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4 months ago ::
Jan 26, 2013 - 6:56AM
#101
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Date Joined:
Jul 18, 2007
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Not very bizarre. This was the original D&D. I liked it but some people really hate it. I thought it worked great for multiclassing and classes that were more powerful than others. It balanced the unbalance. A fighter/magic user/thief required putting xp in all three classes to raise levels in each. Yeh, until someone wants to play the underpowered-for-its-cost barbarian class. And then spends years getting to level 5 while everyone else is rocketing towards the stratosphere.
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4 months ago ::
Jan 26, 2013 - 7:22AM
#102
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- Senior Volunteer Community Lead
- Sesquipedalian
Date Joined:
May 20, 2001
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I would have a requirement that every DM/Player have to actually READ the core books rather than skip sections.
Then at the end of the book, every player/DM would be required to sign and submit an Official Document stating they will not be a jerk, both online and in the D&D game they agreed to play together.
Spoiler:
Show
Of the two approaches to hobby games today, one is best defined as the realism-simulation school and the other as the game school. AD&D is assuredly an adherent of the latter school. It does not stress any realism (in the author's opinon an absurd effort at best considering the topic!).
It does little to attempt to simulate anything either. (AD&D) is first and foremost a game for the fun and enjoyment of those who seek the use of imagination and creativity....
In all cases, however, the reader should understand that AD&D is designed to be an amusing and diverting pastime, something which an fill a few hours or consume endless days, as the participants desire, but in no case something to be taken too seriously.
For fun, excitement and captivating fantasy, AD&D is unsurpassed.As a realistic simulation of things from the realm of make-believe or even as a reflection of midieval or ancient warfare or culture or society, it can be deemed only a dismal failure. Readers who seek the later must search elsewhere. - Gary Gygax. 1e DMG.
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4 months ago ::
Jan 26, 2013 - 7:27AM
#103
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Date Joined:
Jun 22, 2010
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Implement a class structure that is closer to 4E to help close the gap between martial characters and casters. This does not need to be implemetend as AEDU.
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4 months ago ::
Jan 26, 2013 - 9:09AM
#104
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Date Joined:
Jun 22, 2008
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Not very bizarre. This was the original D&D. I liked it but some people really hate it. I thought it worked great for multiclassing and classes that were more powerful than others. It balanced the unbalance. A fighter/magic user/thief required putting xp in all three classes to raise levels in each. Yeh, until someone wants to play the underpowered-for-its-cost barbarian class. And then spends years getting to level 5 while everyone else is rocketing towards the stratosphere.
The numbers for each class may not have been right but I liked the concept. I doubt they playtested the xp numbers or had someone actually develop a weighting system using a statistical analysis.
D&d is very math heavy yet the people who develop the systems often seem very oblivious to the math that they use. They need to hire one PhD in math or statistics to review the system before implementing it.
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4 months ago ::
Jan 26, 2013 - 9:18AM
#105
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Scrap it all, work on making the best fantasy RPG they possibly could, disregarding all traditions in the process.
This. They should also disregard all the people on this forum as well.
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4 months ago ::
Jan 26, 2013 - 10:49AM
#106
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Get rid of attack rolls. 1d20+weapon+Str - AC = damage.
+1
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4 months ago ::
Jan 26, 2013 - 9:27PM
#107
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Date Joined:
Jul 18, 2007
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D&d is very math heavy yet the people who develop the systems often seem very oblivious to the math that they use. They need to hire one PhD in math or statistics to review the system before implementing it. Ain't that the frickin' truth.
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4 months ago ::
Jan 26, 2013 - 9:38PM
#108
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Date Joined:
May 18, 2002
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D&d is very math heavy yet the people who develop the systems often seem very oblivious to the math that they use. They need to hire one PhD in math or statistics to review the system before implementing it. Ain't that the frickin' truth.
Need I remind everyone that former WotC employee and semi-regular contributor Richard Garfield has a doctorate in combinatorics?
Get Ricky into DDN dev, dammit!
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4 months ago ::
Jan 26, 2013 - 9:50PM
#109
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The numbers for each class may not have been right but I liked the concept. I doubt they playtested the xp numbers or had someone actually develop a weighting system using a statistical analysis.
D&d is very math heavy yet the people who develop the systems often seem very oblivious to the math that they use. They need to hire one PhD in math or statistics to review the system before implementing it.
I think people overestimate the amount of math that actually needs to be applied. PhDs are the people pushing the boundaries of their fields forward. You don't really need a PhD in math or statisitics. You don't even need a guy with a college degree (although it probably wouldn't hurt). You just need a guy with the knowledge of how to apply the high-school-level math that needs to be done and - more importantly - the willingness to do it. That willingness really is key, though. Math is a part of game design (especially the design of games as intricate as D&D), just like it's part of running a business. Good intentions don't magically make math happen on their own.
Dwarves invented beer so they could toast to their axes. Dwarves invented axes to kill people and take their beer.
"Feel free to claim I said anything you like. How's someone going to call you out on it? Are they going to be all like, 'I know all of the things that Gary said, and that's not one of them?'" - Gary Gygax
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4 months ago ::
Jan 26, 2013 - 9:50PM
#110
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Date Joined:
May 14, 2010
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I want a My Little Pony version of D&D.
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