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Switch to Forum Live View [Poll] How Are You Liking D&DN So Far
4 months ago  ::  Jan 26, 2013 - 7:26PM #101
Nyarlathotep
  • Heroic Dungeon Master
Date Joined: May 11, 2004
Posts: 3,213
Right now, If I were to give it a letter grade, I'd give it a B. I see the possibility of a great game in there, but for now it is merely "good"
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4 months ago  ::  Jan 26, 2013 - 8:39PM #102
Gatt
Date Joined: Nov 18, 2004
Posts: 786

Jan 26, 2013 -- 7:17PM, MechaPilot wrote:

Jan 26, 2013 -- 7:15PM, Gatt wrote:

Jan 26, 2013 -- 3:41PM, malcapricornis wrote:

Jan 26, 2013 -- 3:24PM, T_rex wrote:


I hate to jump on what is amounting to a pig-pile but OP, you basic premise is a fantasy.


 


Understand, that 4e was an attempt to rebuild the game from the ground up and it has failed.  5e is the attempt to fix the mistake.


 


The biggest fantasy though, is the idea that the fans want a from-the-ground-up reconfiguration of the game and there is just no evidence to back that.  The only evidence I see is that you want to change the game from the ground up.  I think you have this idea that if this were to happen, then you could convince the majority of fans that your changes (backed up by math and logic) are the right way to go.  When it is more likely what would happen if you got your way and Wizards opened it up for change from-the-ground-up that you would end up being shouted down by fans just as you are now.  Most likely you would end up walking away grumbling about how shortsighted and pig-headed D&D fans are just like you are now.




The premise that 4ed failed is as valid as DDN is going to fail because in 5 years DDN++ is going to be released.




Bad arguement.  4th edition didn't fail because there's a new edition coming,  4th edition failed because it handed 50% of the market or more to a competitor,  when D&D has been the undisputed majority of the market for 40 years.



4e didn't do that, the OGL did.




The OGL didn't do it.  People were looking for another game for a reason,  they weren't staying with 4th edition if the OGL didn't exist.

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4 months ago  ::  Jan 26, 2013 - 9:05PM #103
Zardnaar
Date Joined: Apr 15, 2001
Posts: 8,364
 The OGL was merely a parachute.
Reducing a character to a list of dice rolls and modifiers is not role playing*

*pg 30, AD&D 2nd Ed DMG, 1989.
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4 months ago  ::  Jan 26, 2013 - 9:17PM #104
T_rex
Date Joined: May 24, 2012
Posts: 17
O.k. now I'm sorry for sidetracking the discussion, not at all what my previous post was about but, you go folks.
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4 months ago  ::  Jan 27, 2013 - 1:30AM #105
Vinicius_Zoio
Date Joined: Dec 14, 2003
Posts: 415
Fourth edition's failings are... a controversial topic, to say the least.

Evidently, there's no argument about what happened - the facts are simple - 4th edition failed to keep the D&D brand at the top level, and Pathfinder moved in in what was an unprecedent move in RPG history.

However, ..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true">why this happened is much harder to acertain.

We have little "hard evidence" to create arguments. At best, we may guess about the probable factor that lead to the outcome we know. The point most people disagree (and hence, the controversial aspect of the discussion) is on what factors were fundamental to our current situation.

Some believe that 4th edition was an inherently bad system that failed to cater to the greater D&D audience. Its mechanics failed to deliver a "true D&D", and a smarter company created a better system to appeal to hardcore players of Dungeons & Dragons. The matter was only coumpounded by Wizards editorial and managements mistakes along the editions' run.

Others believe that 4th editions was not inherently bad. The system itself was ok or even, the best iteration to date of Dungeons & Dragons mechanics. However, bad marketing and management of the IP eventually lead to the decline and failure of 4th edition. Pathfinder merely took advantage of this "management mistakes" and created a new system that catered to all people who were unwilling to even read about 4th edition from the get go.

And of course, we have a lot of people in between such views.

When discussing D&D Next and the direction of D&D, the issues above create a visible tension in opinions. People who believe 4th edition and its management were inherently inferior versions of D&D will, evidently, that repeating any ideas coming from that era will just end in another fiasco for the D&D brand. Those who believe 4th idea was a great idea tarnished by WotCs inability to handle it will, of course, disagree.

It doesn't help that people with the former view usually don't like 4e and people with the latter view are generally 4th edition fans...

Thus, our conundrum.

---

Moving back to topic.

Personally, I'm of the latter view - I think 4th edition is a great system, the best iteration of D&D to date, but was took down by bad management and decisions outside the purview of its mechanics. Choosing to let go of Greyhawk in the core books, nuking the Realms, overprioritizing mechanics over fluff - these are decisions not inherent to the mechanics that I think were fundamental to its controversial status from the get go. Wizards' GSL fiasco and Paizo's creation of Pathfinder were another strong factor. And finally, Wizards consistent dubious decisions along the line - the marketing of the Essentials, eliminating the off-line software, abandoning the PDFs - were also fundamental in making 4e sink.

However, as I have stated before, we have little in the way of "hard evidence". We have some statistics and bits of info here and there that can let each construct our own "views" about the "whys" and the "factors", but not enough evidence to support any of our fancies as factual truth :P.

Therefore, while I defend the opinion above, I know it to be merely such - an opinion. It weighs just as much as any person who takes the opposite view - that 4e was a bad system and a bad D&D, and that's the main or only reason behind its fall.

I offer the whole text above not as an argument about this particular view, but merely as a remind that the reason why 4th edition failed is... not factually determined. We all know and agree that it failed, we disagree why it failed.

---

The relevance of all this to D&D Next?

Plenty.

As I said, I know that the reasons I believe 4e failed are in debate. What I can state however is that, should I be able to acertain the exact reasons why 4e failed, I would certainly avoid them in D&D Next - whatever those might be.

At this juncture, we have seen enough of D&D Next (and the designer comments) that they view such topic (the reason 4e failed) closer to the first opinion I proposed - 4e failed mainly because of its mechanics and general idea, not Wizard's management of it.

That also means that, at least initially, 5e is not for me. I am a 4e fan that likes its system. Moving 5e away from it makes my interest wanes and we can easily say that my like are not a priority at the current design juncture.

I don't think this is necessarily a negative thing - as I have stated in another thread, if what I like is bad for D&D, then my preferences should not take precedence over what will be best for the D&D brand. I'm willing to wait - perhaps even for 6e.

So, essentially, what we have seen in the thread is a 4e fan disheartened by a game system that has been markedly unwilling to cater to his group (4e fans). Nothing new here. But overpassionate as the OP may be, there are some points that he makes that should be brought to the front - even if the way he puts may be upsetting to a more moderate discussion...

---

Since Dungeons & Dragons became Wizard's IP, its editions have benefited from one thing - focused design.

D&D 1e and 2e were created in the time where game design as we know it was still in its earlier stages. Gygax and Dave didn't not only invented D&D and RPGs, but also, invented how to invent them. They were pioneers in a whole new facet of game design - RPG game design...

Third and Fourth editions were created in a time where "game design" is a much better stabilished area of knowledge than it was back in the 70s. It greatly benefited such editions. They weren't merely "putting things together and seeing how it went", they had clear design goals.

3e aimed to simplify the AD&D game, doing away with the "different versions of D&D" (no more Basic D&D and Advanced D&D), unifying the plethora of modifiable subsystems that have been created so far and create an easily expandable game system for the future.

4e edition was very similar in that regard. It intented to modernize the aging "D20 chassis", bringing its design closer to today's standards in game design and further simplifying D&D to a wider audience.

Whatever edition you may prefer, 3e and 4e had similar goals with its design - modernize the game, bring a wider audience to the fold. One can be considered a catastrophic failure to the brand, while other will be hailed by many as the "graal of the sucessful D&D" - to an extent that it perhaps was even the reason for the other's failure.

And what is the goal of D&D Next? What is the main drive behind its design? Simplification and appealing to a wider audience is still on the board (even though these same aspects were much maligned in 4e's time) but now, the main design is not aiming to modernizing or updating D&D mechanics, its aiming to "be true D&D", "to feel like D&D", so that it can unite all players...

And that simple fact can have dire repercussions to the game...

---

True Dungeons & Dragons...

Can anyone claim to know or grasp true D&D? I can say that anyone who says "yes" to that question is either an arrogant or naive...

The main drive behind the current design is not to "modernize D&D". Analyzing and balacing the mechanics are secondary to achieveing "the true feel of D&D"...

Does everyone who likes Next think this is achievable? And even if it is, do you think this will be easy? Do you think this will be able to unify the majority of the fanbase?

I take a doubtful stance to the designers' goal of achieveng "the feel of D&D" when the "feel of D&D" seems so much like "achieving the aesthethics of older Dungeons & Dragons editions". Suddenly, the older D&D gets, the much closer it becomes to "true D&D", or to the "feel of D&D".

And before I continue, for the love of god - I have nothing against 1e, 2e, 3e players! I myself played 2e and 3e. I had excellent experiences with both systems. My interest in "older D&D" is as high as it ever was. My preferred adventure modules are from the AD&D 1st era. I'm not saying older editions aren't cool - or that their players are "playing wrong", "stuck in the past" or any such nonsense some new players may say...

But I ask honestly - is OD&D "True D&D"? Is AD&D? Is Moldav's box? Are Gygax campaign notes?

Who gets to decide what kind of D&D is the "right feel of D&D"? Me? You? The designers? The majority of its players?

Think about it...

---

Further questions...

Let me provide some more food for thought...

In my way of seeing 4e's downfall (which I have previously stated, is merely my opinion based on my limited perception of the events), the Essentials were a "key" marker on the sinking ship.

You see, 4e proposed some very defined idead in its beginning - "Dungeons & Dragons will be like this now". Some didn't like it. Some liked it. For many who jumped in the bandwagon, one of the chief reasons for doing so was because they liked this new face of D&D.

However, seeing the rise of Pathfinder, Wizard's decided that the fans flocking to the new game should also be playing 4e... And so they snuck in the "Essentials". First marketed as an "introduction to new players", it became much more as they release date approached. The forums were once again divided and the quintessential chord of that discussion was this...

These Essentials seemed to much like a step back towards earlier design. Many of the design directions proposed in 4e's launch were abadoned in these new products. Which wouldn't be problematic per se, if not for the notion that these (older) design tenets would now become the main design direction of 4th edition.

To me, this was the coup de grace. The move backfired on Wizards. Their "4e fanbase" was now divided in the people who decided to continue with it, using both Classic (as we call it) 4e and Essentials 4e, the people who stopped buying new products after the Essential move and the people who would only buy Essentials stuff from now on... The expected influx of "3e fans" never came and thus, 4e took a turn for the worse.

Evidently, 3e and Pathfinder fans may have a different take in the subject. To some of them, 4e was failing by the time Wizards decided to pull off the Essentials. Instead of being a move to "grab more players because they want more", it was more like "grab more players because they don't have enough".

Whatever your personal take your personal take on the Essentials introduction is (in itself, another controversial topic), let's, for the sake of these final paragraphs, assume that this move to appeal to the audience of older editions merely managed to split their current fanbase at the time...

D&D Next's goals of unifying the fanbase notwithstanding, if the current design goal of finding "True D&D" manages to produce a 3rd edition "retroclone", would you buy it?

Assume such a clone would be marginally better than Paizo's take on the 3rd edition chassis. If 5e is "3.95", would you buy it?

Would Pathfinder and Paizo's fans abandon their new home to come back to D&D?

What if, 5e becomes like a true "retroclone"? A Dungeons & Dragons modern game designed to resemble 1e or 2e? Would you buy it?

Would the veterans of 1e and 2e abandon their current favorites to play D&D Next?

Would any of the above systems unify the fanbase?

Because from what I see, the design is marching decidely to something akin to the options above, and I do not think the answers above would be very favorable towards Wizards. The only hope lies in the "much touted but never shown" modularity of D&D Next.

A bit of rambling and overpassion of my own here, but some points and questions to keep in mind anyway.

D&D Next must become its own thing, rather than merely being a changeling beast capable of emulating whatever D&D one prefers (if even possible to achieve such adaptability). The current design direction for the game is leaning heavily towards creating some kind of "previous edition clone" and perhaps not even capable of easily emulating whatever D&D one prefers. That almost guarantees failure...
Are you threatening me master jedi?



Dungeons & Dragons 4e Classic - The Dark Edition
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4 months ago  ::  Jan 27, 2013 - 1:56AM #106
Chakravant
Date Joined: Jan 9, 2012
Posts: 1,814

Jan 27, 2013 -- 1:30AM, Vinicius_Zoio wrote:

However, seeing the rise of Pathfinder, Wizard's decided that the fans flocking to the new game should also be playing 4e... And so they snuck in the "Essentials". First marketed as an "introduction to new players", it became much more as they release date approached. The forums were once again divided and the quintessential chord of that discussion was this...

These Essentials seemed to much like a step back towards earlier design. Many of the design directions proposed in 4e's launch were abadoned in these new products. Which wouldn't be problematic per se, if not for the notion that these (older) design tenets would now become the main design direction of 4th edition.

To me, this was the coup de grace. The move backfired on Wizards. Their "4e fanbase" was now divided in the people who decided to continue with it, using both Classic (as we call it) 4e and Essentials 4e, the people who stopped buying new products after the Essential move and the people who would only buy Essentials stuff from now on... The expected influx of "3e fans" never came and thus, 4e took a turn for the worse.


As someone almost on the complete opposite side of the fence, I have to disagree with some of these assertions.
I prefer 2.5E (Skills and Powers added in) and 3E, but find 4E to be "okay".  Essentials however took 4E even further away from the things I liked in 2.5E and 3E.  I see no movement towards older design in it at all.  In particular, the transformation of what were previously classes into Themes confirmed that I was never going to see the class diversity I wanted and enjoyed in 3E.  Feats I felt were always lackluster in 4E, and with the exception of a handful of Feats that were mostly math fixes, Essentials did little to improve on that shortcoming.  Essentials to me felt like a "doubling down" of all of the mistakes made in 4E with little of the advancements made in 4E.
I like At Will and Encounter powers as options.  I liked the variation of it brought in for Psionics.  I could live with the shortened Skill list.  But things like the Binder "class" and other things that felt like little more than mockeries of the diversity of previous systems was a bitter pill, and one I did not swallow.  That coupled with poor Feats, hybrid class weapons limitations, and other mechanics that stifled choice made 4E with Essentials worse than 4E alone.
I wish Essentials had been the product you describe it as being.  That would have been a product I would have enjoyed.

Edit:  That being said, I find your analysis of 4E and what DDN needs to bring to the table (and doesn't) to be spot on.  Nostalgia isn't going to make DDN a success.

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4 months ago  ::  Jan 27, 2013 - 1:58AM #107
masterfat78
Date Joined: Aug 28, 2007
Posts: 723
Another thing too note is alot of what pathfinder used to out sell dnd is their adventure paths not their handbooks.
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4 months ago  ::  Jan 27, 2013 - 7:54AM #108
Vinicius_Zoio
Date Joined: Dec 14, 2003
Posts: 415

Jan 27, 2013 -- 1:56AM, Chakravant wrote:

As someone almost on the complete opposite side of the fence, I have to disagree with some of these assertions. I prefer 2.5E (Skills and Powers added in) and 3E, but find 4E to be "okay". Essentials however took 4E even further away from the things I liked in 2.5E and 3E. I see no movement towards older design in it at all. In particular, the transformation of what were previously classes into Themes confirmed that I was never going to see the class diversity I wanted and enjoyed in 3E. Feats I felt were always lackluster in 4E, and with the exception of a handful of Feats that were mostly math fixes, Essentials did little to improve on that shortcoming. Essentials to me felt like a "doubling down" of all of the mistakes made in 4E with little of the advancements made in 4E. I like At Will and Encounter powers as options. I liked the variation of it brought in for Psionics. I could live with the shortened Skill list. But things like the Binder "class" and other things that felt like little more than mockeries of the diversity of previous systems was a bitter pill, and one I did not swallow. That coupled with poor Feats, hybrid class weapons limitations, and other mechanics that stifled choice made 4E with Essentials worse than 4E alone. I wish Essentials had been the product you describe it as being. That would have been a product I would have enjoyed. Edit: That being said, I find your analysis of 4E and what DDN needs to bring to the table (and doesn't) to be spot on. Nostalgia isn't going to make DDN a success.




And I don't challenge your views about the Essentials. In many ways, I can even see how one could arrive to such a position . And perhaps, that's one reason why I wasn't accepted as Wizards intended it to be.

Particularly, I find the Essentials to be closer to 3.X than to 4e, but not as close as, let's say, Pathfinder. I guess many 3rd edition players would also only see the Essentials as some kind of variant 4e instead of something closer to 3.X :P.

At any rate, to my mind, the Essentials were a very problematic and ultimately bad move on WotC's part...

Are you threatening me master jedi?



Dungeons & Dragons 4e Classic - The Dark Edition
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4 months ago  ::  Jan 27, 2013 - 9:44AM #109
Gatt
Date Joined: Nov 18, 2004
Posts: 786

Jan 27, 2013 -- 1:30AM, Vinicius_Zoio wrote:

Fourth edition's failings are... a controversial topic, to say the least.

D&D Next's goals of unifying the fanbase notwithstanding, if the current design goal of finding "True D&D" manages to produce a 3rd edition "retroclone", would you buy it?

Assume such a clone would be marginally better than Paizo's take on the 3rd edition chassis. If 5e is "3.95", would you buy it?

Would Pathfinder and Paizo's fans abandon their new home to come back to D&D?

What if, 5e becomes like a true "retroclone"? A Dungeons & Dragons modern game designed to resemble 1e or 2e? Would you buy it?

Would the veterans of 1e and 2e abandon their current favorites to play D&D Next?

Would any of the above systems unify the fanbase?

Because from what I see, the design is marching decidely to something akin to the options above, and I do not think the answers above would be very favorable towards Wizards. The only hope lies in the "much touted but never shown" modularity of D&D Next.

A bit of rambling and overpassion of my own here, but some points and questions to keep in mind anyway.

D&D Next must become its own thing, rather than merely being a changeling beast capable of emulating whatever D&D one prefers (if even possible to achieve such adaptability). The current design direction for the game is leaning heavily towards creating some kind of "previous edition clone" and perhaps not even capable of easily emulating whatever D&D one prefers. That almost guarantees failure...




I would definitely purchase a 5th edition that emulated 1st,  2nd,  or 3rd edition. 

Assuming a successfull 5th edition occurred,  what would happen is this:  WOTC would experience an initial surge in sales,  with a sustained long tail as Pathfinder fans converted over a period of 12-24 months.  4th edition fans would convert slowly until you end up with the most hardcore of 4th edition fans,  similiar to how the previous editions have ended up (For example,  the few 1st edition player who'll never even convert to 2nd edition).

A successful 5th edition could,  and would,  unify and expand the player base.

I'm just not convinced 5th edition is successful.  There are a number of things that have the potential to be sticking points:  The Magic Item system being the biggest right now.  I question if the updated 3rd edition Weapons of Legacy design is viable in a long running game,  or if it's going to turn out that people start finding loot boring (Which would be a cardinal sin).

I also suspect that some aspects of modularity have been taken way too far,  and are going to lead to internal fractures in the player base.  Take the bestiary's non-random damage references for example,  putting a random damage guy and a non-random damage guy at the table together is going to lead to heated discussions at the least.  Trying to create a game where dice are unnecessary if you don't want to use them in D&D is going to lead to problems,  very big problems.

WOTC may also find it's nearly impossible to make satisfactory modules with their modularity as well.  If the Basic version of the game lacks many of the more advanced options,  people in advanced games will find them underwhelming as half of their character sheet doesn't get used.  For example,  let's hypothetically say some knowledge skill or animal companions are advanced,  a module would likely lack specific uses for such a feature unless WOTC opted to have entire pages,  areas,  and items labeled "Advanced players only".  I fear we may find that D&D/AD&D was the best path for this kind of introductory game.

Modules are a critical path to succeeding,  they're what facilitate more casual players joining,  and WOTC has to come out swinging with some of the best modules seen since 1st edition. 

So I'm not yet convinced 5th edition is going to succeed. 

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4 months ago  ::  Jan 27, 2013 - 9:59AM #110
penandpaper2
Date Joined: Jul 2, 2008
Posts: 1,143
I'll buy it no matter what it entails.  I like to read rulebooks, and even if this isn't the most novel new thing ever, it'll still be well thought out, creative, and fun.  Then I'll play.  And I'll have fun even if it's not the most perfectly balanced, class developed, fantasy/high fantasy/gritty thing I've ever played.
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