Community

 
Jump Menu:
Post Reply
Page 10 of 12  •  Prev 1 ... 7 8 9 10 11 12 Next
Switch to Forum Live View CORE ONLY - Ranger/Horizon Walker
4 months ago  ::  Jan 25, 2013 - 7:41AM #91
Lashius
Date Joined: Feb 27, 2012
Posts: 339

Jan 22, 2013 -- 10:18AM, EruditeApe wrote:

Jan 22, 2013 -- 4:30AM, Vortsukoto wrote:

There are a few basics that are visible through core: Clerics heal in combat, Wizards use xd6 blast spells, Fighters make full attacks and take feats like Weapon Proficiency (bastard sword).


I've never, ever seen this in practice. I don't see why people trot this out like it's the holy grail of 3.5.  

Jan 22, 2013 -- 4:30AM, Vortsukoto wrote:

You can cry that these are sub-optimal but they are the tactics that every player I know of who started in 3.0 and 3.5 used. It was the tactics described by the play testers. It is the most basic and unmodified state of 3.X even if it's not a superior state.


I'd like to see some evidence for that pretty damned big claim. It's clearly obvious everyone I've met that killing is more efficient, Greatswords are superior to bastard swords, Power Attack is "yes," and winning the action economy is more important that ineffective spells that will likely be inferior to a standard Fighter full attack.

Jan 22, 2013 -- 4:30AM, Vortsukoto wrote:

Introducing into all of this a class ability that grants a 4th level spell every 1d4 rounds is a VERY big assumption to make.


It's an even bigger assumption to assume that a class ability would be made intentionally awful.

Also? Candle. Core really didn't care about spell level.

Jan 22, 2013 -- 4:30AM, Vortsukoto wrote:

While I wouldn't doubt (or care) were printed in ToB where I've had characters able to Solo monsters with a CR twice their level without batting an eye; in core where dwell Half-elves, LA +1 Hobgoblins, Toughness, and all manner of other underwhelming abilities I'll put my money on the weaker of the possible interpretations.


In core, there also dwells the Wizard, the CoDZilla, and the Candle. Also, Holy Word and Wish loops.

Assuming it's weak because it's core is not a very good idea.




This is where the train wreck started. as you can see, it wasn't slagger who made the assertion that such things where the norm, but you would know that, seeing as how reading is cool and all. Slagger chimes in here with this:

Spoiler: Show

Jan 22, 2013 -- 12:09PM, Slagger_the_Chuul wrote:

While the flavour text may suggest that the dimension door effect relies on the ever-shifting nature of certain planes, it doesn't outright state that you be on one of those planes in order to use it. The most I would say against it apart from the flavour hints is that it's noticably better than most of the other Horizon Walker abilities.

Jan 22, 2013 -- 10:18AM, EruditeApe wrote:

Jan 22, 2013 -- 4:30AM, Vortsukoto wrote:

There are a few basics that are visible through core: Clerics heal in combat, Wizards use xd6 blast spells, Fighters make full attacks and take feats like Weapon Proficiency (bastard sword).


I've never, ever seen this in practice. I don't see why people trot this out like it's the holy grail of 3.5.


If you've never ever seen a cleric heal in combat, a wizard use xd6 blast spells, a fighter make a full attack, or anyone with Weapon Proficiency (bastard sword), your experience of the game is weirdly lacking in commonplace occurences. It would certainly be ridiculous for us to have had threads advising against options of those sorts if no-one was using them in the first place. Not, however, that it makes an argument against the Horizon Walker using dimension door on non-shifting planes, since both mechanically strong and mechanically weak options exist in core.




Following this you pretty much go on to say that game developers are morons, people who cure in combat are morons, people who use bastard swords are morons, and people who use Xd6 damage spells are morons, well tagging sardonic amendments to these points of view, and asked for proof of an undefined standard, as seen here:

Spoiler: Show

Jan 23, 2013 -- 8:20AM, EruditeApe wrote:

Jan 23, 2013 -- 1:53AM, Slagger_the_Chuul wrote:

Jan 22, 2013 -- 2:06PM, EruditeApe wrote:

I've never seen a wizard use xd6 damage spells when a kill wasn't guaranteed, or when they were unprepared and trying to kill a golem, I've never seen a cleric use a Cure spell in combat, and I most certainly have not seen the use of a bastard sword. Actually, I retract that last one, I've seen an Ubermoose. But, beyond that, no. Full attacks are the only intelligent thing for a melee character not from ToB to do.


And yet they're quite commonplace despite their inefficiency, since many of the ideas familiar to optimization simply don't make an appearance for a lot of groups (or indeed, for a lot of official material).


Got some support for that massive claim, buddy?

People aren't born with the ability to identify bleach or to know the effects of preservatives. Much of what we know is forged through a long maturing process whereby we assimilate a vast body of information through both instruction and experience. In this case, that translates to the effect of optimization experience.


No, but by the time people are capable of playing D&D, I expect them to be able to put two and two together. It's obvious to anyone who thinks about it for more than two seconds that it's less efficient to hurt without killing than it is to prevent actions, since a monster with one HP hits just as hard as one with a thousand. It's also basic to anyone who's read the monster manual that cures are outpased by damage. I don't expect people to be born knowing these things. I do, however, expect people to be able to figure out the very basics by themselves.

It is indeed normal for people to use most the core options (including cure spells in combat, xd6 spells, and bastard swords) because optimization isn't the general state of the D&D game. By definition, "optimized" is at the top end of the scale in terms of adventuring efficiency, rather than the middle.


Again, got some support for those claims? And, no, optimization is not on "the top end" by defintion. It is working for efficiency. That's it.




And here:

Spoiler: Show

Jan 23, 2013 -- 10:02PM, EruditeApe wrote:

Jan 23, 2013 -- 9:08PM, Vortsukoto wrote:

So EA, every player knows exactly how to do awesome things (somehow) because they're all statisticians. There's never any question that a majority of printed spells, prestige classes, and everything else are just to fill up the rulebooks and aren't actually meant to be good. Obvious, since the other option is that even the poorest player is better at optimization than the dev team which are the lowest common denominator, which would be impossible because as you say, even the dev team should be able to realize that.


Have you read those books? The dev team is absolutely the lowest denomitator here. I, personally, believe the ingestion of mild neurotoxins, or at least some traumatic head injury, is a requirement to get a job there.

So the next real question is, how does your character know what is most optimal? Why does your wizard who would die to any normally damaging spell for their first 5 level know that things are all that different when dealing with rare and exotic creatures (IE. Anything not a level 1 commoner.


Because every wizard maxes the big four Knowledges? Or because they're in a party with a character intelligent enough to make Isaac Newton look like an idiot child?




This goes on for quit a few posts with you refusing to give a standerd by which slagger could go by for delivering a supposedly proper response within your mind. Finaly, you give this statement after more sardonic remarks:

Spoiler: Show

Jan 24, 2013 -- 3:30PM, EruditeApe wrote:

Jan 24, 2013 -- 3:19PM, draco1119 wrote:

EA, here's the "burden of proof" that YOU are the one trolling: 1) Slagger makes claim. 2) You say "Nuh-uh; prove it." 3) Slagger says "Ok. What standard of proof do you want?" 4) Your response is, AND I QUOTE, "I'm not going to dignify that with a response."


Why should I dignify that with a response? It's hardly my fault he's incapable of posting proof in the first place. But, fine, sure, I'll spell everything out, and type slowly this time, just for you guys. I want empirical facts. That's it. No anecdotal crap. Empirical facts, and on a scale to back up those whoppers of claims. Which should be blatantly obvious to anyone who has been within a mile of someone who took a logic class.




To which slagger responds with book quotations that describe people healing in combat, the use of a bastard sword, the existence of xd6 damage spells on spell known lists ect, proving that their use is common place enough to be put into core published material, to which you basicaly respond with "but developers are stupid, so it doesn't count. Again, I point out the fact that you not only claim to have never seen any of these things in game, but that they simply "do not ever happen". Slagger gave proof that they do, ergo, you are wrong. If you want to argu at their effectiveness, go for it, and be prepared to be agrred with on pretty much all of those claims save for some fringe cases, however your original point is clearly wrong.
Quick Reply
Cancel
4 months ago  ::  Jan 25, 2013 - 9:10AM #92
Slagger_the_Chuul
Date Joined: May 26, 2001
Posts: 5,157

Jan 25, 2013 -- 7:09AM, EruditeApe wrote:

The claim was that they're commonplace, which has been demonstrated to the standard you requested.


Not at all. You have given no evidence that it's ever been used at all. So, I'm still waiting.


Today I'll be running a brief roleplaying adventure played entirely in this post.  The DM is Slagger the Chuul, and the characters in the group are Joe the Fighter (played by Slagger the Chuul), Bob the Cleric (played by Slagger the Chuul), and Mary the Wizard (played by Slagger the Chuul).

  • Joe is a 1st-level human fighter using the human starting package (Str 15, Dex 13, Con 14, Int 10, Wis 12, Cha 8) with Exotic Weapon Proficiency (bastard sword) instead of Weapon Focus (greatsword).  Alignment: Neutral.  Skills: Climb, Jump, Swim.
  • Bob is a 1st-level human cleric using the human starting package (Str 12, Dex 13, Con 14, Int 10, Wis 15, Cha 8).  Alignment: Neutral Good.  Skills: Concentration, Heal, Spellcraft.
  • Mary is a 1st-level human wizard using the human starting package (Str 12, Dex 13, Con 14, Int 10, Wis 15, Cha8) with magic missile and shocking grasp (as an alternative choice) gained from her Intelligence score.  Alignment: Neutral.  Skills: Concentration, Decipher Script, Spellcraft.

As a fun houserule, everyone gets gets the rounded-down average on all dice rolls, instead of delaying the gripping narrative by rolling.

DM (Slagger): "After many brave adventures which we won't describe here, you have finally tracked Mary's arbitrarily evil identical twin sister, Sue (who has identical statistics, aside from her name and alignment), to this room, where she now stands about 10 feet away.  Having all drawn weapons, except for Sue, you decided not to attack for some reason known only to yourselves, and have instead delayed and are in the middle of waiting to see what Sue will do.  Seeing your hesitation, Sue casts magic missile at her hated sister, dealing 3 points of damage."
Joe (Slagger): "I undelay."  (There's a brief pause in which no-one else says they want to undelay.)
"I move in between Sue and Mary, telling the two sisters not to fight over me, and use the total defense action.  I certainly won't be needing my trusty bastard sword (for which I have that proficiency feat) today."
Bob (Slagger): "Since Joe's covering Sue, I undelay." (There's another brief pause in which no-one else says they want to undelay.)
"I spontaneously cast cure light wounds on Mary to heal her during this life-threatening combat."
DM (Slagger): "Okay, Mary, you're back on full hit points.  Everyone else has acted, so do you want to undelay?"
Mary (Slagger): "Yes I do.  I'm going to go over and give my sister some corrective electrotherapy with shocking grasp."
DM (Slagger): "You hit and deal her a karmically-appropriate 3 hit points of electricity damage.  She promptly apologizes for being nasty and you all live happily ever after.  The End."

And there we have it, observable empirical proof that the elements described have ever occurred ingame.
The kraken stirs.  And ten billion sushi dinners cry out for vengeance.  - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Gajuisan Crawler, Gruesome Lurker, Fulminating Crab, Ironglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.


= My most popular campaign item; for all your adventuring convenience. Show
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness.  It is made of polished wood, with five studlike buttons on one end.  Each button produces a different effect when pressed.  Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed.
        When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle.
        When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets.
        When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall.
        When button 4 is pressed, the rod becomes a sturdy iron spade.
        When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid.  Once per day, it can be commanded to fill with fresh water.
If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours.
    Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
Quick Reply
Cancel
4 months ago  ::  Jan 25, 2013 - 9:19AM #93
Lashius
Date Joined: Feb 27, 2012
Posts: 339
If that isn't enough, I found this little tid-bit well reading through the rules compendium.

Spoiler: Show
CLERICAL ERROR

Especially when you’ve got lots of hit points, it can be tempting to provoke attacks of opportunity willy-nilly, taking a little damage in exchange for unfettered action. That’s a valid tactical option, but a nonchalant attitude toward such attacks from powerful opponents can backfire. In a playtest a few years ago, we were fighting a frost giant jarl (not the CR 17 one in the Monster Manual), and we were hard pressed. One of us slipped out of the meeting room and grabbed a phone.

Word soon went out over the building’s intercom: “Could a 7th-level cleric please report to Focus Group Room 2 immediately?” Enter Rob Heinsoo and his 7th-level cleric, possessed of both hit points and moxie in abundance. Seeing wounded comrades locked in melee with the frost giant jarl, he moved forward, eager to drop a big cure spell on the fighter. Because the giant had reach and some advantageous terrain, Rob’s cleric provoked an attack of opportunity just for moving nearby.

It’s just an attack of opportunity, right? What’s the worst that could happen? One critical hit from a massive greataxe later, Rob’s cleric was dead on the icy floor. But the disaster didn’t end there. When Rob’s cleric fell, that triggered the jarl’s Cleave feat and killed the fighter, too. The final tally for Rob’s cleric: 15 feet moved, two PCs dead. That might be the shortest PC life span I’ve ever seen. And it’s worth noting that if Rob’s cleric hadn’t been there, the fighter would have survived until his next turn—and maybe beyond.

—David Noonan, designer
Quick Reply
Cancel
4 months ago  ::  Jan 25, 2013 - 12:56PM #94
WizardDidIt
Date Joined: Nov 24, 2012
Posts: 79

Jan 25, 2013 -- 12:41PM, EruditeApe wrote:

I am completely and utterly lacking in self-awareness of any kind.




Yup.

Quick Reply
Cancel
4 months ago  ::  Jan 25, 2013 - 1:18PM #95
Tempest_Stormwind
Date Joined: Jun 20, 2004
Posts: 4,768
I have to admit I'm curious about one thing here, EA (even though I don't want to get involved in the argument). The Mirror Mephit is a problem, as pretty much unanimously agreed here. However, when Slagger mentioned that summoned (specifically summoned, not Planar Binding or anything) mirror mephits aren't going to be able to use their Simulacrum ability, you first pointed out better control effects (which will work if the mephit is Bound, certainly, but won't be needed if it's summoned since summoned creatures follow your orders as a consequence of the spell), and when you were challenged on the duration point, you merely said "#implyingdurationsaren'tlulz". (This would not be a contested point on Planar Binding, so I presume you were specifically referring to a summon effect with their typical duration of one round per level and their inability to be persisted).

How, exactly, are you managing to get a summon effect to last long enough for a mephit to cast Simulacrum?

I've tried to engage you positively whenever I do show up in these slugfests; I would wish that you do the same here. I'm honestly not seeing how you're pulling off this specific duration trick. The only solution I know of is the Twice-Betrayer's Ocular Spell / Persistent Spell / Divine Metamagic trick, and I would see this more as a problem with that interaction (as that also allows persisting of any spell) than with the specific nature of the mirror mephit (which I'm not pretending to make excuses for, don't get me wrong! Its problems still exist through Planar Binding effects at the very least).
Cancer prognosis: I am now cancer-free.

Weekly Optimization Series: Show
These are NOT all my creations! The lead authors are identified as follows:
[TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)


Want to see how the entire group rolls?
[All] Party Optimization Showcase: Dead for Nothing
[TS/RT/AR] Optimization Article: The Flash Step
[RT] Optimization Article: Kung Fu Witchcraft
Quick Reply
Cancel
4 months ago  ::  Jan 25, 2013 - 3:16PM #96
StevenO
Date Joined: Apr 9, 2004
Posts: 14,057
Let's try this again after my service provided stopped the first time I tried responding.  It's unfortunate I need to quote the "on topic" question.

Jan 25, 2013 -- 2:39AM, Nistra wrote:

It's not core only but I wonder - can you make a Dwarf Fighter 1/Barb 1/Ranger 3/Horizon Walker X/Occult Slayer X/Some PrC to finish things off viable. A friend of mine is relatively new to DnD and wanted to make something that swings a huge, badass sword around. Since she was focused on Frenzied Berzerker and I absolutely refuse to play in a party with that stupidity, I need a build that still charges, does decent damage with simple mechanics and decent saves. We are currently level 2.




Viability depends on a number of things because it would seem that if you ask around here you're always going to hear "NO" for any build designed around damage that doesn't use spellcasting or ToB.  Now I'm going to say it is NOT a viable build for a purely RAW reason; you'll take an XP penalty!  Because you have Ranger3 and only Barbarian1 you'll get slapped with the -20% XP penalty for multiclassing with a wide level gap.  The Fighter level doesn't count as it is the dwarf's favored class.  Of course I point out that I'm completely full of 'it because everybody knows that nobody bothers to use XP penalties for multiclassing base classes despite it clearly being in the PHB.

Now in the "huge, badass sword" department how keen is the dwarf on wielding a greatsword?  I know the greatsword deals a touch more average damage then the greataxe's d12 which is so much more the the Dwarven Waraxe's d10 damage but as a dwarf you can wield that axe pretty easily and can use it one handed if the sitation calls for it.  Now if the "huge" sword means wanting to wield oversized weapons I'll just shake my head.

Quick Reply
Cancel
4 months ago  ::  Jan 25, 2013 - 3:52PM #97
EruditeApe
Date Joined: Dec 17, 2011
Posts: 1,638

Jan 25, 2013 -- 1:18PM, Tempest_Stormwind wrote:

I have to admit I'm curious about one thing here, EA (even though I don't want to get involved in the argument).


That's sad. You're generally the most interesting person to argue with around here.

The Mirror Mephit is a problem, as pretty much unanimously agreed here. However, when Slagger mentioned that summoned (specifically summoned, not Planar Binding or anything) mirror mephits aren't going to be able to use their Simulacrum ability, you first pointed out better control effects (which will work if the mephit is Bound, certainly, but won't be needed if it's summoned since summoned creatures follow your orders as a consequence of the spell), and when you were challenged on the duration point, you merely said "#implyingdurationsaren'tlulz". (This would not be a contested point on Planar Binding, so I presume you were specifically referring to a summon effect with their typical duration of one round per level and their inability to be persisted).

How, exactly, are you managing to get a summon effect to last long enough for a mephit to cast Simulacrum?


There are several ways to go about it. A cleric, or an Illumian Mystic Theurge, for example, can easily persist it, as can any other metamagic abuse, although Planar Binding is my favorite way to go about it, as you cannot force a summon to use SLAs that would normally have XP costs. There is another way, but, for the life of me, I cannot remember it right now.

I've tried to engage you positively whenever I do show up in these slugfests; I would wish that you do the same here. I'm honestly not seeing how you're pulling off this specific duration trick. The only solution I know of is the Twice-Betrayer's Ocular Spell / Persistent Spell / Divine Metamagic trick, and I would see this more as a problem with that interaction (as that also allows persisting of any spell) than with the specific nature of the mirror mephit (which I'm not pretending to make excuses for, don't get me wrong! Its problems still exist through Planar Binding effects at the very least).


This line of reasoning is faulty. It could just as well be used to justify the Sarrukh, by blaming it on Gate, or wish or Craft Contingent Spell by blaming them on cost negators. Problematic things are inherently problematic.

Customer Disservice of the House of Trolls
Resident Secretly Ron Paul
God of Spite and Sloth
Quick Reply
Cancel
4 months ago  ::  Jan 25, 2013 - 4:27PM #98
Tempest_Stormwind
Date Joined: Jun 20, 2004
Posts: 4,768

Jan 25, 2013 -- 3:52PM, EruditeApe wrote:

That's sad. You're generally the most interesting person to argue with around here.



I work in academia. I get in enough arguments as a matter of my job.

There are several ways to go about it. A cleric, or an Illumian Mystic Theurge, for example, can easily persist it, as can any other metamagic abuse,



I'm not sure how just anyone can persist it: Persistent Spell only works on fixed-range or personal spells, and Summon spells have Range: Close. The ability to convert spells of any range* into a fixed range with Ocular Spell (thus making them compatible with Persistent) is kind of why the Twice-Betrayer's ultra-persistent works. Without Ocular to switch it over, its range isn't fixed, and it can't be persisted. (If Persistent worked on close-ranged spells natively, I wouldn't be asking this question.)

*(Qualifier: Well, any range except touch and personal, but personal already works with Persistent, and Reach Spell is used to switch touch spells to rays, which works with Ocular. And then there's the casting time issue, which offhand I forget how LordofProcrastination solved (but, as I recall, he did - that's probably why I also recall Ocular:Persist:Summon working, as normally they take too long to cast to be candidates for Ocular.). But these details aren't too important to the overall point: without Ocular, Persistent won't work with Summons.)

EDIT: Hmm. Looks like my memory was faulty: the Twice-Betrayer can persist nearly any spell, but can't persist those with both non-fixed/non-personal ranges and casting times longer than 1 full-round action. Summon spells fail on both fronts: they have non-fixed ranges (so they won't work with Persist unless combined with Ocular Spell) and a casting time of 1 round (so they won't work with Ocular Spell). How, exactly, are you persisting them?

although Planar Binding is my favorite way to go about it, as you cannot force a summon to use SLAs that would normally have XP costs.



I'd forgotten about that bit of control limitation. Planar Binding + some extra compelling force (diplomancy, domination, etc) would be required.

There is another way, but, for the life of me, I cannot remember it right now.



If it comes to you, please let me know.

This line of reasoning is faulty. It could just as well be used to justify the Sarrukh, by blaming it on Gate, or wish or Craft Contingent Spell by blaming them on cost negators. Problematic things are inherently problematic.



I was not attempting to justify the mirror mephit - I qualified it twice in that quote as something that's problematic, i.e. making no excuses for it. (In the Sarrukh/Gate example, I blame both of them. Gate is one of those "what the hell, designer?" spells when used as a summoning effect, and the Sarrukh looks like the product of an Ed Greenwood fever dream. Broken A + Broken B.) I was simply wondering how you could dismiss the point about summon monster effects with just a "#implyingdurationsaren'tlulz" as if these methods were self-evident, instead of mentioning why they were "lulz". As I've pointed out here, that doesn't appear to be the case, as you can't Persist its effect natively no matter how cheap you can make metamagic. It requires Ocular, which opens up its own can of worms (again, Broken A + Broken B, although without Persistent, Ocular on its own is far less of an issue).

Cancer prognosis: I am now cancer-free.

Weekly Optimization Series: Show
These are NOT all my creations! The lead authors are identified as follows:
[TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)


Want to see how the entire group rolls?
[All] Party Optimization Showcase: Dead for Nothing
[TS/RT/AR] Optimization Article: The Flash Step
[RT] Optimization Article: Kung Fu Witchcraft
Quick Reply
Cancel
4 months ago  ::  Jan 25, 2013 - 4:38PM #99
ORC_Arjac
Date Joined: Apr 24, 2012
Posts: 325

We’ve removed content from this thread because of a violation of the Code of Conduct.


You can review the Code here: www.wizards.com/Company/About.aspx?x=wz_...


Please keep your posts polite, on-topic, and refrain from making personal attacks.You are welcome to disagree with one another but please do so respectfully and constructively.


Remember, a community is a joint effort of all those involved, and while we want intellegent meaningful and productive banter to ensue we also need it to be polite and considerate of others. Believe us when we say it is possible.


Thank you for your time and support as we continue to try and make a great community for everyone.

Quick Reply
Cancel
4 months ago  ::  Jan 25, 2013 - 5:28PM #100
Lashius
Date Joined: Feb 27, 2012
Posts: 339

Jan 25, 2013 -- 3:16PM, StevenO wrote:

Let's try this again after my service provided stopped the first time I tried responding.  It's unfortunate I need to quote the "on topic" question.




Whats even more sad is that draco seems to have landed a ban for telling someone they where trolling/going off topic in his own thread.

Quick Reply
Cancel
Page 10 of 12  •  Prev 1 ... 7 8 9 10 11 12 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing