Community

 
Dungeons & Dra.. D&D Next General D.. If you had 1 bizarre request for 5E what would...
Jump Menu:
Post Reply
Page 3 of 14  •  Prev 1 2 3 4 5 6 ... 14 Next
Switch to Forum Live View If you had 1 bizarre request for 5E what would it be?
4 months ago  ::  Jan 24, 2013 - 2:29AM #21
DreadPirateNat
Date Joined: Dec 9, 2012
Posts: 106
I want the the page numbers printed in ink that has  9 different tastes, 1 for each numeral, so I can find pages in the dark by licking them.
Quick Reply
Cancel
4 months ago  ::  Jan 24, 2013 - 2:31AM #22
MortalPlague
Date Joined: Sep 30, 2004
Posts: 71

Jan 24, 2013 -- 2:29AM, DreadPirateNat wrote:

I want the the page numbers printed in ink that has  9 different tastes, 1 for each numeral, so I can find pages in the dark by licking them.



Thread over.  DreadPirateNat wins.

Quick Reply
Cancel
4 months ago  ::  Jan 24, 2013 - 2:42AM #23
kadim
Date Joined: Jun 21, 2012
Posts: 2,766

Jan 24, 2013 -- 2:31AM, MortalPlague wrote:

Jan 24, 2013 -- 2:29AM, DreadPirateNat wrote:

I want the the page numbers printed in ink that has  9 different tastes, 1 for each numeral, so I can find pages in the dark by licking them.



Thread over.  DreadPirateNat wins.


You'd also need one for the 10s place and the 100s place or you wouldn't be able to taste the difference between pages 1, 10, or 100.

Quick Reply
Cancel
4 months ago  ::  Jan 24, 2013 - 4:22AM #24
Xaspian
Date Joined: Aug 31, 2007
Posts: 163
The spines of the books should be contistent, but also recognisably different. I want anyone who looks at my bookshelf to know that all that all these books belong together, and I want to be able to instantly pick out the books I want without having to read each title or pull them out to find it.
Quick Reply
Cancel
4 months ago  ::  Jan 24, 2013 - 4:24AM #25
kadim
Date Joined: Jun 21, 2012
Posts: 2,766

ooo you could make the spines of the book actual spines.

Quick Reply
Cancel
4 months ago  ::  Jan 24, 2013 - 4:27AM #26
GMforPowergamers
  • Dragon Slayer
Date Joined: Apr 10, 2006
Posts: 2,984
I have two:

An alternit casting system based on the idea of Mage the Acension, maybe useing the epic seeds from 3.5 as a base, and skill checks with +1/2/3 wands/staff/orb/rod

Tech and era of play rules for everything from stone age to anti-matter sci fi   
Before posting, ask yourself WWWS: What Would Wrecan Say?
Quick Reply
Cancel
4 months ago  ::  Jan 24, 2013 - 4:34AM #27
Jenks
Date Joined: Apr 4, 2008
Posts: 2,497

Jan 23, 2013 -- 10:30PM, kezzek wrote:

How about a basic version that a 4year old can play so I could play with my daughter?



+1 to this!

My two copper.



Quick Reply
Cancel
4 months ago  ::  Jan 24, 2013 - 4:38AM #28
wrecan
  • Forum Guide
  • Hero Craftsman Gold Medalist
  • Master Dungeon Master
Date Joined: Jun 23, 2005
Posts: 17,727
All monster manuals should be scratch n sniff
Quick Reply
Cancel
4 months ago  ::  Jan 24, 2013 - 5:54AM #29
KopakaNuva
Date Joined: May 2, 2011
Posts: 328
Uhh. Ew.
Quick Reply
Cancel
4 months ago  ::  Jan 24, 2013 - 5:59AM #30
mellored
Date Joined: Jul 8, 2008
Posts: 19,502
I get all the profits...    err...  


Get rid of attack rolls.   1d20+weapon+Str - AC = damage.
guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
Quick Reply
Cancel
Page 3 of 14  •  Prev 1 2 3 4 5 6 ... 14 Next
Jump Menu:
 
Dungeons & Dra.. D&D Next General D.. If you had 1 bizarre request for 5E what would...
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing