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4 months ago ::
Jan 27, 2013 - 8:31AM
#11
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Date Joined:
Nov 21, 2012
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I've posted about this before and everyone insisted that 2d6 is better somehow.
It's 'better' because 'more' is always better. Not to mention that multiple dice are more reliable than a single die. There are more chances of getting 7s because there are two as opposed to a single die, which may have a run of bad luck and never break 5 in three months of gaming.
Yeah, it is better. I guess what I really mean is that it isn't as good as the increase from d8 to d10. I'd be okay with it if the scale had another step less than 1, instead of just the last step, such as: 1d4, 1d6, 1d8, 2d4, 1d10, 1d12, 2d6.
I also don't know how they're even going to work out multiple weapon damage dice if the martial damage dice are now going to be the weapon die.
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4 months ago ::
Jan 27, 2013 - 2:00PM
#12
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Date Joined:
Jul 10, 2008
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I like the d12 -> 2d6 step up... but there is a d14 and even a d16... they're called Zocchi dice, but people often don't think of those since they're not part of the traditionally used dice.
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4 months ago ::
Jan 27, 2013 - 5:16PM
#13
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None of the polyhedron dice used in D&D were traditionally used dice until D&D started using them.
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4 months ago ::
Jan 27, 2013 - 6:18PM
#14
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Date Joined:
Mar 16, 2007
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I don't know if this this has been covered before, but looking at the step up progression they give for dice each one is a step up of 1 if you go by averages.
The average for a d12 is 6.5 The average for a d6 is 3.5 3.5 x2 = 7
As you can see it is only a half a step up.
Why do you assume that it is supposed to be a full point up all the time? There are 6 weapons effected: Handaxe, warhammer, greataxe, maul, battleaxe, and double-axe. Of those 6, two go up half a point 3 go up a full point, and 1 goes up either 1 full point or 2 depending how you read it. You can't argue that some rule is being broken when the "rule" only applies 50% of the time.
Obviously the designers can do basic math. Either they know that one-handed weapons are getting an edge here and they like that or they feel that reducing damage variance is valuable to the player as much as an extra .5 is. But this isn't anything they didn't know from the begenning.
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4 months ago ::
Jan 27, 2013 - 6:26PM
#15
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Date Joined:
Sep 20, 2006
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Most flawless step up I can think of: 1d3 1d4 1d6 1d8 1d10 1d12 1d10+1d3
1d6+1d6 just means you're rolling a 12 one third as often. Odds of rolling 12 with 2d6 = 1 in 36 or 0.33 in 12 Odds of rolling 11 with 2d6 = 2 in 36 or 0.66 in 12 Odds of rolling 10 with 2d6 = 3 in 36 or 1.00 in 12
2d6 is simply not good.
1d10+1d3 is even less random, and is thus actually better:
1 in 30 of 13 -- or 0.4 in 12 --\ 2 in 30 of 12 -- or 0.8 in 12 -----> 1.2 in 12 of 12 or 13 3 in 30 of 11 -- or 1.2 in 12 -----> 1.2 in 12 of 11 3 in 30 of 10 -- or 1.2 in 12 3 in 30 of 09 -- or 1.2 in 12 3 in 30 of 08 -- or 1.2 in 12\_____> Avg of 7.5 3 in 30 of 07 -- or 1.2 in 12/ 3 in 30 of 06 -- or 1.2 in 12 3 in 30 of 05 -- or 1.2 in 12 3 in 30 of 04 -- or 1.2 in 12 2 in 30 of 03 -- or 0.8 in 12-----> 1.2 in 12 of 2 or 3 1 in 30 of 02 -- or 0.4 in 12--/
...
1d10 + 1d3 is definitely the best two-dice solution, actually being a step up from 1d12 versus targets that ignore the first 10 damage or somesuch, unlike 2d6 with only happens to be 12 once every 36 dice rolls, or one third as often as you would with 1d12.
Average: 1d10+1d3 = 5.5avg + 2avg = 7.5 average -- exactly one point up from 1d12's 6.5, following the norm of an average increase of 1.
=================
HOWEVER, the d10 and d8 dices are bastard dices like the D14 and D16.
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4 months ago ::
Jan 29, 2013 - 8:41AM
#16
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None of the polyhedron dice used in D&D were traditionally used dice until D&D started using them.
Not quite true... Here's a d20 from about 2000 years ago.

www.metmuseum.org/collections/search-the...
A few months ago I joined a short-lived D&D playgroup. When showing my character background to the other players to see if we were all on the same page, one of them, a real nitpicking, rules-lawyering, big-headed **** (later responsible for derailing/collapsing the entire campaign) reads it over and says: "Your character has a wife? Are you stupid? You're just giving something to the DM to use against you."
I didn't react outwardly at the time, but gradually, the real impact of what he said, and what that represented, sunk in, and I realized that his criticism embodied entirely everything that is wrong with the Player-DM relationship as it is commonly seen.
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4 months ago ::
Jan 29, 2013 - 10:26AM
#17
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Date Joined:
Feb 18, 2009
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I think theprogression should stay as follows:
d4 -> d6 -> d8 -> d10 -> d12 -> 2d6
The main reason is that if you then take another step up, it goes to 2d8, then 2d10, etc. It keeps it very easy to remember, without having numerous charts to dicsuss dice progression. So in reality, this is all that would need to be printed:
Xd4 -> Xd6 -> Xd8 -> Xd10 -> Xd12 -> (x+1)d6
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4 months ago ::
Jan 29, 2013 - 8:00PM
#18
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I think theprogression should stay as follows:
d4 -> d6 -> d8 -> d10 -> d12 -> 2d6
The main reason is that if you then take another step up, it goes to 2d8, then 2d10, etc. It keeps it very easy to remember, without having numerous charts to dicsuss dice progression. So in reality, this is all that would need to be printed:
Xd4 -> Xd6 -> Xd8 -> Xd10 -> Xd12 -> (x+1)d6
Are you saying that after 2d12 would come 3d6? If so, I think you'll have a hard time making the case that it's a step up.
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4 months ago ::
Jan 29, 2013 - 9:04PM
#19
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Date Joined:
Feb 26, 2010
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Actually, it falls in line better with their current model if you double the number of dice and regress back to d6's, not just add 1 to the number of dice.
For instance: ...->1d10->1d12->2d6 ...->2d10->2d12->4d6 ...->4d10->4d12->8d6
So, you ultimately wind up with the same maximum number as the Xd12, but a higher average with the (X*2)d6.
For example, 2d12 average is 13 (6.5x2) whereas 4d6 average is 14 (3.5x4). The 4d12 average is 26 and 8d6 average is 28. In both instances, the maximums are the same for Xd12 and (X*2)d6, but the averages are higher for the (X*2)d6.
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4 months ago ::
Jan 30, 2013 - 5:50AM
#20
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Date Joined:
Feb 18, 2009
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I think theprogression should stay as follows:
d4 -> d6 -> d8 -> d10 -> d12 -> 2d6
The main reason is that if you then take another step up, it goes to 2d8, then 2d10, etc. It keeps it very easy to remember, without having numerous charts to dicsuss dice progression. So in reality, this is all that would need to be printed:
Xd4 -> Xd6 -> Xd8 -> Xd10 -> Xd12 -> (x+1)d6
Are you saying that after 2d12 would come 3d6? If so, I think you'll have a hard time making the case that it's a step up.
My bad, I did mean to double it, as Landale3 pointed out. So 2d12 would go to 4d6.
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