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4 months ago ::
Jan 22, 2013 - 9:42PM
#1
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Date Joined:
Jan 31, 2012
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So I Im planning on getting a Great Bow and I don't know if ammunition is larger then a regular arrow and if it would hurt more because of its larger size? So would it hurt more and is the ammunition larger and more pricey?
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4 months ago ::
Jan 22, 2013 - 10:03PM
#2
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Date Joined:
Aug 15, 2011
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Arrows are arrows are arrows. All bows use the same arrows.
Greatbows have a [W] of 1d12, so yes, they hurt more. This is clearly delineated in the Weapons chart in the PHB.
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4 months ago ::
Jan 23, 2013 - 12:51AM
#3
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Date Joined:
Apr 27, 2010
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Arrows are arrows are arrows. All bows use the same arrows.
Greatbows have a [W] of 1d12, so yes, they hurt more. This is clearly delineated in the Weapons chart in the PHB.
This.
Didn't you take the time to actually read the item info?
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4 months ago ::
Jan 23, 2013 - 2:30PM
#4
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So I Im planning on getting a Great Bow and I don't know if ammunition is larger then a regular arrow and if it would hurt more because of its larger size? So would it hurt more and is the ammunition larger and more pricey?
As some already stated the arrow themselves are the same size. Its the power of the bow that makes it more damaging.
Although historically there have been different arrowheads for different uses 4e is pretty basic in this design.
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4 months ago ::
Jan 24, 2013 - 7:33AM
#5
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Date Joined:
Apr 14, 2011
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Mostly because it does not add to the fun of the game. I recall having, in ADD 1E, rules for flight arrows and hunting arrows and frog crotch arrows and different arrow sizes and all kinds of crap. Different ranges and different damage modifiers and crit ranges. But then you didn't only have to keep track of what each kind of arrow you shot did, you had to account for your inventory of ammunition. It doesn't add anything to the game. It's much easier to have the 4e philosophy that arrows are all created equal and that you have enough to last the adventure and that whenever you get to town, just subtract a gp or 2 (or not, depending on the DM) and we'll assume you've replenished your supply. It's no fun to play an archer (lower AC and not any decent melee powers or MBA) and be punished because of ammo accounting while a sorcerer, warlock, or mage just blasts away with an endless supply of magic. TjD
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4 months ago ::
Jan 25, 2013 - 12:29AM
#6
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It's much easier to have the 4e philosophy that arrows are all created equal and that you have enough to last the adventure and that whenever you get to town, just subtract a gp or 2 (or not, depending on the DM) and we'll assume you've replenished your supply.
It's no fun to play an archer (lower AC and not any decent melee powers or MBA) and be punished because of ammo accounting while a sorcerer, warlock, or mage just blasts away with an endless supply of magic.
TjD
Agreed.
I don't even make my players purchase ammo after the first 20.
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4 months ago ::
Jan 25, 2013 - 1:39AM
#7
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Date Joined:
Apr 27, 2010
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I remember tracking ammo in 3.5 till we got sick of it, lol! In 4e, unless someone's using a specific magic ammo, they might as well have a damn Endless Quiver of mundane arrows; if not, it's ridiculously tedious.
RIP George! 4-21-11 RIP Abie! 1-2-13 Funny Forum Quotes
Show
"You notice a large piece of mold clinging to your toothbrush. What do you do?"
"I cast Fireball."
"I run like hell!
The standard d4 is somewhat (SOMEWHAT) rounded on the top, the older models are even flat. The Lego is shaped in such a way that in an emergency, you can use one as a makeshift surgical knife.
My wife asked me if her pants made her look fat. What do you think I said?
Wife: Do these pants make me look fat?
RedSiegfried: I just killed a bunch of orc women and children.
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4 months ago ::
Jan 25, 2013 - 8:19AM
#8
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Date Joined:
Aug 15, 2011
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I remember tracking ammo in 3.5 till we got sick of it, lol! In 4e, unless someone's using a specific magic ammo, they might as well have a damn Endless Quiver of mundane arrows; if not, it's ridiculously tedious.
Yep. Speaking of said Endless Quiver, it's stupidly overpriced. It should be a level 1 or 2 item, not 9. Someone computed the cost of arrows over a 30 level career for a ranger using Twin Strike every round, 10 battles a level, 5 round battles, and it was nowhere NEAR the cost of a level 9 item.
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4 months ago ::
Jan 25, 2013 - 10:24AM
#9
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I remember tracking ammo in 3.5 till we got sick of it, lol! In 4e, unless someone's using a specific magic ammo, they might as well have a damn Endless Quiver of mundane arrows; if not, it's ridiculously tedious.
Yep. Speaking of said Endless Quiver, it's stupidly overpriced. It should be a level 1 or 2 item, not 9. Someone computed the cost of arrows over a 30 level career for a ranger using Twin Strike every round, 10 battles a level, 5 round battles, and it was nowhere NEAR the cost of a level 9 item.
I've done that math. And yes, arrows are so cheap that you will never, ever, ever be able to fire enough of them to justify the price of an Endless Quiver.
At the same time? The Endless Quiver *itself* is trivially cheap once you hit L15 or so, and if your GM has made the crucial mistake of NOT just letting you ignore ammo, the price tag on the Endless Quiver is worth being able to just ignore ammo by that point.
At the same time, requiring players to track ammo is a mistake to begin with, so good GMs don't require it.
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4 months ago ::
Jan 25, 2013 - 11:30AM
#10
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Date Joined:
Jul 26, 2009
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I remember tracking ammo in 3.5 till we got sick of it, lol! In 4e, unless someone's using a specific magic ammo, they might as well have a damn Endless Quiver of mundane arrows; if not, it's ridiculously tedious.
Yep. Speaking of said Endless Quiver, it's stupidly overpriced. It should be a level 1 or 2 item, not 9. Someone computed the cost of arrows over a 30 level career for a ranger using Twin Strike every round, 10 battles a level, 5 round battles, and it was nowhere NEAR the cost of a level 9 item.
I've done that math. And yes, arrows are so cheap that you will never, ever, ever be able to fire enough of them to justify the price of an Endless Quiver.
At the same time? The Endless Quiver *itself* is trivially cheap once you hit L15 or so, and if your GM has made the crucial mistake of NOT just letting you ignore ammo, the price tag on the Endless Quiver is worth being able to just ignore ammo by that point.
At the same time, requiring players to track ammo is a mistake to begin with, so good GMs don't require it.
The only time I've made players track ammo is in "Survival Situations" like an onrushing army of zombies and the players need to track how much they have before they are overrun. Also, Dark Sun is the one where i am strict about tracking resources. It's half the fun of that setting though, the very real danger that you might die out in the wastes.
Spiteful Wizard and Angry So-and-So of the House of Trolls
The Silent God of the House of Trolls
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