.



An improvised action is something that anyone can try regardless of class.  If the fighter has access to all maneuvers through improvised actions, then so too does every other class in the game.  It doesn't matter if fighters typically have the attribute scores to do them most effectively because attribute scores aren't predetermined by class and because bounded accuracy reduces the overall range of the DCs for all characters.




So give fighters a bonus to improvised actions.  That would make them better at it than everyone else.

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5 months ago  ::  Jan 31, 2013 - 9:36AM #153
rampant
Date Joined: Oct 26, 2004
Posts: 8,104
Permanent power is the issue, furthermore magic opens up hundreds of improvs non-casters can't even attempt.

When will people understand that improvs cannot be made into a balancing factor unless codified to the point that they no longer count as improv?
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5 months ago  ::  Jan 31, 2013 - 9:41AM #154
warmaster06
Date Joined: Apr 21, 2011
Posts: 12

Jan 31, 2013 -- 9:36AM, rampant wrote:

Permanent power is the issue, furthermore magic opens up hundreds of improvs non-casters can't even attempt.

When will people understand that improvs cannot be made into a balancing factor unless codified to the point that they no longer count as improv?



Indeed improv is the realm of role-play. I mean in one instance because we were playing a party that had a pyromaniac we found a sack of flour and we made it into a fire bomb with a small black powder bomb and 2 flask of alchemist fire. the resulting fire burnt a room and everything in it that was 100 square foot area. That was something that there was no real rules for it but the DM looked over the idea and said it will work.

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5 months ago  ::  Jan 31, 2013 - 9:50AM #155
lordpoee
Date Joined: Jan 22, 2013
Posts: 107

Jan 28, 2013 -- 1:32AM, Trance-Zg wrote:

All wizards should be specialist.

And have a primary school, secondary schools and tertiary schools.

Primary school is of course the school of specialization and it is learned at max learning rate, while others lag a few spell levels on any given level.

If there would be 10 level of spells and 8 schools of magic, you would have 1 primary school, 4 secondary and 3 tertiary(consider them prohibited schools from 3E) and the table would look like:

CL\spell level primary s. secondary s. tertiary s.
1 1 1 -
2 1 1 -
3 2 1 -
4 2 1 -
5 3 2 -
6 3 2 1
7 4 2 1
8 4 3 1
9 5 3 1
10 5 3 2
11 6 4 2
12 6 4 2
13 7 4 2
14 7 5 3
15 8 5 3
16 8 5 3
17 9 6 3
18 9 6 4
19 10 6 4
20 10 7 4

 




I totally agree with this, how about in this edition we make magic specilization the Norm, also Wizards should have to select a school of magic from which they CANNOT cast.

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5 months ago  ::  Jan 31, 2013 - 9:51AM #156
lordpoee
Date Joined: Jan 22, 2013
Posts: 107

Jan 31, 2013 -- 9:20AM, Mithrus wrote:

So, lets drop the "wizard" spell list completely, and create a "tradition" spell list. Same for cleric and domains. Yes, this would mean a fair amount of redundancy, but lists generally take up little space, and you could have a domain/tradition list as part of the spell definition, etc.




That's a super idea.

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5 months ago  ::  Jan 31, 2013 - 9:52AM #157
rampant
Date Joined: Oct 26, 2004
Posts: 8,104
Let's also make some of the spells specialist only.
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5 months ago  ::  Jan 31, 2013 - 10:22AM #158
dmgorgon
Date Joined: Jan 10, 2012
Posts: 3,147

Jan 31, 2013 -- 9:36AM, rampant wrote:

Permanent power is the issue, furthermore magic opens up hundreds of improvs non-casters can't even attempt.

When will people understand that improvs cannot be made into a balancing factor unless codified to the point that they no longer count as improv?





I won't be playing D&D without spells that spark the imagination and provide launching points for improv.    At this point, I'm looking forward to this kind of magic returning the D&D game.   

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5 months ago  ::  Jan 31, 2013 - 10:32AM #159
Bluenose
Date Joined: Aug 18, 2006
Posts: 903

Jan 31, 2013 -- 10:22AM, dmgorgon wrote:

Jan 31, 2013 -- 9:36AM, rampant wrote:

Permanent power is the issue, furthermore magic opens up hundreds of improvs non-casters can't even attempt.

When will people understand that improvs cannot be made into a balancing factor unless codified to the point that they no longer count as improv?





I won't be playing D&D without spells that spark the imagination and provide launching points for improv.    At this point, I'm looking forward to this kind of magic returning the D&D game.   




You should probably check up the thread. Improvisation is for people who don't have codified abilities, like Fighters.

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5 months ago  ::  Jan 31, 2013 - 11:03AM #160
dmgorgon
Date Joined: Jan 10, 2012
Posts: 3,147

Jan 31, 2013 -- 10:32AM, Bluenose wrote:

Jan 31, 2013 -- 10:22AM, dmgorgon wrote:

Jan 31, 2013 -- 9:36AM, rampant wrote:

Permanent power is the issue, furthermore magic opens up hundreds of improvs non-casters can't even attempt.

When will people understand that improvs cannot be made into a balancing factor unless codified to the point that they no longer count as improv?





I won't be playing D&D without spells that spark the imagination and provide launching points for improv.    At this point, I'm looking forward to this kind of magic returning the D&D game.   




You should probably check up the thread. Improvisation is for people who don't have codified abilities, like Fighters.




No, spells in previous editions and even in 5e provide a spring board for improv.    Spells like Wish and Gate are great examples.  In fact, any spell that might require the DM to aid in its operation is a spell that provides improv opportunies.  

 

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