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Switch to Forum Live View If you had 1 bizarre request for 5E what would it be?
4 months ago  ::  Jan 24, 2013 - 12:43PM #41
erleni
Date Joined: Aug 12, 2006
Posts: 1,416
+4 for ditching the whole concept and making 4.5 instead.
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4 months ago  ::  Jan 24, 2013 - 12:45PM #42
wrecan
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Date Joined: Jun 23, 2005
Posts: 17,727
Many people have a very unfunny definition of the word "bizarre".
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4 months ago  ::  Jan 24, 2013 - 1:01PM #43
kezzek
Date Joined: Jun 22, 2008
Posts: 1,198

Jan 24, 2013 -- 12:45PM, wrecan wrote:

Many people have a very unfunny definition of the word "bizarre".



So I am going to get back on the "bizarre" track.

I am requesting that D&D Next switch dice.

No more d4, d6, d10, d12, and d20.

They should use d2, d5, d11, and d23.

Prime numbers rule!!!!!!!

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4 months ago  ::  Jan 24, 2013 - 1:02PM #44
sleypy
Date Joined: Jun 1, 2011
Posts: 1,345
Contest of strength should require actually contest of strength. If you can overpower your DM physically you win the contest. After all, If out talking them in social combat is okay, crushing them in your vice like grip should be fine as well.
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Dreaming the Impossible Dream Show
Imagine a world where the first-time D&D player rolls stats, picks a race, picks a class, picks an alignment, and buys gear to create a character. Imagine if an experienced player, maybe the person helping our theoretical player learn the ropes, could also make a character by rolling ability scores and picking a race, class, feat, skills, class features, spells or powers, and so on. Those two players used different paths to build characters, but the system design allows them to play at the same table. -Mearl
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4 months ago  ::  Jan 24, 2013 - 1:03PM #45
mellored
Date Joined: Jul 8, 2008
Posts: 19,450

Jan 24, 2013 -- 12:20PM, wrecan wrote:

Jan 24, 2013 -- 11:48AM, kezzek wrote:

Jan 24, 2013 -- 2:29AM, DreadPirateNat wrote:

I want the the page numbers printed in ink that has  9 different tastes, 1 for each numeral, so I can find pages in the dark by licking them.




Question.  Once you found the correct page in the dark.  How do you read it?


Braille.  Braille that can be read with the tongue.


Boring.

It needs to be binary-taste-braille.

Sour + Sweet + Spicey + Bitter + Salty = 32 combinations.

0, 0, 0, 0, 0 = space  (taste like nothing).
0, 0, 0, 0, 1 = A
0, 0, 0, 1, 0 = B
...
1, 1, 0, 1, 0 = Z

5 left for punctuation.


Now, you really can taste "purple".

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F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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4 months ago  ::  Jan 24, 2013 - 1:06PM #46
captpike
Date Joined: Aug 1, 2010
Posts: 797

Jan 24, 2013 -- 1:02PM, sleypy wrote:

Contest of strength should require actually contest of strength. If you can overpower your DM physically you win the contest. After all, If out talking them in social combat is okay, crushing them in your vice like grip should be fine as well.




endurence contests are drinking contests

dex contests are the knife trick from aliens

int contests see who can talk the longest about the most obscure subject

cha contests are beauty pagets

Insulting someones grammar on a forum is like losing to someone in a drag race and saying they were cheating by having racing stripes.

Not only do the two things not relate to each other (the logic behind the person's position, and their grammar) but you sound like an idiot for saying it (and you should, because its really stupid )
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4 months ago  ::  Jan 24, 2013 - 1:16PM #47
kezzek
Date Joined: Jun 22, 2008
Posts: 1,198

Jan 24, 2013 -- 1:01PM, kezzek wrote:

Jan 24, 2013 -- 12:45PM, wrecan wrote:

Many people have a very unfunny definition of the word "bizarre".



So I am going to get back on the "bizarre" track.

I am requesting that D&D Next switch dice.

No more d4, d6, d10, d12, and d20.

They should use d2, d5, d11, and d23.

Prime numbers rule!!!!!!!




Your fireball just did 30d2 damage.  Could you throw 30 canadian pennies on the table and count the number of maple leafs to figure your damage?

There has to be some use for Canadian pennies now since they are no longer standard currency.


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4 months ago  ::  Jan 24, 2013 - 1:20PM #48
kezzek
Date Joined: Jun 22, 2008
Posts: 1,198

Jan 24, 2013 -- 1:06PM, captpike wrote:

cha contests are beauty pageants




I just pictured my gaming group in high heels and bikinis.

They all critically failed their charisma check.

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4 months ago  ::  Jan 24, 2013 - 1:25PM #49
Dwarfslayer
Date Joined: Oct 25, 2010
Posts: 2,020
Get rid of hit points and go to Mutants and Masterminds style toughness checks.
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4 months ago  ::  Jan 24, 2013 - 2:30PM #50
Steely_Dan
Date Joined: Mar 26, 2007
Posts: 8,484
All black & white art in the core books (PHB, DMG, MM).
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