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4 months ago ::
Jan 23, 2013 - 11:56PM
#11
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Yeah. The reason it is RangerlWizard is because I originally uses it to spam Magic Missile with no attack rolls.
Let's pretend you did not say that. Is there a "good" reason to want to mix these two classes? Sorcerer|Ranger would be quite a bit easier to pull off.
Well, since I have been able to play her from level 8 to level 12, I'd say this class combo was pulled off rather well. I just need to figure out a way to get more bonuses to her attack rolls.
Granted, if I went Sorc|Ranger, I could MC Seeker and take the PP that gives a bonus to attack with RBAs and at level 16 would let her crit on a 19-20 with RBAs. But that's not the direction I went with her and since this is an LFR character, I cannot rebuild her class picks.
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4 months ago ::
Jan 24, 2013 - 6:30AM
#12
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Date Joined:
Dec 13, 2008
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Could you use this with witch bolt and would you have to sustain standard for each target?
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4 months ago ::
Jan 24, 2013 - 6:34AM
#13
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I'm going to start with negatives to point out where you went "wrong" (IMHO), but please note this is intended constructively. It's always beneficial to look at the choices you have made, question your reasoning behind them and determine whether it's actually working as intended. And always double check the maths. Your AC at Lvl 12 isn't 26, it's 24, unless I've missed something. And MAil Armour actually reduces what your AC could be by 1. Mail Armour - 24 = (10 + 6[1/2 level] + 6[MAil Armour] + 2 [Magic Armour bonus]) Hide Armour - 25 = (10 + 6[1/2 level] + 3[Hide Armour] + 2 [Magic Armour bonus] + 4 [INT mod]) Cloth Armour- 22 = (10 + 6[1/2 level] + 0[Cloth Armour] + 2 [Magic Armour bonus] + 4 [INT mod]) Why the Armour feats? Aren't you a backliner? Why the need for the extra AC? Aren't your party able to keep the monsters out of the back line, or does your DM favour monsters with ranged attacks? Aren't all your Ranger Daily and Encounter powers for protecting/clearing your back line when threatened? How often does your AC get hit? Have you taken the Ranger Armour Proficiency and Mail Armour Proficiency soley to allow you to use Tactican's Armour? If so, I don't think it's worth it. You've spent two feats to gain a +2 to AC and a rather mediocre effect, and picked up a -1 movement and skill check for the trouble. You could spend one feat, if you would like that +3 AC, but personally, unless AC is a major problem for you, I wouldn't even bother with that given your role. I'd rather spend it on other feats that give you a hit bonus (granted these would have to be things like Distant Advantage or Hidden Sniper), or other Hybrid Class Features more suited to your role. On the subject of feats... Why have you taken Staff as your implement for Versatile Expertise over the Shortbow? I'm assuming that you aren't already adding the +1 for versatile expertise when casting through the bow as the feat implement bonus only applies to the staff as chosen. If you chose bow for both weapon and implement you get the bonus with both weapon and implement attacks through the bow. So far it seems you've squandered your resources, and this squandering is compounded by your ability allocation at Lvl 4 or 8. Why have you added to WIS? Why not DEX which would bump you to 18 and so +4 rather than +3? Seems like you could squeeze a +2 to hit with minor changes to little mistakes. Swap implement expertise from staff to bow, and ask you DM if they would accept you moving the point you added to WIS at 4 or 8 over to DEX. Major changes, like seriouly considering what you're getting out of those Armour Proficiency feats, gives even more potential. I get the impression you have something in mind with the Tactcian's Armour property, but can't really see any benefit that outweighs the negatives. Is it really working for you? P.S. Do you realise you have two head slot magic items? Also, it's worth thinking about the rest of the party. What are their roles? How effective are they at them? Where does my character fit in to the party and what benefits do I bring? Are you trying to spread yourself to thin to the point where you're not actually effective? If your party has a particular area covered, it's ok to be lacking in that area, but not being able to hit just makes you into walking hit points.
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4 months ago ::
Jan 24, 2013 - 6:55AM
#14
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Luckily in LFR you can retrain everything but Race and Class. Your FORT stinks and even in LFR that's tough once you play a decent amount at Paragon Tier. As it is, you've made a character similar to a by the book bladesinger only less versatile.
Heck, I'd almost be tempted to switch DEX to STR, multiclass Swordmage (for imp) and pray you get with a good leader and defender. You'd at least be more versatile and get a +3 proficiency weapon. If your attack stats are INT/DEX (BAD idea in the first place) and one is behind because you're a Human why did you put one stat bump in to WIS? You can swap stats around, do it.
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4 months ago ::
Jan 24, 2013 - 7:04AM
#15
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Date Joined:
Jan 12, 2013
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Your AC at Lvl 12 isn't 26, it's 24, unless I've missed something. And MAil Armour actually reduces what your AC could be by 1. Mail Armour - 24 = (10 + 6[1/2 level] + 6[MAil Armour] + 2 [Magic Armour bonus]) Hide Armour - 25 = (10 + 6[1/2 level] + 3[Hide Armour] + 2 [Magic Armour bonus] + 4 [INT mod]) Cloth Armour- 22 = (10 + 6[1/2 level] + 0[Cloth Armour] + 2 [Magic Armour bonus] + 4 [INT mod])
Why the Armour feats? Aren't you a backliner? Why the need for the extra AC? Aren't your party able to keep the monsters out of the back line, or does your DM favour monsters with ranged attacks? Aren't all your Ranger Daily and Encounter powers for protecting/clearing your back line when threatened? How often does your AC get hit? Have you taken the Ranger Armour Proficiency and Mail Armour Proficiency soley to allow you to use Tactican's Armour? If so, I don't think it's worth it. You've spent two feats to gain a +2 to AC and a rather mediocre effect, and picked up a -1 movement and skill check for the trouble. You could spend one feat, if you would like that +3 AC, but personally, unless AC is a major problem for you, I wouldn't even bother with that given your role.
IIRC, Ring Mail is a +3AC, -1 check, no move penalty mail that counts as light armor. I am assuming the OP took it because it's the only way to get the Tactician's enchant on light armor, which in this case would add +1 damage to all INT attacks. Whether or not the feat cost to get this effect is worth it is a different matter, I suppose.
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4 months ago ::
Jan 24, 2013 - 7:46AM
#16
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Your AC at Lvl 12 isn't 26, it's 24, unless I've missed something. And MAil Armour actually reduces what your AC could be by 1. Mail Armour - 24 = (10 + 6[1/2 level] + 6[MAil Armour] + 2 [Magic Armour bonus]) Hide Armour - 25 = (10 + 6[1/2 level] + 3[Hide Armour] + 2 [Magic Armour bonus] + 4 [INT mod]) Cloth Armour- 22 = (10 + 6[1/2 level] + 0[Cloth Armour] + 2 [Magic Armour bonus] + 4 [INT mod])
Why the Armour feats? Aren't you a backliner? Why the need for the extra AC? Aren't your party able to keep the monsters out of the back line, or does your DM favour monsters with ranged attacks? Aren't all your Ranger Daily and Encounter powers for protecting/clearing your back line when threatened? How often does your AC get hit? Have you taken the Ranger Armour Proficiency and Mail Armour Proficiency soley to allow you to use Tactican's Armour? If so, I don't think it's worth it. You've spent two feats to gain a +2 to AC and a rather mediocre effect, and picked up a -1 movement and skill check for the trouble. You could spend one feat, if you would like that +3 AC, but personally, unless AC is a major problem for you, I wouldn't even bother with that given your role.
IIRC, Ring Mail is a +3AC, -1 check, no move penalty mail that counts as light armor. I am assuming the OP took it because it's the only way to get the Tactician's enchant on light armor, which in this case would add +1 damage to all INT attacks. Whether or not the feat cost to get this effect is worth it is a different matter, I suppose.
I did not know that. So, same as Hide with Mail type then? Certainly doesn't seem as "costly" for the enchantment now, but still not sure it's worth it
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4 months ago ::
Jan 24, 2013 - 8:32AM
#17
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Date Joined:
Sep 20, 2012
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I’ve removed content from this thread because trolling/baiting is a violation of the Code of Conduct. You can review the Code of Conduct here: company.wizards.com/conductPlease keep your posts polite, on-topic, and refrain from making personal attacks.You are welcome to disagree with one another but please do so respectfully and constructively. If you wish to report a post for Code of Conduct violation, click on the “Report Post” button above the post and this will submit your report to the moderators on duty.
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4 months ago ::
Jan 24, 2013 - 9:12AM
#18
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Date Joined:
May 27, 2011
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Your AC at Lvl 12 isn't 26, it's 24, unless I've missed something. And MAil Armour actually reduces what your AC could be by 1. Mail Armour - 24 = (10 + 6[1/2 level] + 6[MAil Armour] + 2 [Magic Armour bonus]) Hide Armour - 25 = (10 + 6[1/2 level] + 3[Hide Armour] + 2 [Magic Armour bonus] + 4 [INT mod]) Cloth Armour- 22 = (10 + 6[1/2 level] + 0[Cloth Armour] + 2 [Magic Armour bonus] + 4 [INT mod])
Why the Armour feats? Aren't you a backliner? Why the need for the extra AC? Aren't your party able to keep the monsters out of the back line, or does your DM favour monsters with ranged attacks? Aren't all your Ranger Daily and Encounter powers for protecting/clearing your back line when threatened? How often does your AC get hit? Have you taken the Ranger Armour Proficiency and Mail Armour Proficiency soley to allow you to use Tactican's Armour? If so, I don't think it's worth it. You've spent two feats to gain a +2 to AC and a rather mediocre effect, and picked up a -1 movement and skill check for the trouble. You could spend one feat, if you would like that +3 AC, but personally, unless AC is a major problem for you, I wouldn't even bother with that given your role.
IIRC, Ring Mail is a +3AC, -1 check, no move penalty mail that counts as light armor. I am assuming the OP took it because it's the only way to get the Tactician's enchant on light armor, which in this case would add +1 damage to all INT attacks. Whether or not the feat cost to get this effect is worth it is a different matter, I suppose.
I did not know that. So, same as Hide with Mail type then? Certainly doesn't seem as "costly" for the enchantment now, but still not sure it's worth it
Yeah, ringmail has the same stats as hide, but counts as chainmail for enchants (and has something minor like 2 or 4 points off the first time you eat a crit in an encounter). It's useful for picking up stuff like Tactician's or Eladrin Armor without actually wearing heavy armor, but that's about it.
Also, pretty sure Versatile Expertise functions for weaplements even if that's not what you chose as the implement, since it says "attack rolls when using a weapon of the chosen group," and you're still using the weapon even if you aren't using it AS a weapon (at least in the slashy/stabby/smashy/shooty sense).
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4 months ago ::
Jan 24, 2013 - 9:39AM
#19
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Date Joined:
Nov 16, 2010
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Yes VE works with implement powers. Yes this would be better as a ranger|sorc, though still not a top tier build at all (take demonskin adept as your PP).
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4 months ago ::
Jan 24, 2013 - 11:25AM
#20
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Also, pretty sure Versatile Expertise functions for weaplements even if that's not what you chose as the implement, since it says "attack rolls when using a weapon of the chosen group," and you're still using the weapon even if you aren't using it AS a weapon (at least in the slashy/stabby/smashy/shooty sense).
Are you sure? My group reads it as: bonus to weapon [a] for weapon attacks & bonus to implement [b] for implement attacks
I interpret the feat to prevent weapon casters who have both weapon and implement attacks from having to take two feats to get bonus to each, keeping their to hits on par with imp solo/weapon solo, rather than a way to buy multiple feats for the price of one. Take for example a build using weapliment [a] and weapliment [b]. Under your interpretation VE effectively becomes 4 feats 1.Weapon Expertise [a] 2.Implement Expertise [a] 3.Weapon Expertise [b] 4.Implement Expertise [b] That's pretty broken in my eyes.
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