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Dungeons & Dra.. 4e Character Optim.. if you knew your campaign wasn't going to reach...
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4 months ago  ::  Jan 28, 2013 - 7:01AM #31
svendj
Date Joined: Apr 14, 2010
Posts: 2,052

Jan 28, 2013 -- 6:47AM, Tacster wrote:

Also, I might be starting another campaign with a bunch of inexperienced people at level 1, so if I can speed combat up a little bit by being above average, that'd be great.



Have you thought about other ways to end fights quicker? If you start looking for the reason the fight broke out in the first place, you might find you don't have to focus on optimizing to-hit and damage but just on your brains, some control and maybe a few skill checks to speed things up a bit. A Rogue, which you say you love, should excel at this! Added benefits are that you won't drastically outshine the new players and make them think D&D is about combat optimization only.

It's not necessarily a discussion for the Char Op forum, but it should be mentioned once in a while.

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4 months ago  ::  Jan 28, 2013 - 8:23AM #32
Scatterbrained
Date Joined: Aug 31, 2009
Posts: 2,582

Jan 28, 2013 -- 7:01AM, svendj wrote:

Jan 28, 2013 -- 6:47AM, Tacster wrote:

Also, I might be starting another campaign with a bunch of inexperienced people at level 1, so if I can speed combat up a little bit by being above average, that'd be great.



Have you thought about other ways to end fights quicker? If you start looking for the reason the fight broke out in the first place, you might find you don't have to focus on optimizing to-hit and damage but just on your brains, some control and maybe a few skill checks to speed things up a bit. A Rogue, which you say you love, should excel at this! Added benefits are that you won't drastically outshine the new players and make them think D&D is about combat optimization only.


I have to agree with this - a good DM can make a lot of difference.  But also keep in mind that ending the encounter quickly so that the rest of the party can move on to marginally contributing in the next encounter doesn't make D&D more fun for them, because it's actually doing stuff in the encounters that's fun.  If you want to help them end encounters quickly, be a kickass leader that makes them benchmark-smashing DPR kings.

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4 months ago  ::  Jan 28, 2013 - 12:31PM #33
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,662

Jan 28, 2013 -- 6:27AM, Jugulator007 wrote:

Or a large execution axe... 2d6b2 with hight crit, though the draw of the gouge in this situation is actually the spear part, so you can use it with RoB for the 3rd attack.



Gouge still does more per [W] when large than exe axe.  Exe axe is 12+6=18/2=9, gouge is 16+4=20/2=10.  The draw of ex axe is high crit, but you can pick that back up at Paragon with your Draeven Marauder for 17str13con.  And crit-opping isn't much cop at heroic in general.

Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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4 months ago  ::  Jan 28, 2013 - 5:03PM #34
Glaedren
Date Joined: Jun 15, 2012
Posts: 67
If you want frontloaded unabashed damage then take your pick of the Essentials Classes. That's what they're about. My personal favorites are the Scout and the Elementalist simply because mo attacks is mo bettah.
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4 months ago  ::  Jan 29, 2013 - 6:38AM #35
AtG
Date Joined: Feb 1, 2010
Posts: 1,264
I'm glad we're all letting Tacster know how much badwrongfun he's having by playing this game.
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4 months ago  ::  Jan 29, 2013 - 7:03AM #36
Matyr
Date Joined: Jun 19, 2004
Posts: 2,726

Jan 29, 2013 -- 6:38AM, AtG wrote:

I'm glad we're all letting Tacster know how much badwrongfun he's having by playing this game.




You know a lot of threads devolve into that kind of discussion.  I just don't think this is one of them.

Basically what you have is a lot of people adding comments on what would be great in heroic and why (Eclasses, higher reliance on [W] size, setting your stats for heroic only) and then back and forth.  There is actually a lot of good information in here for the heroic-only character.

Currently working on making a Dex based defender.  Check it out here
Spoiler: Show
Need a few pre-generated characters for a one-shot you are running?  Want to get a baseline for what an effective build for a class you aren't familiar with?  Check out the Pregen thread here
If ever you are interested what it sounds like to be at my table check out my blog and podcast here
Also, I've recently done an episode on "Refluffing".  You can check that out here
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4 months ago  ::  Jan 29, 2013 - 11:14AM #37
Firebug2006
Date Joined: Dec 2, 2006
Posts: 641
I personally like Blackguard|X  where X is Bard (fake skald) or Executioner.  I like it because you can go pure Cha and get 2 damage features(attack finesse + vice) or tag on Smites and Skald encounter powers to your MBA.  And you get decent AC with plate + heavy shield for your Hybrid Talent.  Use a Rapier and Lightblade Expertise + cunning stalker for CA almost all the time.  MC rogue for surprising charge if thats your fancy and playing a dex/cha race.

Its not amazing, but it holds up reasonably well.  And though the character builder doesn't support it, you should be able to take Ninja guild for the 3 target shuriken at-will for a little minion control
Ours is a world where people don't know what they want, and are willing to go through hell to get it. -Don Marquis
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4 months ago  ::  Jan 29, 2013 - 11:44AM #38
b0bb33z3r
Date Joined: Aug 13, 2011
Posts: 1
I like seeing this kind of discussion, because the people I play with are infrequently available so we'll be getting about 2 levels per year of real time.    Thus, while it is possible we'll see Paragon some day, we will be spending a LOT of time in Heroic tier.  The other two times I've played D&D 4e with some overlap with this same group of folks, we made it to 2nd and 3rd level respectively before the campaign ended and people wanted to try a new system/campaign setting. . . 

So thanks to those who are contributing!   
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4 months ago  ::  Jan 29, 2013 - 12:10PM #39
CliveDauthi
Date Joined: Sep 8, 2012
Posts: 270

There are a few points I’d like to make (and I’ll try to do it without t0o much rehash)  


1 – There is no class that is “Cooler” or Stronger at heroic then what it could be at Paragon.


2- It sounds like you need to have a sit down talk with your Party and DM about this issue.


You can play and have fun AT ANY level, but the game is built so your characters get stronger over time, and never going past level 10 means you will never truly know what characters can do in the game.


As well your DM should have put their foot down on this issue, you don’t just let people change characters mid-campaign, and if they do you make them buff the new character to their old one’s previous lvl; If you don’t your always just pushing the restart button and never seeing any “end game” or reaching full potential for your party.


 


If both the players and DM though are dead set on only playing lower lvls (God knows why I always dread the first 5lvls of a new game) then your only really left with two options.


1-      Like stated by other, just pick an essential class, they are made to be “good to go” from lvl 1 up.


2-      Try to make your game more RP focused, because honestly the combat is going to be stale as f-uc, and good Role Playing can make any game fun at ANY LEVEL


Sorry didn’t have a magic bullet for you, but honestly I’d be sitting my group down and having a serious talk about how they approach the game, you will never know the full fun/glory of DnD if you never get past lvl 10 (imo)


 


Ps- To all you grammar nerds/Nazis … Go get laid/a life

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4 months ago  ::  Jan 29, 2013 - 1:00PM #40
Matyr
Date Joined: Jun 19, 2004
Posts: 2,726

Jan 29, 2013 -- 12:10PM, CliveDauthi wrote:


1 – There is no class that is “Cooler” or Stronger at heroic then what it could be at Paragon.




That is an entirely incorrect statement.

 


You can play and have fun AT ANY level, but the game is built so your characters get stronger over time, and never going past level 10 means you will never truly know what characters can do in the game.


 

But there are real life things to take into account.  A DM might not be saying "I'll never play past heroic" but if you know the chances are slim to none that you will make it there, there is no reason to play something that only really shines in paragon+. 



As well your DM should have put their foot down on this issue, you don’t just let people change characters mid-campaign, and if they do you make them buff the new character to their old one’s previous lvl; If you don’t your always just pushing the restart button and never seeing any “end game” or reaching full potential for your party.


 


If both the players and DM though are dead set on only playing lower lvls (God knows why I always dread the first 5lvls of a new game) then your only really left with two options.





Again it is likely less the "we will never ever let you play high levels" so much as it is "The chances are slim enough that they may as well be negligible".

Currently working on making a Dex based defender.  Check it out here
Spoiler: Show
Need a few pre-generated characters for a one-shot you are running?  Want to get a baseline for what an effective build for a class you aren't familiar with?  Check out the Pregen thread here
If ever you are interested what it sounds like to be at my table check out my blog and podcast here
Also, I've recently done an episode on "Refluffing".  You can check that out here
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