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4 months ago ::
Feb 02, 2013 - 10:21AM
#81
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I was including the dice of the elementalist in the 101 damage (74+5d10), Flame Spiral may be the only Triple, but there are ranged multi-target doubles for the o-sorc in Paragon, Escalation adds a target adjacent to the burst vs within 5 of you for ranged attacks.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
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4 months ago ::
Feb 02, 2013 - 12:21PM
#82
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Date Joined:
Feb 26, 2011
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Also note the escalation bits by RAW replace themselves as you level.
For example, Each target hit by the attack takes 1d10 extra damage of the type dealt by the triggering attack. In addition, you gain a +2 power bonus to all defenses until the end of your next turn. Level 17: 2d10 extra damage, and the target is also dazed until the end of your next turn. Level 27: 3d10 extra damage, and the target also falls prone.
The 17 and 27 don't stack, at 27 you're dealing 3d10 extra damage and proning, not dazing and proning. Now, a DM may very well say you get all the effects, but that also means +6d10 damage. Just sayin.
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4 months ago ::
Feb 02, 2013 - 5:02PM
#83
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Date Joined:
Jun 12, 2012
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The 17 and 27 don't stack, at 27 you're dealing 3d10 extra damage and proning, not dazing and proning. Now, a DM may very well say you get all the effects, but that also means +6d10 damage. Just sayin.
There's no reason a DM needs to rule that way. It's pretty clear that RAI is 3d10, +2 power bonus to all defenses, target is dazed, and also falls prone. Hence the alsos- the intention seems to be that at 27, the text more or less reads:
Each target hit by the attack takes 3d10 extra damage of the type dealt by the triggering attack, and is also dazed until the end of your turn, and also falls prone. In addition, you gain a +2 power bonus to all defenses until the end of your next turn.
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4 months ago ::
Feb 02, 2013 - 5:04PM
#84
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Date Joined:
Feb 26, 2011
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Sure, but that is not what the text says at all.
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4 months ago ::
Feb 02, 2013 - 5:09PM
#85
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Also note the escalation bits by RAW replace themselves as you level.
For example, Each target hit by the attack takes 1d10 extra damage of the type dealt by the triggering attack. In addition, you gain a +2 power bonus to all defenses until the end of your next turn. Level 17: 2d10 extra damage, and the target is also dazed until the end of your next turn. Level 27: 3d10 extra damage, and the target also falls prone.
The 17 and 27 don't stack, at 27 you're dealing 3d10 extra damage and proning, not dazing and proning. Now, a DM may very well say you get all the effects, but that also means +6d10 damage. Just sayin.
That isn't true. Replacement requires explication (Dazed instead of prone). RAW they are 3d10+dazed+prone. You only change the parts it says to change.
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4 months ago ::
Feb 02, 2013 - 5:14PM
#86
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Date Joined:
Feb 26, 2011
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Hmmm, for some reason I recalled this as a different case, but you have a point. At-wills attest to this. Ignore me and carry on.
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4 months ago ::
Feb 02, 2013 - 6:51PM
#87
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There's no such RAW, only precedent. And precedent from all similar cases says they don't stack.
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4 months ago ::
Feb 02, 2013 - 11:10PM
#88
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There's no such RAW, only precedent. And precedent from all similar cases says they don't stack.
RC, changes in powers at a level.
Also it isn't "stacking." Only things that specifically are changed, change. Things only do what they say they do is a core rule of 4e, you'd need a rule that specifically says the new line entirely replaces the old. Now that is a rule that does not exist.
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4 months ago ::
Feb 03, 2013 - 9:06AM
#89
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Date Joined:
Jun 12, 2012
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To elaborate, it's page 98 in the RC. The language is: Such a power's description contains one or more entries that specify what part of the power changes, and in what ways, when its user reaches a certain level.
In the case of EE, it doesn't specify that the various effects disappear, and the use of the phrase "and...also" (and you also, and the target is also, etc) suggests that those things are incorporated, not replaced. Yes, the standard example, and the one given in the RC, is damage only being replaced, but in this case various things are "also" happening and not being replaced.
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4 months ago ::
Feb 04, 2013 - 2:07AM
#90
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Date Joined:
May 28, 2003
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The true value of an Elementalist (or any multi-target blaster-type build) depends on party composition. One Elementalist in a party of otherwise single-target attackers is baseline damage with a bit of control. A party of Elementalists can burn down all of the monsters in a round.
So what is the rest of the OP's party going to be like?
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