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Switch to Forum Live View Building Epic Destinies
5 months ago  ::  Jan 23, 2013 - 4:00PM #1
dan1789
Date Joined: Aug 18, 2011
Posts: 2
Howdy all,

I'm running a 4e campaign and the heroes, for which there are only two, are quickly moving through paragon tier. One player is a treasure hunting rogue and the other is a wizard/witch of the dark moon coven. I choose the Thief of Legend destiny for the rogue and Witch King destiny for the wizard/witch. I was wondering how to set up epic destiny quest, and if I should tell the players of their respective destinies, or if they should choose their own?
My plan was to introduce the concepts behind both destinies during the campaign in quest and other events. The rogue would occasionally be able to see things he can steal, that the NPCs and/or enemies hold dear or are important in someway to the campaign. And the witch would have to either destroy rival covens or unite them, eventually killing the current witch queen, but in truth I need some help with this one.

Thanks, DMgrrHero
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5 months ago  ::  Jan 23, 2013 - 4:17PM #2
jplay36
Date Joined: Jan 16, 2013
Posts: 116
Personally I think you should let the players pick their own Epic destinies as they may not want the ones you chose.  If they choose the ones you picked out that's fine, but it should really be their choice.
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5 months ago  ::  Jan 23, 2013 - 4:22PM #3
LegendaryDragoon
Date Joined: Jan 17, 2013
Posts: 7
I'm going to have to agree that the players should be able to choose their own epic destinies, though if you want to include concepts or hooks involving them you can ask the players if they are leaning towards any specific epic destinies
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5 months ago  ::  Jan 23, 2013 - 4:25PM #4
Centauri
Date Joined: Jul 21, 2004
Posts: 10,011
Allow them to choose and work with them on how they enter their epic destinies.
[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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5 months ago  ::  Jan 23, 2013 - 4:44PM #5
dan1789
Date Joined: Aug 18, 2011
Posts: 2
I just talked to one of the players and he said he would like to choose his own destiny so that's what I'll do. Thanks for the advice.
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5 months ago  ::  Jan 23, 2013 - 4:51PM #6
iserith
Date Joined: Jun 1, 2005
Posts: 5,511

Jan 23, 2013 -- 4:44PM, dan1789 wrote:

I just talked to one of the players and he said he would like to ...




And then you said, "Yes."

Definitely a good policy. Now add onto his choice and help make it sing. Good luck!

No amount of tips, tricks, or gimmicks will ever be better than simply talking directly to your fellow players to resolve your issues.
Reduce DM Prep & Increase Player Engagement: Don't Prep the Plot  |  Structure First, Story Last  |  Collaborative Roleplay  |  "Yes, and..."  |  Prep Tips
Games I'm Running on Roll20: Island of the Frog  |  Vanguard of Dis  |  Star*Juice  |  Tesseract  |  The Crucible  |  Fimbulvetr  |  The Delve  |  Draj, City of the Moon
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