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4 months ago ::
Jan 24, 2013 - 2:29AM
#21
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I want the the page numbers printed in ink that has 9 different tastes, 1 for each numeral, so I can find pages in the dark by licking them.
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4 months ago ::
Jan 24, 2013 - 2:31AM
#22
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Date Joined:
Sep 30, 2004
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I want the the page numbers printed in ink that has 9 different tastes, 1 for each numeral, so I can find pages in the dark by licking them.
Thread over. DreadPirateNat wins.
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4 months ago ::
Jan 24, 2013 - 2:42AM
#23
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Date Joined:
Jun 21, 2012
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I want the the page numbers printed in ink that has 9 different tastes, 1 for each numeral, so I can find pages in the dark by licking them.
Thread over. DreadPirateNat wins.
You'd also need one for the 10s place and the 100s place or you wouldn't be able to taste the difference between pages 1, 10, or 100.
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4 months ago ::
Jan 24, 2013 - 4:22AM
#24
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Date Joined:
Aug 31, 2007
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The spines of the books should be contistent, but also recognisably different. I want anyone who looks at my bookshelf to know that all that all these books belong together, and I want to be able to instantly pick out the books I want without having to read each title or pull them out to find it.
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4 months ago ::
Jan 24, 2013 - 4:24AM
#25
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Date Joined:
Jun 21, 2012
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ooo you could make the spines of the book actual spines.
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4 months ago ::
Jan 24, 2013 - 4:27AM
#26
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Date Joined:
Apr 10, 2006
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I have two:
An alternit casting system based on the idea of Mage the Acension, maybe useing the epic seeds from 3.5 as a base, and skill checks with +1/2/3 wands/staff/orb/rod
Tech and era of play rules for everything from stone age to anti-matter sci fi
Before posting, ask yourself WWWS: What Would Wrecan Say?
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4 months ago ::
Jan 24, 2013 - 4:34AM
#27
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How about a basic version that a 4year old can play so I could play with my daughter?
+1 to this!
My two copper.
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4 months ago ::
Jan 24, 2013 - 4:38AM
#28
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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All monster manuals should be scratch n sniff
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4 months ago ::
Jan 24, 2013 - 5:54AM
#29
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Uhh. Ew.
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4 months ago ::
Jan 24, 2013 - 5:59AM
#30
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I get all the profits...  err... Get rid of attack rolls. 1d20+weapon+Str - AC = damage.
guides
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my builds
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F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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