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Switch to Forum Live View Mechanics for Roleplaying
4 months ago  ::  Jan 27, 2013 - 2:16PM #51
starfire311
Date Joined: Mar 25, 2003
Posts: 98
I reward my players for roleplaying, by having a good time.

Not sure why any of this other stuff matters. Maybe I am just an old hack, but I have been there done that for the entire history of DnD, and my group doesnt even track XP anymore, heck we dont even really track money anymore. My current campaign the party spent about 6 months at level 0, whent hat chapter finished the hit level 1, then they were level 1 for about 6 months when that chapter ended they hit level 2. After about 9 months at level 2, they have finally finished that chapter, next session they will be leveling up to level 6.
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4 months ago  ::  Jan 27, 2013 - 7:31PM #52
sgt_d
Date Joined: Jul 1, 2006
Posts: 249
While I can understand some of these concerns, I'm not entirely sure that adding rules for non-combat roleplaying are the answer, at least on the player side. I am all for RP bonuses to XP when they are warranted. However, lack of RP doesn't necessarily need rules to fix it. The people at my D&D table are my friends; if we can't discuss how to better RP in the game without it turning into arguing, then perhaps we need to work on our friendships also. Basically I see that table communication is the key, both in game and out of game. 
I prefer 2nd Edition AD&D. But I have played basic, 1E, 2E, 3.5, & 4E, and found all to be fun.

IF IT'S D&D, I'LL PLAY IT, NO MATTER THE EDITION.

Just roll some dice.
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4 months ago  ::  Jan 27, 2013 - 11:02PM #53
Daganev
Date Joined: May 30, 2010
Posts: 1,335

Jan 27, 2013 -- 7:31PM, sgt_d wrote:

While I can understand some of these concerns, I'm not entirely sure that adding rules for non-combat roleplaying are the answer, at least on the player side. I am all for RP bonuses to XP when they are warranted. However, lack of RP doesn't necessarily need rules to fix it. The people at my D&D table are my friends; if we can't discuss how to better RP in the game without it turning into arguing, then perhaps we need to work on our friendships also. Basically I see that table communication is the key, both in game and out of game. 


Missing the point entirely.

It's great to not like the idea, and it's great to not find it fun.  But please atleast understand the goal behind the concept instead of arguing against straw men.


Generally, the purpose behind a roleplay mechanic is not to add some ephemeral roleplay feeling that some think is missing from the table, it's to give mechanical representation to personality.   It's not a question of the table lacking RP, it's a question of the game lacking RP mechanics.

D&D used to have lots of RP rules scattered all over the place. For better or worse (most say better) those specific rules have gone the way of the Dodo.   Do they need to  be replaced, and if so, with what?

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4 months ago  ::  Jan 27, 2013 - 11:42PM #54
Daganev
Date Joined: May 30, 2010
Posts: 1,335
Well, this is an interesting line in the new Legends and Lore Article:


Use action points, fate points, or a similar meta-mechanic as a reward or a way to give players a mechanical option to boost their power for a specific moment.


 It will be interesting to see how they decide to develop this idea. 

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