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4 months ago ::
Jan 23, 2013 - 8:40AM
#1
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Date Joined:
Aug 18, 2007
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I think the two best fantasy Role play systems are Pathfinder and AD&D 2nd edition. Now AD&D second edition material is available. WHY should I switch to Next. I have system mastery of both 3rd edition and 2nd edition, I do not need to spend the time to learn Next, though I have run the play test.
For me NEXT is great because I might get a D&D game I like, so I was in a position where I had nothing to lose because I did not like 4e.
Now with Forgotten Realms being fixed with the sundering, what would have worked out best for me is this:
4e stays published developed and supported.
All the old editions are re-released, maybe cleaned up, but support is available through DDI.
Forgotten Realms published as a system neutral setting.
Honestly I have the games I like: Pathfinder, AD&D, ALternity, Star Wars (WEG) and SAGA, Mutants and Masterminds, and Marvel FASERIP. For me I buy new systems as a math exercise, nothing more. I can't find a system that does what I need better than the listed systems (I even argue that FASERIP represents heroes better than Mutants and Masterminds, but just throw balance out the window). Why would I ever switch to NEXT?
Yeah its neat, but it doesn't do anything better than PF or AD&D.
What can the system do that I cannot already accomplish?
CAMRA preserves and protects real ale from the homogenization of modern beer production.
D&D Grognards are the CAMRA of D&D!
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4 months ago ::
Jan 23, 2013 - 8:50AM
#2
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Date Joined:
Jun 17, 2010
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Because 1e through 4e each had their own mechanical flaws and drawbacks. That's what Next is trying to fix - to take the best parts of each, and blend them so that no matter what style of D&D you like to play, you're in the same boat as the rest of us.
What the system can do that you cannot already accomplish is do things like have a 2e-style experience that fixes the flaws, have 3e-styles multiclassing that's balanced and doesn't break the game apart.
What the system can do that you cannot already is do what you can already do better. Now, is it there yet? No, of course not - the game's not even remotely close to finished. But that's the goal, and that's why you should want to be involved in the process. Not because this particular snapshot looks like the final product you want, but because you want the final product to be something you want.
If you just throw up your hands and say "this isn't for me, it's not what I want" when it isn't finished, that doesn't help anyone. It doesn't help you, it doesn't help them, and it doesn't help this forum. You're wanting it to be 'done' - so that you can recognize why you would play it over whatever your favorite edition is. Well, it's not done, and so why would you expect it to be better than a finished product you've been enjoying for years?
D&D Next = D&D: Quantum Edition
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4 months ago ::
Jan 23, 2013 - 9:00AM
#3
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Date Joined:
Aug 18, 2007
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Because 1e through 4e each had their own mechanical flaws and drawbacks. That's what Next is trying to fix - to take the best parts of each, and blend them so that no matter what style of D&D you like to play, you're in the same boat as the rest of us.
What the system can do that you cannot already accomplish is do things like have a 2e-style experience that fixes the flaws, have 3e-styles multiclassing that's balanced and doesn't break the game apart.
What the system can do that you cannot already is do what you can already do better. Now, is it there yet? No, of course not - the game's not even remotely close to finished. But that's the goal, and that's why you should want to be involved in the process. Not because this particular snapshot looks like the final product you want, but because you want the final product to be something you want.
If you just throw up your hands and say "this isn't for me, it's not what I want" when it isn't finished, that doesn't help anyone. It doesn't help you, it doesn't help them, and it doesn't help this forum. You're wanting it to be 'done' - so that you can recognize why you would play it over whatever your favorite edition is. Well, it's not done, and so why would you expect it to be better than a finished product you've been enjoying for years?
True, I haven't given up on it. Maybe I am over excited about the re-release. I will post more later, after I gather my thoughts.
CAMRA preserves and protects real ale from the homogenization of modern beer production.
D&D Grognards are the CAMRA of D&D!
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4 months ago ::
Jan 23, 2013 - 9:04AM
#4
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This trend is ispiring another PSA...
My two copper.
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4 months ago ::
Jan 23, 2013 - 9:08AM
#5
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Date Joined:
May 25, 2012
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Because DDN is going to be the way new players are introduced to the game. I like that very muchly. I think the new edition beats all previous editions hands down in terms of how easy it's going to be to teach to incoming players, new to the TTRPG experience. If you have a prior edition you prefer, by all means, go have fun with it.
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4 months ago ::
Jan 23, 2013 - 9:08AM
#6
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Date Joined:
Jan 11, 2012
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Yeah for FASERIP mention! If you like that check out: ZEFRS www.midcoast.com/~ricekrwc/zefrs/The lack of any attempt at balance in FASERIP was one of my fave parts about that game.
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4 months ago ::
Jan 23, 2013 - 10:00AM
#7
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Date Joined:
Aug 18, 2007
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Well everyone is pretty convincing here.
And thanks for the FASE RIP link!
CAMRA preserves and protects real ale from the homogenization of modern beer production.
D&D Grognards are the CAMRA of D&D!
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4 months ago ::
Jan 23, 2013 - 10:17AM
#8
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Date Joined:
Nov 19, 2007
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Because 1e through 4e each had their own mechanical flaws and drawbacks. That's what Next is trying to fix - to take the best parts of each, and blend them so that no matter what style of D&D you like to play, you're in the same boat as the rest of us. [snippage for brevity]
True, I haven't given up on it. Maybe I am over excited about the re-release. I will post more later, after I gather my thoughts.
I'm looking forward to all the older material because I love published adventures and stuff. At the same time, like you I'm excited about 5e, largely because of what Mand said above -- looks like WotC is going to blend most of what I like about AD&D with good parts of the newer editions, and add new stuff on top of that. We like that idea! And it shouldn't be too hard to use old adventures and modules with the new rules.
In memory of wrecan and his Unearthed Wrecana.5e should strongly stay away from "I don't like it, so you can't have it either."
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4 months ago ::
Jan 23, 2013 - 10:44AM
#9
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Date Joined:
Dec 13, 2006
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..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true">And it shouldn't be too hard to use old adventures and modules with the new rules.
As a DM, I've never understood why this was hard to begin with. I'm currently playing through a Pathfinder adventure path using the 4th edition of D&D set in 3.5 Eberron. After the 4e campaign set in 2e Dark Sun.
Want the tl;dr of my posts? Read the bold text; I put it there to highlight the main points for ease of skimming.
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4 months ago ::
Jan 23, 2013 - 10:51AM
#10
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Date Joined:
Jul 29, 2012
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..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true">And it shouldn't be too hard to use old adventures and modules with the new rules.
As a DM, I've never understood why this was hard to begin with. I'm currently playing through a Pathfinder adventure path using the 4th edition of D&D set in 3.5 Eberron. After the 4e campaign set in 2e Dark Sun.
I agree that you can use any edition of D&D for any campaign setting, though some may favour one edition or another.
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