Community

 
Dungeons & Dra.. D&D Next General D.. "But Wizards Can Fly, Teleport and Turn People...
Jump Menu:
Post Reply
Page 20 of 20  •  Prev 1 ... 15 16 17 18 19 20
Switch to Forum Live View "But Wizards Can Fly, Teleport and Turn People Into Frogs!"
4 months ago  ::  Jan 30, 2013 - 6:46PM #191
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,710

Jan 30, 2013 -- 1:36PM, Mirtek wrote:

Jan 29, 2013 -- 7:15PM, Mournblade94 wrote:

How do bike racers have anything to do with D&D or Angels?

This has been a very confusing thread for me.  Are we really saying the fighter is just a kid on a bike now?


No, the bike is a magic item and shouldn't be assumed, he's just a kid 




And that is a better attempt.

Everything is relative. 

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

Quick Reply
Cancel
4 months ago  ::  Jan 30, 2013 - 8:29PM #192
RedSiegfried
Date Joined: Dec 10, 2008
Posts: 1,905

Jan 30, 2013 -- 6:46PM, Garthanos wrote:

Jan 30, 2013 -- 1:36PM, Mirtek wrote:

Jan 29, 2013 -- 7:15PM, Mournblade94 wrote:

How do bike racers have anything to do with D&D or Angels?

This has been a very confusing thread for me.  Are we really saying the fighter is just a kid on a bike now?


No, the bike is a magic item and shouldn't be assumed, he's just a kid 




And that is a better attempt.

Everything is relative. 


But ... he's really quite good with his BMX.

OD&D, 1E and 2E challenged the player. 
3E challenged the character, not the player. 
Now 4E takes it a step further by challenging a GROUP OF PLAYERS to work together as a TEAM. 
That's why I love 4E.

"Your ability to summon a horde of celestial superbeings at will is making my ... BMX skills look a bit redundant."
Quick Reply
Cancel
4 months ago  ::  Jan 30, 2013 - 9:04PM #193
lokiare
Date Joined: Nov 3, 2008
Posts: 14,629

Jan 29, 2013 -- 7:35PM, ShadeRaven wrote:

Jan 28, 2013 -- 7:04PM, Karnos wrote:

Jan 28, 2013 -- 6:39PM, sleypy wrote:

Are we talking about 5e? whoever won initiative.


Pretty much agreed.  Also, the question is irrelevant without details.  The real answer would be the character who uses the better strategy.


Finesse Fighter: AC 14, HPs: 13, Attack: Longbow +5, Damage: 1d8+1d6+4
Wizard: AC 13 (w/ MA), HPs: 8, Attack: Magic Missile, Damage: 2d4+4

Wizard is not going to kill the Fighter winning the initiative.  Fighter will stand a 65% chance of hitting the Wizard on her turn.

When Fighter wins the Initiative, before the Wizard can take 2 attacks, the Fighter will have an 87.75% chance of having hit the Wizard with one of two shots.

Seems to me the advantage is with the Fighter regardless.




Why is your wizard using crappy trap option magic missile? They should be using a save or die spell. For instance color spray would be an almost automatic 80% chance success. With it you could have the Fighter run away, attack himself, half his speed and give him disadvantage on attacks. Any of those would either instant win the fight or allow the Wizard to get far enough away that their 100' ranged at-will spells would easily kill the Fighter next round. Then of course there is Charm Person, which makes it where the Fighter can't target the Wizard with attacks. Then all the Wizard would have to do is distract him long enough to get off another spell like Burning Hands or Cause Fear which would instant win the Fight.

Your comparison is more like:
Dagger Fighter: AC 12 (leather), HPs: 13, Attack: Dagger +3, Damage: 1d4+1d6+3
Wizard: AC 13 (w/ MA), HPs: 8, Attack: Magic Missile, Damage: 2d4+4

Now a real comparison would look like:
Finesse Fighter: AC 14, HPs: 13, Attack: Longbow +5, Damage: 1d8+1d6+4
Intelligent Wizard: AC 15 (w/ MA and Shield), HPs: 8, Attack: Color Spray and Shield and Ray of Frost, Damage: Save or Suck, 1d10 + 5

I mean at least do an honest comparison...Smile

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
Quick Reply
Cancel
4 months ago  ::  Jan 30, 2013 - 9:07PM #194
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,710

Jan 30, 2013 -- 8:29PM, RedSiegfried wrote:

Jan 30, 2013 -- 6:46PM, Garthanos wrote:

Jan 30, 2013 -- 1:36PM, Mirtek wrote:

Jan 29, 2013 -- 7:15PM, Mournblade94 wrote:

How do bike racers have anything to do with D&D or Angels?

This has been a very confusing thread for me.  Are we really saying the fighter is just a kid on a bike now?


No, the bike is a magic item and shouldn't be assumed, he's just a kid 




And that is a better attempt.

Everything is relative. 


But ... he's really quite good with his BMX.




You should have made that he is better at riding a BMX than the Angel Summoner to put a highlight on some of the arguments that claim having something the other guy doesnt (but has far less need of makes them somehow balanced)

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

Quick Reply
Cancel
4 months ago  ::  Jan 30, 2013 - 9:11PM #195
RedSiegfried
Date Joined: Dec 10, 2008
Posts: 1,905

Jan 30, 2013 -- 9:07PM, Garthanos wrote:

You should have made that he is better at riding a BMX than the Angel Summoner to put a highlight on some of the arguments that claim having something the other guy doesnt (but has far less need of makes them somehow balanced)


Nailed it.

Also, someone with search-fu might be able to figure this out better than me, but am I the first person to bring up Angel Summoner and BMX Bandit in the context of casters vs. non-casters on these boards?  I'm the first person I KNOW OF to have done it, anyway.

Not that it's that braggable or anything, but if it's true, I'm just glad to have contributed.       

OD&D, 1E and 2E challenged the player. 
3E challenged the character, not the player. 
Now 4E takes it a step further by challenging a GROUP OF PLAYERS to work together as a TEAM. 
That's why I love 4E.

"Your ability to summon a horde of celestial superbeings at will is making my ... BMX skills look a bit redundant."
Quick Reply
Cancel
4 months ago  ::  Jan 30, 2013 - 9:21PM #196
Molecule
Date Joined: Jan 15, 2009
Posts: 1,962

Jan 28, 2013 -- 8:18PM, xladyfayre wrote:

I agree, fighters are flavorless. They need more flavor and less bonus feats. They need features instead of the 'lazy' you pick whatever feat you want method. Sure, its nice every once in a while to gain a bonus feat but its the fighter build which is stupid, imo. Its one of the reasons I hate playing a fighter and normally would choose bararian over it. Barbarian gets rage, movement and other stuff instead. Fighters are lacking flavor- not really power. They dish out and withstand damage- its what they are for. But building a flavorless class turns a lot of players off and makes the class feel severely lacking.  




Fighters are basically just people that don't have any kind of magical powers but are really badass anyway.  If you don't want to be that character, I can understand why you wouldn't be interested in playing a fighter, but just because you don't think their flavor is interesting doesn't mean they don't have it.

<Ioun> they're apparently making a MolIsCool pp
Quick Reply
Cancel
4 months ago  ::  Jan 30, 2013 - 10:35PM #197
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,710

Jan 30, 2013 -- 9:11PM, RedSiegfried wrote:

Jan 30, 2013 -- 9:07PM, Garthanos wrote:

You should have made that he is better at riding a BMX than the Angel Summoner to put a highlight on some of the arguments that claim having something the other guy doesnt (but has far less need of makes them somehow balanced)


Nailed it.

Also, someone with search-fu might be able to figure this out better than me, but am I the first person to bring up Angel Summoner and BMX Bandit in the context of casters vs. non-casters on these boards?  I'm the first person I KNOW OF to have done it, anyway.

Not that it's that braggable or anything, but if it's true, I'm just glad to have contributed.       




I dont know off the top... I seem to have seen it on the Enworld too.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

Quick Reply
Cancel
4 months ago  ::  Jan 30, 2013 - 10:40PM #198
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,710

Jan 30, 2013 -- 10:35PM, Garthanos wrote:

Jan 30, 2013 -- 9:11PM, RedSiegfried wrote:

Jan 30, 2013 -- 9:07PM, Garthanos wrote:

You should have made that he is better at riding a BMX than the Angel Summoner to put a highlight on some of the arguments that claim having something the other guy doesnt (but has far less need of makes them somehow balanced)


Nailed it.

Also, someone with search-fu might be able to figure this out better than me, but am I the first person to bring up Angel Summoner and BMX Bandit in the context of casters vs. non-casters on these boards?  I'm the first person I KNOW OF to have done it, anyway.

Not that it's that braggable or anything, but if it's true, I'm just glad to have contributed.       




I dont know off the top... I seem to have seen it on the Enworld too.


I did a search on tvtropes and angel summoner bmx...and got this page.

tvtropes.org/pmwiki/pmwiki.php/Main/Stor...

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

Quick Reply
Cancel
4 months ago  ::  Jan 30, 2013 - 10:41PM #199
jonathan_sicari
Date Joined: Sep 1, 2008
Posts: 3,350
I don't remember who first did it in the context of Next but I think it was when I was on my "nerf all casters to uselessness rant so they can see what it feels like" back in the day (was that really only around a year ago Garth? seems like it was longer).
Quick Reply
Cancel
Page 20 of 20  •  Prev 1 ... 15 16 17 18 19 20
Jump Menu:
 
Dungeons & Dra.. D&D Next General D.. "But Wizards Can Fly, Teleport and Turn People...
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing