Community

 
Jump Menu:
Post Reply
Page 1 of 2  •  1 2 Next
Switch to Forum Live View my neat AC idea for dndnext
5 months ago  ::  Jan 27, 2013 - 8:40PM #1
cocoasword
Date Joined: Jan 12, 2013
Posts: 103
I was thinking about how best to incorporated a magical to hit requirement into a monsters AC.   And I came up with this neat way:
N-AC

In other words, if a monster with and AC of 20 requires a +2 or better weapon to hit it, it'd be:

2-20

I read that as 2 dash 20.   Instead of having to dig into the stats to find what is needed to hit it, its right there!

ha ha!

If there isn't any requirement, just use regular AC.

this has to be a hit! :D
Quick Reply
Cancel
5 months ago  ::  Jan 27, 2013 - 8:57PM #2
trebor_rjf
Date Joined: Sep 30, 2006
Posts: 1,098
the game is being designed around the idea that the players don't need magic items.

i also think that +x requirements are really uninspired and boring. they introduce a treadmill aspect that i'd rather keep out of the game.

Quick Reply
Cancel
5 months ago  ::  Jan 27, 2013 - 9:02PM #3
cocoasword
Date Joined: Jan 12, 2013
Posts: 103
I don't know if that's true or not.   I have seen some monsters that need magic items to hurt.   But there is probably something else in the rules explaining why the characters don't need em...
Quick Reply
Cancel
5 months ago  ::  Jan 27, 2013 - 9:06PM #4
trebor_rjf
Date Joined: Sep 30, 2006
Posts: 1,098

Jan 27, 2013 -- 9:02PM, cocoasword wrote:

I don't know if that's true or not.   I have seen some monsters that need magic items to hurt.   But there is probably something else in the rules explaining why the characters don't need em...





the monsters you're thinking of take half damage from non-magical weapons, that's a lot different than what you're proposing.

and the thing about magic items not being assumed has been something the developers have been spouting every time magic items are mentioned. you can probably see numerous examples if you go read some old L&L articles or watch some of their panel videos. 

Quick Reply
Cancel
5 months ago  ::  Jan 27, 2013 - 10:05PM #5
cocoasword
Date Joined: Jan 12, 2013
Posts: 103
I found some rules for what your talking about:
 Resistance and Vulnerability
If a target has resistance to a type of damage, that
damage is halved against the target. If a target
has vulnerability to a type of
damage, that damage is doubled
against the target.

page 17 in How to Play

Then there are creatures that are immune to non-magical.   Take a look at the golems on page 52 of the bestiary pdf.   Its different.... at least it seems to me.

Quick Reply
Cancel
5 months ago  ::  Jan 27, 2013 - 10:09PM #6
Molecule
Date Joined: Jan 15, 2009
Posts: 1,962

Jan 27, 2013 -- 9:06PM, trebor_rjf wrote:

the monsters you're thinking of take half damage from non-magical weapons, that's a lot different than what you're proposing.




Some monsters (e.g. the Flesh Golem) are in fact fully immune to non-magical weapons. 

<Ioun> they're apparently making a MolIsCool pp
Quick Reply
Cancel
5 months ago  ::  Jan 27, 2013 - 10:39PM #7
trebor_rjf
Date Joined: Sep 30, 2006
Posts: 1,098

Jan 27, 2013 -- 10:09PM, Molecule wrote:

Jan 27, 2013 -- 9:06PM, trebor_rjf wrote:

the monsters you're thinking of take half damage from non-magical weapons, that's a lot different than what you're proposing.




Some monsters (e.g. the Flesh Golem) are in fact fully immune to non-magical weapons. 





and Mearls has said that certain monsters will have immunities, but that things like that won't be a design tool that gets thrown around very lightly.

Quick Reply
Cancel
5 months ago  ::  Jan 28, 2013 - 12:16AM #8
lawrencehoy
Date Joined: Oct 11, 2009
Posts: 1,132

Jan 27, 2013 -- 9:06PM, trebor_rjf wrote:

Jan 27, 2013 -- 9:02PM, cocoasword wrote:

I don't know if that's true or not.   I have seen some monsters that need magic items to hurt.   But there is probably something else in the rules explaining why the characters don't need em...





the monsters you're thinking of take half damage from non-magical weapons, that's a lot different than what you're proposing.

and the thing about magic items not being assumed has been something the developers have been spouting every time magic items are mentioned. you can probably see numerous examples if you go read some old L&L articles or watch some of their panel videos. 




Jan 27, 2013 -- 10:39PM, trebor_rjf wrote:

Jan 27, 2013 -- 10:09PM, Molecule wrote:

Jan 27, 2013 -- 9:06PM, trebor_rjf wrote:

the monsters you're thinking of take half damage from non-magical weapons, that's a lot different than what you're proposing.




Some monsters (e.g. the Flesh Golem) are in fact fully immune to non-magical weapons. 





and Mearls has said that certain monsters will have immunities, but that things like that won't be a design tool that gets thrown around very lightly.


They won't be used lightly, but they will be used; usually to make a monster stand out or be more memorable. Even though the Flesh Golem (for starters) has immunity to non-magical weapons, it is still not assumed that the party fighting one has magical weapons. The party without magical weapons will have to come up with some creative methods to defeat the Flesh Golem.

Quick Reply
Cancel
5 months ago  ::  Jan 28, 2013 - 12:54PM #9
cocoasword
Date Joined: Jan 12, 2013
Posts: 103
I think the idea is still good even with resistances:
NMWR-N

where N is the AC number and MWR just designates Magic Weap Resistance.

so an AC 17 monster with resitance to magic weapons would be:

NMWR-17

thats read as "Non Magic Weapon Resistance, Armour Class 17"

Quick Reply
Cancel
5 months ago  ::  Jan 28, 2013 - 2:53PM #10
chuck80
Date Joined: Sep 21, 2007
Posts: 785

Jan 28, 2013 -- 12:54PM, cocoasword wrote:

I think the idea is still good even with resistances:
NMWR-N

where N is the AC number and MWR just designates Magic Weap Resistance.

so an AC 17 monster with resitance to magic weapons would be:

NMWR-17

thats read as "Non Magic Weapon Resistance, Armour Class 17"




Would it not be simpler to just use something like:

"Magic-17"  ?

Try radiance RPG. A complete D20 game that supports fantasy and steampunk. Download the FREE PDF here:
http://www.radiancerpg.com
Quick Reply
Cancel
Page 1 of 2  •  1 2 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing