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5 months ago ::
Jan 27, 2013 - 8:40PM
#1
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Date Joined:
Jan 12, 2013
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I was thinking about how best to incorporated a magical to hit requirement into a monsters AC. And I came up with this neat way: N-AC
In other words, if a monster with and AC of 20 requires a +2 or better weapon to hit it, it'd be:
2-20
I read that as 2 dash 20. Instead of having to dig into the stats to find what is needed to hit it, its right there!
ha ha!
If there isn't any requirement, just use regular AC.
this has to be a hit! :D
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5 months ago ::
Jan 27, 2013 - 8:57PM
#2
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Date Joined:
Sep 30, 2006
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the game is being designed around the idea that the players don't need magic items.
i also think that +x requirements are really uninspired and boring. they introduce a treadmill aspect that i'd rather keep out of the game.
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5 months ago ::
Jan 27, 2013 - 9:02PM
#3
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Date Joined:
Jan 12, 2013
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I don't know if that's true or not. I have seen some monsters that need magic items to hurt. But there is probably something else in the rules explaining why the characters don't need em...
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5 months ago ::
Jan 27, 2013 - 9:06PM
#4
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Date Joined:
Sep 30, 2006
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I don't know if that's true or not. I have seen some monsters that need magic items to hurt. But there is probably something else in the rules explaining why the characters don't need em...
the monsters you're thinking of take half damage from non-magical weapons, that's a lot different than what you're proposing.
and the thing about magic items not being assumed has been something the developers have been spouting every time magic items are mentioned. you can probably see numerous examples if you go read some old L&L articles or watch some of their panel videos.
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5 months ago ::
Jan 27, 2013 - 10:05PM
#5
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Date Joined:
Jan 12, 2013
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I found some rules for what your talking about: Resistance and Vulnerability If a target has resistance to a type of damage, that damage is halved against the target. If a target has vulnerability to a type of damage, that damage is doubled against the target.
page 17 in How to Play
Then there are creatures that are immune to non-magical. Take a look at the golems on page 52 of the bestiary pdf. Its different.... at least it seems to me.
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5 months ago ::
Jan 27, 2013 - 10:09PM
#6
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Date Joined:
Jan 15, 2009
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the monsters you're thinking of take half damage from non-magical weapons, that's a lot different than what you're proposing.
Some monsters (e.g. the Flesh Golem) are in fact fully immune to non-magical weapons.
<Ioun> they're apparently making a MolIsCool pp
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5 months ago ::
Jan 27, 2013 - 10:39PM
#7
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Date Joined:
Sep 30, 2006
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the monsters you're thinking of take half damage from non-magical weapons, that's a lot different than what you're proposing.
Some monsters (e.g. the Flesh Golem) are in fact fully immune to non-magical weapons.
and Mearls has said that certain monsters will have immunities, but that things like that won't be a design tool that gets thrown around very lightly.
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5 months ago ::
Jan 28, 2013 - 12:16AM
#8
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Date Joined:
Oct 11, 2009
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I don't know if that's true or not. I have seen some monsters that need magic items to hurt. But there is probably something else in the rules explaining why the characters don't need em...
the monsters you're thinking of take half damage from non-magical weapons, that's a lot different than what you're proposing.
and the thing about magic items not being assumed has been something the developers have been spouting every time magic items are mentioned. you can probably see numerous examples if you go read some old L&L articles or watch some of their panel videos.
the monsters you're thinking of take half damage from non-magical weapons, that's a lot different than what you're proposing.
Some monsters (e.g. the Flesh Golem) are in fact fully immune to non-magical weapons.
and Mearls has said that certain monsters will have immunities, but that things like that won't be a design tool that gets thrown around very lightly.
They won't be used lightly, but they will be used; usually to make a monster stand out or be more memorable. Even though the Flesh Golem (for starters) has immunity to non-magical weapons, it is still not assumed that the party fighting one has magical weapons. The party without magical weapons will have to come up with some creative methods to defeat the Flesh Golem.
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5 months ago ::
Jan 28, 2013 - 12:54PM
#9
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Date Joined:
Jan 12, 2013
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I think the idea is still good even with resistances: NMWR-N
where N is the AC number and MWR just designates Magic Weap Resistance.
so an AC 17 monster with resitance to magic weapons would be:
NMWR-17
thats read as "Non Magic Weapon Resistance, Armour Class 17"
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5 months ago ::
Jan 28, 2013 - 2:53PM
#10
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Date Joined:
Sep 21, 2007
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I think the idea is still good even with resistances: NMWR-N
where N is the AC number and MWR just designates Magic Weap Resistance.
so an AC 17 monster with resitance to magic weapons would be:
NMWR-17
thats read as "Non Magic Weapon Resistance, Armour Class 17"
Would it not be simpler to just use something like:
"Magic-17" ?
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