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4 months ago ::
Jan 27, 2013 - 9:36AM
#1
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Date Joined:
Jun 16, 2011
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What is a top tier striker to play in a campaign you know isn't going to reach paragon tier? I see a lot of magnificent strikers on these boards, but a lot of them don't seem to come online until paragon tier. I 100% know the campaign I am about to start won't reach paragon - level 10 is about when people start getting tired of their characters and want to start something new, and for whatever reason they always want to start at level 1. I'm fine with this, but I want to adjust accordingly. I'm looking for something that exceeds striker KPR or DPR benchmarks, while minimizing flirting with the gray area of the rules. I'm not asking for builds, just generic ideas - I can create and post a fleshed out character eventually if needs be. All material is available.
To get started, how competitive (again with these restrictions), are slayers/scouts/thieves with the charge package? I also really like something with an encounter nova, like cazzeo's Flame Spiral focused satyr sorcerer (though if someone could tell me what mods/enhancement bonuses you can add to the d6 from flame spiral and why. that'd be great).
Thoughts/ideas/opinions please?
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4 months ago ::
Jan 27, 2013 - 9:38AM
#2
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Date Joined:
Dec 22, 2010
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The essentials strikers are very front loaded - i.e. they are reasonable (even to the standards of real strikers) in low heroic but become irrelevant in paragon when they fail to start multi-attacking.
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4 months ago ::
Jan 27, 2013 - 9:39AM
#3
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There's not a huge between them in heroic. Even rangers don't really come out ahead untill paragon.
That said. Assassin|Warlock using eldrich strike.
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my builds
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F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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4 months ago ::
Jan 27, 2013 - 9:41AM
#4
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Or Human (extra feat) and unseelie agent theme (+1 weapon at level 1)
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4 months ago ::
Jan 27, 2013 - 9:48AM
#5
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Date Joined:
Feb 26, 2011
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There's not a huge between them in heroic. Even rangers don't really come out ahead untill paragon.
That said. Assassin|Warlock using eldrich strike.
No, just no.
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4 months ago ::
Jan 27, 2013 - 10:17AM
#6
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In my experience, the most damaging heroic tier strikers are brutal scoundrel rogues and slayers. They get even better if you have an attack-granting leader like a Warlord, Shaman, or Bard who uses Staggering Note.
There are some nice Sorcerer builds which abuse Flame Spiral, but I'm not very experienced with Sorcerers, personally.
Riposte Rogue probably has the highest DPR, but it requires a bit more effort to reach its maximum potential (several ways to do this). The variant I play relies on teamwork with the party fighter (who has a really good MBA) and Vigilante Justice style + Pack Outcast. The fighter and I gang up on an enemy (we stay adjacent and both get CA thanks to Pack Outcast). If the enemy attacks the fighter I get to riposte, if the enemy tries to shift away he gets smacked by the fighter (who knocks him prone with a flail), and if the enemy attacks me he gets nailed by a riposte from me and an MBA from the fighter.
Mul Slayer with the charge package, Rain of Blows, and Headsman's Chop is also amazing. Charge the enemy for 50+ damage and knock him prone thanks to Power Strike (prone is level 7+, I believe), then AP Rain of Blows to kill him. Charge around for the rest of the combat with good DPR.
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4 months ago ::
Jan 27, 2013 - 10:24AM
#7
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If I knew my campaign wasn't going to reach Paragon?
I'd quit and find a new game that would. D&D is terrible from 1-4, 4e breaks down in epic; the best game you can play is level 7-17.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
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4 months ago ::
Jan 27, 2013 - 10:41AM
#8
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I agree, but some people enjoy playing low heroic.
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4 months ago ::
Jan 27, 2013 - 10:44AM
#9
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Date Joined:
Aug 15, 2011
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(though if someone could tell me what mods/enhancement bonuses you can add to the d6 from flame spiral and why. that'd be great).
It's a damage roll, so anything you have that adds to appropriate damage rolls will apply. Your enhancement bonus from implement, your sorcerous power, anything that would add to a sorcerer, or arcane, or fire power.
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4 months ago ::
Jan 27, 2013 - 10:46AM
#10
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Fire as damage type in heroic works pretty good, but as a sorcerer I would go dragonborn with infernal prince theme. If you're gonna go for it, go all in. No need to wait till later for stuff to improve, since there is no later.
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