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EruditeApe
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January 22, 2013 3:57 AM PST
Nevertheless, you can see my argument and misgivings for your argument.
I can't. It's abosultely clear. "...giving you the spell-like ability to use Dimension Door..." There is no ambiguity. You gain Dimension Door as an SLA. That's it.
I can't. It's abosultely clear. "...giving you the spell-like ability to use Dimension Door..." There is no ambiguity. You gain Dimension Door as an SLA. That's it.
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Lashius
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January 22, 2013 4:28 AM PST
Nevertheless, you can see my argument and misgivings for your argument. It's a very generically worded description that may blur the fluff of the ability and it's actual stats. Always one to lean for the "reasonable" interpretation you can see where I'm coming from. If you ARE doing core only because, say you DM has a dislike for 6 book combo abilities then their interpretation of this ability should be something to check on.
Oh defiantly, I feel like one of the main faults of early 3.5 material was the blur of fluff and statistics. A good example of this is The Cudgel That Never Forgets. The cudgel is a relic from complete divine and in earlier prints the fluff of the item was that so many of them where made originally to take out shape shifters or something like that and (as an intelligent item) it would spout out, and I quote "A cudgel that never forgets speaks little except during combat, during which it reminds its wielder in stentorian tones about the transgressions of each enemy, whether witnessed personally ("That bugbear wounded Lidda most grievously" or assumed based on creature type ("That succubus hath surely tempted many good men toward evil")". Nowhere in the stat block of the item does it have true seeing, and mechanical ability to detect alignment, nothing like that. Enter a friend of mine in a game our group at the time was playing. Although a friend of mine, I have to say that he was one of the more annoying players I've ever shared a table with. He would constantly argue over flavor text, he always hogged the RP spotlight, and would constantly change characters (and even admitted at one point that he did so so that he would have to be reintroduced giving him more face time).
This particular night he was playing a cleric of St. Cuthbert (the deity tied to the relic) and the moment anyone would say things contrary to what he wanted to do he would just exclaim "alright, my cudgel starts naming off your sins!" In an attempt to give himself a reason to disagree with people. I think someone was also playing a changeling and he went "okay, my cudgel tells me they're a changeling" despite no mechanical statistics saying either of these thongs could happen. the DM just wanting the game to get along let him have his way (though the sins thing didn't really fly since all of us were of good alignment) and such as the game till I noticed in my copy of complete divine (one of the last prints of the book before 3.5 was discontinued) completely lacked the flavor text about sins and shape changers which I offered to the DM to prove my point. He then repealed his take on the item and thee player then soon after changed characters (pretty much because he didnt get his way and had pissed everyone off in game). Things like that can really rub me the wrong way.
I digress though as I have gotten really off topic (READ: end rant).
The shifting quality does have something of an ambiguous mechanical reading too it, but I've always read it as such since core D&D generally assumes a fair lack of planar plot, which always made it hard for me to read it as you only get to shift on certain plains, that and I personally find D-door to be underpowered enough to have as a semi-at-will, however the beauty of the game is that some things are interpreted differently by others, so in the end I would say that as raw I feel it works fine regardless of current plane, but to each there own.
Oh defiantly, I feel like one of the main faults of early 3.5 material was the blur of fluff and statistics. A good example of this is The Cudgel That Never Forgets. The cudgel is a relic from complete divine and in earlier prints the fluff of the it
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Vortsukoto
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January 22, 2013 4:30 AM PST
To be fair, EruditeApe I think of you as one of the people who's been drinking from the optimization pool too often. There are a few basics that are visible through core: Clerics heal in combat, Wizards use xd6 blast spells, Fighters make full attacks and take feats like Weapon Proficiency (bastard sword). You can cry that these are sub-optimal but they are the tactics that every player I know of who started in 3.0 and 3.5 used. It was the tactics described by the play testers. It is the most basic and unmodified state of 3.X even if it's not a superior state.
Introducing into all of this a class ability that grants a 4th level spell every 1d4 rounds is a VERY big assumption to make. While I wouldn't doubt (or care) were printed in ToB where I've had characters able to Solo monsters with a CR twice their level without batting an eye; in core where dwell Half-elves, LA +1 Hobgoblins, Toughness, and all manner of other underwhelming abilities I'll put my money on the weaker of the possible interpretations.
Edit: @Lashius Oh gods that sounds horrible. I try to avoid those kinds of people to the best of my ability or get very firm rulings put forth so that they can't twist things in their favor or to wreak havoc just because they feel confrontational today. I've always preferred the "Remember to forget to tell them when next game is" tactic myself. They are seldom interested enough in the games to really get bothered when they are excluded.
To be fair, EruditeApe I think of you as one of the people who's been drinking from the optimization pool too often. There are a few basics that are visible through core: Clerics heal in combat, Wizards use xd6 blast spells, Fighters make full attack
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Count_Von_CoC
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January 22, 2013 5:56 AM PST
I never understood why the Dimension Doorability of Horizon Walker was considered a good ability. Most adventuring takes place on planes that are NOT "shifting plane[s]", so it would seem to me to be a very niche ability in most games. Whenever I'd looked at it, I'd always preferred an energy resistance 20 or tremorsense 30'. Even more so in a Core game where NPCs won't be rocking the Darkstalker feat and there are a lot more ways to get eaten by a Remorhaz or hugged by a Magmin.
From the SRD (emphasis added)
Terrain Mastery
At each level, the Horizon Walker adds a new terrain environment to their repertoire from those given below. Terrain mastery gives a horizon walker a bonus on checks involving a skill useful in that terrain, or some other appropriate benefit. A horizon walker also knows how to fight dangerous creatures typically found in that terrain, gaining a +1 insight bonus on attack rolls and damage rolls against creatures with that terrain mentioned in the Environment entry of their descriptions. The horizon walker only gains the bonus if the creature description specifically lists the terrain type. Horizon walkers take their terrain mastery with them wherever they go. They retain their terrain mastery bonuses on skill checks, attack rolls, and damage rolls whether they’re actually in the relevant terrain or not. Planar Terrain Mastery Planar terrain mastery functions just like terrain mastery, except that the horizon walker can choose one of the planar categories at each level. The horizon walker can take a non-planar terrain type instead, if she wishes. Given that it's generally accepted that a Horizon Walker keeps its fatigue immunity even when not in the desert, even though it's not a skill bonus, it's not unreasonable to assume that the Dim Door ability does the same.
From the SRD (emphasis added)Given that it's generally accepted that a Horizon Walker keeps its fatigue immunity even when not in the desert, even though it's not a skill bonus, it's not unreasonable to assume that the Dim Door ability does the same.
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EruditeApe
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January 22, 2013 10:18 AM PST
There are a few basics that are visible through core: Clerics heal in combat, Wizards use xd6 blast spells, Fighters make full attacks and take feats like Weapon Proficiency (bastard sword).
I've never, ever seen this in practice. I don't see why people trot this out like it's the holy grail of 3.5.
You can cry that these are sub-optimal but they are the tactics that every player I know of who started in 3.0 and 3.5 used. It was the tactics described by the play testers. It is the most basic and unmodified state of 3.X even if it's not a superior state.
I'd like to see some evidence for that pretty damned big claim. It's clearly obvious everyone I've met that killing is more efficient, Greatswords are superior to bastard swords, Power Attack is "yes," and winning the action economy is more important that ineffective spells that will likely be inferior to a standard Fighter full attack.
Introducing into all of this a class ability that grants a 4th level spell every 1d4 rounds is a VERY big assumption to make.
It's an even bigger assumption to assume that a class ability would be made intentionally awful.
Also? Candle. Core really didn't care about spell level.
While I wouldn't doubt (or care) were printed in ToB where I've had characters able to Solo monsters with a CR twice their level without batting an eye; in core where dwell Half-elves, LA +1 Hobgoblins, Toughness, and all manner of other underwhelming abilities I'll put my money on the weaker of the possible interpretations.
In core, there also dwells the Wizard, the CoDZilla, and the Candle. Also, Holy Word and Wish loops.
Assuming it's weak because it's core is not a very good idea.
I've never, ever seen this in practice. I don't see why people trot this out like it's the holy grail of 3.5. I'd like to see some evidence for that pretty damned big claim. It's clearly obvious everyone I've met that killing is more efficient, Grea
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Tempest_Stormwind
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January 22, 2013 10:25 AM PST
Supporting EruditeApe here. CoDzilla was originally intended to show just how overpowering and unbalanced a core-only environment can be. (The original CoDzilla quote makes it clear that even Divine Metamagic is overkill.) The Horizon Walker clearly keeps its terrain mastery abilities in any terrain. This includes a level 11 character using Dimension Door at will, with a cooldown. (Outside of core, warlocks have been doing that since level 6 via Flee the Scene, but that's separate from here.) It really helps to realize just how powerful 11th level characters are.
Supporting EruditeApe here. CoDzilla was originally intended to show just how overpowering and unbalanced a core-only environment can be. (The original CoDzilla quote makes it clear that even Divine Metamagic is overkill.)The Horizon Walker clearly k
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Slagger_the_Chuul
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January 22, 2013 12:09 PM PST
While the flavour text may suggest that the dimension door effect relies on the ever-shifting nature of certain planes, it doesn't outright state that you be on one of those planes in order to use it. The most I would say against it apart from the flavour hints is that it's noticably better than most of the other Horizon Walker abilities. There are a few basics that are visible through core: Clerics heal in combat, Wizards use xd6 blast spells, Fighters make full attacks and take feats like Weapon Proficiency (bastard sword).
I've never, ever seen this in practice. I don't see why people trot this out like it's the holy grail of 3.5.
If you've never ever seen a cleric heal in combat, a wizard use xd6 blast spells, a fighter make a full attack, or anyone with Weapon Proficiency (bastard sword), your experience of the game is weirdly lacking in commonplace occurences. It would certainly be ridiculous for us to have had threads advising against options of those sorts if no-one was using them in the first place.
Not, however, that it makes an argument against the Horizon Walker using dimension door on non-shifting planes, since both mechanically strong and mechanically weak options exist in core.
While the flavour text may suggest that the dimension door effect relies on the ever-shifting nature of certain planes, it doesn't outright state that you be on one of those planes in order to use it.The most I would say against it apart from the fla
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awaken_D_M_golem
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January 22, 2013 12:41 PM PST
quicko googling ... Ranger 3 / Fighter 4 / Horizon Walker 7 builds are out there too. Sometimes with a Pixie attached.
d20srd Horizon Walker: Other (Planar) If other planes are in use additional Planar Terrains can be created.
Huh, I never bothered to notice that before. That's like plain old legal houserule territory.
quicko googling ... Ranger 3 / Fighter 4 / Horizon Walker 7builds are out there too. Sometimes with a Pixie attached.d20srd Horizon Walker:Other (Planar)If other planes are in use additional Planar Terrains can be created.Huh, I never bothered to no
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EruditeApe
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January 22, 2013 2:06 PM PST
If you've never ever seen a cleric heal in combat, a wizard use xd6 blast spells, a fighter make a full attack, or anyone with Weapon Proficiency (bastard sword), your experience of the game is weirdly lacking in commonplace occurences.
I've never seen a wizard use xd6 damage spells when a kill wasn't guaranteed, or when they were unprepared and trying to kill a golem, I've never seen a cleric use a Cure spell in combat, and I most certainly have not seen the use of a bastard sword. Actually, I retract that last one, I've seen an Ubermoose. But, beyond that, no. Full attacks are the only intelligent thing for a melee character not from ToB to do.
It would certainly be ridiculous for us to have had threads advising against options of those sorts if no-one was using them in the first place. Why do preservative packets have warnings against eating them? Or on bleach canisters? Or other basic common sense warnings?
Just because some people get their kicks from chugging household chemicals does not mean that's normal.
I've never seen a wizard use xd6 damage spells when a kill wasn't guaranteed, or when they were unprepared and trying to kill a golem, I've never seen a cleric use a Cure spell in combat, and I most certainly have not seen the use of a bastard sword.
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frost.fire
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January 22, 2013 2:57 PM PST
What is an "ubermoose" just out of curiosity
What is an "ubermoose" just out of curiosity
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EruditeApe
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January 22, 2013 3:00 PM PST
What is an "ubermoose" just out of curiosity
Paladin/Knight of the Iron Glacier, generally with a touch of Beastmaster. Bonus points for Halfling Outrider.
Basically, it's one of the superior bodies for an ubermount. Sadly, the prereqs are stupid. One of the requirements is EWP:Bastard Sword.
Paladin/Knight of the Iron Glacier, generally with a touch of Beastmaster. Bonus points for Halfling Outrider.Basically, it's one of the superior bodies for an ubermount. Sadly, the prereqs are stupid. One of the requirements is EWP:Bastard Sword.
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draco1119
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January 22, 2013 3:23 PM PST
I've never seen a cleric use a Cure spell in combat, and I most certainly have not seen the use of a bastard sword.
*raises hand sheepishly* Remember that dwarf scout/favored soul... Yeah. Guess what his deity's favored weapon was? And guess what spells were taken every spell level...
*raises hand sheepishly*Remember that dwarf scout/favored soul... Yeah. Guess what his deity's favored weapon was? And guess what spells were taken every spell level... :allalone:
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EruditeApe
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January 22, 2013 4:52 PM PST
Kill the Mutant! Burn the Heretic! Purge the Unclean!
Kill the Mutant! Burn the Heretic! Purge the Unclean!:mob:
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draco1119
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January 22, 2013 5:35 PM PST
HEY! It was my first 3.5 character, and things worked differently in 2E.
HEY! It was my first 3.5 character, and things worked differently in 2E.
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EruditeApe
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January 22, 2013 5:42 PM PST
The difference between heresy and treachery is ignorance.
The difference between heresy and treachery is ignorance.
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draco1119
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January 22, 2013 6:04 PM PST
Oh, yeah? Well... Well... Yo mama!
Oh, yeah? Well... Well... Yo mama! :monk:
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frost.fire
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January 22, 2013 6:34 PM PST
Interesting ubermount idea I have actually never seen that before.
Interesting ubermount idea I have actually never seen that before.
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EruditeApe
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January 22, 2013 7:24 PM PST
Oh, yeah? Well... Well... Yo mama! 
To Question is to Doubt.
Interesting ubermount idea I have actually never seen that before.
With good reason. Quite simply, the prereqs mean it is veery difficult to make, and would generally be inferior to a normal Ubermount. Or an Ashworm Dragoon ubermount. Which is sad, because I really like the ubermoose.
To Question is to Doubt.With good reason. Quite simply, the prereqs mean it is veery difficult to make, and would generally be inferior to a normal Ubermount. Or an Ashworm Dragoon ubermount. Which is sad, because I really like the ubermoose.
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Tempest_Stormwind
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January 22, 2013 7:32 PM PST
Hmm... I think I might be able to shave a touch off of that. It's the mounted combat feats that bug me more than the EWP.
On an unrelated note, what's the usual structure for a build involving a PrC that provides a special mount analogue if you're Supermount!ing it? Pal5 / PrC 4 / Beastmaster 1 / Outrider 10, possibly adjusting the Outrider/PrC balance depending on how awesome the PrC's dedicated class features are?
Hmm... I think I might be able to shave a touch off of that. It's the mounted combat feats that bug me more than the EWP.On an unrelated note, what's the usual structure for a build involving a PrC that provides a special mount analogue if you're Sup
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EruditeApe
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January 22, 2013 7:38 PM PST
Pally 5/Beastmaster 1/Outrider 10/PrC 4 is the traditional way, IIRC.
Or, Pally 5/Beastmaster 1/PrC X(However much you need to get the special mount)/Outrider 10/PrC Y
Pally 5/Beastmaster 1/Outrider 10/PrC 4 is the traditional way, IIRC.Or, Pally 5/Beastmaster 1/PrC X(However much you need to get the special mount)/Outrider 10/PrC Y
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Tempest_Stormwind
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January 22, 2013 8:01 PM PST
Hmmmm.
The PrC's feat requirements are Mounted Combat, Ride-By Attack, EWP(Bastard sword), and Animal Affinity. Beastmaster requires Skill Focus (Handle Animal); the skill requirements otherwise overlap so I think (to first order) that won't be a problem.
What's your reading on the MIC's Battle Bridle (9000gp) or the Riding Boots (12000gp) with regards to counting as those prerequisites? Part of the benefit of having a feat is meeting requirements based on it. Assuming THAT works, we could see, say:
Strongheart Halfling Paladin 1 (Animal Affinity, EWP: Bastard Sword)) Pal2 Pal3 Mounted Combat* (Get the Battle Bridle between now and level 5, expensive but I think affordable.) Pal4 Pal5 Knight of the Iron Glacier 1 (Mounted Archery - this is why we did Mounted Combat as a hard feat, dual prereuquisite) Halfling Outrider 1 Halfling Outrider 2 Halfling Outrider 3 (Skill Focus: Handle Animal) Halfling Outrider 4 Halfling Outrider 5 Beastmaster 1 (Devoted Tracker) Halfling Outrider 6-10 (Natural Bond) Knight of the Iron Glacier 2-4 (whatever 18th level feat)
Effective paladin level: 19 (all the perks, including SR 24) Effective druid level: 16 (all but the last tier of perks, which is purely numeric).
Not necessarily the best, but it does shave a feat at the cost of your mount's face body slot.
Hmmmm.The PrC's feat requirements are Mounted Combat, Ride-By Attack, EWP(Bastard sword), and Animal Affinity. Beastmaster requires Skill Focus (Handle Animal); the skill requirements otherwise overlap so I think (to first order) that won't be a prob
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Slagger_the_Chuul
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January 23, 2013 1:53 AM PST
In core material, the closest to an Ubermount is probably just a druid mounted on her spellbuffed animal companion. EDIT: Forgot about Devoted Tracker's effect not being specifically restrained to normally valid animal companions. I've never seen a wizard use xd6 damage spells when a kill wasn't guaranteed, or when they were unprepared and trying to kill a golem, I've never seen a cleric use a Cure spell in combat, and I most certainly have not seen the use of a bastard sword. Actually, I retract that last one, I've seen an Ubermoose. But, beyond that, no. Full attacks are the only intelligent thing for a melee character not from ToB to do.
And yet they're quite commonplace despite their inefficiency, since many of the ideas familiar to optimization simply don't make an appearance for a lot of groups (or indeed, for a lot of official material).
It would certainly be ridiculous for us to have had threads advising against options of those sorts if no-one was using them in the first place. Why do preservative packets have warnings against eating them? Or on bleach canisters? Or other basic common sense warnings?
Just because some people get their kicks from chugging household chemicals does not mean that's normal.
People aren't born with the ability to identify bleach or to know the effects of preservatives. Much of what we know is forged through a long maturing process whereby we assimilate a vast body of information through both instruction and experience. In this case, that translates to the effect of optimization experience.
It is indeed normal for people to use most the core options (including cure spells in combat, xd6 spells, and bastard swords) because optimization isn't the general state of the D&D game. By definition, "optimized" is at the top end of the scale in terms of adventuring efficiency, rather than the middle.
In core material, the closest to an Ubermount is probably just a druid mounted on her spellbuffed animal companion.EDIT: Forgot about Devoted Tracker's effect not being specifically restrained to normally valid animal companions.And yet they're quite
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EruditeApe
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January 23, 2013 8:20 AM PST
I've never seen a wizard use xd6 damage spells when a kill wasn't guaranteed, or when they were unprepared and trying to kill a golem, I've never seen a cleric use a Cure spell in combat, and I most certainly have not seen the use of a bastard sword. Actually, I retract that last one, I've seen an Ubermoose. But, beyond that, no. Full attacks are the only intelligent thing for a melee character not from ToB to do.
And yet they're quite commonplace despite their inefficiency, since many of the ideas familiar to optimization simply don't make an appearance for a lot of groups (or indeed, for a lot of official material).
Got some support for that massive claim, buddy?
People aren't born with the ability to identify bleach or to know the effects of preservatives. Much of what we know is forged through a long maturing process whereby we assimilate a vast body of information through both instruction and experience. In this case, that translates to the effect of optimization experience. No, but by the time people are capable of playing D&D, I expect them to be able to put two and two together. It's obvious to anyone who thinks about it for more than two seconds that it's less efficient to hurt without killing than it is to prevent actions, since a monster with one HP hits just as hard as one with a thousand. It's also basic to anyone who's read the monster manual that cures are outpased by damage.
I don't expect people to be born knowing these things. I do, however, expect people to be able to figure out the very basics by themselves.
It is indeed normal for people to use most the core options (including cure spells in combat, xd6 spells, and bastard swords) because optimization isn't the general state of the D&D game. By definition, "optimized" is at the top end of the scale in terms of adventuring efficiency, rather than the middle. Again, got some support for those claims?
And, no, optimization is not on "the top end" by defintion. It is working for efficiency. That's it.
And yet they're quite commonplace despite their inefficiency, since many of the ideas familiar to optimization simply don't make an appearance for a lot of groups (or indeed, for a lot of official material).[/quote]Got some support for that massive c
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Andarious-Rosethorn
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January 23, 2013 8:32 AM PST
I'll leap to support Slagger on that first comment there. I have in the past five years played in five groups, three of those I'd call optimizer groups, we know the speel (Thou shall not give up caster levels, et al.)
Even in those optimizer groups, we set targets as a group (mostly to save the DM's head). Usually it will be something like "High Tier 3/Low Tier 2 build" we sort of spit ball ideas and come up with a team that works well, as individuals that can help support one another (See the Dead for Nothing Team in Tempest's sig for an example of such a team).
Now, in the other two groups, which have been shorter lived I could literally walk into the room and look around tagging everyone as different play styles altogether. Unskilled power gamer (had to make his character for him), tactless munchkin (made the most powerful character, regardless of what that might do to party dynamic), role playing rogue (low power character, but plenty of fun), goof (played an illusionist and mostly just messed with both the PC's and npcs, still really effective).
Most of the time I've been asked to help someone build a character (on this forum or not) they're asking to fill one of the four boxes, largely what Slagger describes. Just pick some random posts. Weather these ideas are the way we are supposed to play or not, a lot of people expect that to be the way it's played.
I'll leap to support Slagger on that first comment there. I have in the past five years played in five groups, three of those I'd call optimizer groups, we know the speel (Thou shall not give up caster levels, et al.)Even in those optimizer groups, w
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Slagger_the_Chuul
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January 23, 2013 9:45 AM PST
I've never seen a wizard use xd6 damage spells when a kill wasn't guaranteed, or when they were unprepared and trying to kill a golem, I've never seen a cleric use a Cure spell in combat, and I most certainly have not seen the use of a bastard sword. Actually, I retract that last one, I've seen an Ubermoose. But, beyond that, no. Full attacks are the only intelligent thing for a melee character not from ToB to do.
And yet they're quite commonplace despite their inefficiency, since many of the ideas familiar to optimization simply don't make an appearance for a lot of groups (or indeed, for a lot of official material).
Got some support for that massive claim, buddy?
I can certainly speak for my personal experience (including my observation of my fellow players online and offline), but what kind of support would you like, and which particular idea are you challenging?
Keep in mind that I'd ask you to support your own position on an equivalent basis.
No, but by the time people are capable of playing D&D, I expect them to be able to put two and two together. It's obvious to anyone who thinks about it for more than two seconds that it's less efficient to hurt without killing than it is to prevent actions, since a monster with one HP hits just as hard as one with a thousand. It's also basic to anyone who's read the monster manual that cures are outpased by damage.
I don't expect people to be born knowing these things. I do, however, expect people to be able to figure out the very basics by themselves.
That's the sort of information that actually varies a lot with different game systems, and it does rely on knowing quite a bit of the underlying data of the game.
I note that you've assumed that players will have read the Monster Manual and will therefore know that curative magic is outpaced by the damage of monstrous opponents. But why should players automatically read the Monster Manual (as opposed to the DM), and even if they do, there will be relatively few people capable of meaningfully examining the data unless they made a deliberate attempt at finding that specific answer.
And, no, optimization is not on "the top end" by defintion. It is working for efficiency. That's it.
Optimization is the process of aiming for an optimum result. By definition, an optimum result is the best and most favourable result.
Aiming for optimum efficiency is one possible goal of optimization, though you could easily be aiming to optimize some other element with little regard for efficiency. Ultimately, optimization involves finding the best way to meet a given set of parameters.
And yet they're quite commonplace despite their inefficiency, since many of the ideas familiar to optimization simply don't make an appearance for a lot of groups (or indeed, for a lot of official material).[/quote]Got some support for that massive c
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EruditeApe
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January 23, 2013 12:45 PM PST
I can certainly speak for my personal experience (including my observation of my fellow players online and offline), but what kind of support would you like, and which particular idea are you challenging?
Your claim of most people not optimizing.
Keep in mind that I'd ask you to support your own position on an equivalent basis. I'm not the one claiming to know the One True Waytm. That's the sort of information that actually varies a lot with different game systems, and it does rely on knowing quite a bit of the underlying data of the game.
Which is all right there in the Monster Manual and the PHB.
I note that you've assumed that players will have read the Monster Manual and will therefore know that curative magic is outpaced by the damage of monstrous opponents. But why should players automatically read the Monster Manual (as opposed to the DM), and even if they do, there will be relatively few people capable of meaningfully examining the data unless they made a deliberate attempt at finding that specific answer. Because knowing the game is cool?
Optimization is the process of aiming for an optimum result. By definition, an optimum result is the best and most favourable result.
Aiming for optimum efficiency is one possible goal of optimization, though you could easily be aiming to optimize some other element with little regard for efficiency. Ultimately, optimization involves finding the best way to meet a given set of parameters. And you still haven't supported your claim of basic optimization being the "top end."
Your claim of most people not optimizing.I'm not the one claiming to know the One True Waytm.Because knowing the game is cool?And you still haven't supported your claim of basic optimization being the "top end."
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draco1119
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January 23, 2013 2:46 PM PST
I've only come to understand that monster damage outpaces healing in the last year or so, and I've played D&D in every one of its incarnations, from 1E to 4E. Assuming that it is something that "every player knows" goes right past warp speed, and straight to plaid.
I've only come to understand that monster damage outpaces healing in the last year or so, and I've played D&D in every one of its incarnations, from 1E to 4E. Assuming that it is something that "every player knows" goes right past warp speed, and str
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awaken_D_M_golem
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January 23, 2013 2:56 PM PST
... I'm not the one claiming to know the One True Waytm ...
My kitty avatar does on occasion ; but he (it?) ain't telling me ...
My kitty avatar does on occasion ; but he (it?) ain't telling me ...
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Slagger_the_Chuul
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January 23, 2013 3:08 PM PST
I'm not the one claiming to know the One True Waytm.
As you're opposing the idea that there are a lot of groups who are not familiar with many of the ideas that frequently feature in optimization, your own position entails an equivalent claim that those groups are indeed familiar with optimization. All you've done is select the Other True Waytm.
If you're unable to support that position, what basis do you have for disagreeing?
That's the sort of information that actually varies a lot with different game systems, and it does rely on knowing quite a bit of the underlying data of the game. Which is all right there in the Monster Manual and the PHB.
It's not in a form that would allow someone to readily make a comparion between things like average healing and average damage dealt by their opponents without deliberately assembling it for that purpose.
I note that you've assumed that players will have read the Monster Manual and will therefore know that curative magic is outpaced by the damage of monstrous opponents. But why should players automatically read the Monster Manual (as opposed to the DM), and even if they do, there will be relatively few people capable of meaningfully examining the data unless they made a deliberate attempt at finding that specific answer. Because knowing the game is cool?
Facing the unknown is cool.
And you still haven't supported your claim of basic optimization being the "top end."
That's the nature of "optimization" as a basic idea. If you aren't producing high end results, you've simply failed to optimize, since the aim of optimization is to produce optimum results.
Optimum results are produced by optimization; there isn't much more to be said than what the word naturally defines.
As you're opposing the idea that there are a lot of groups who are not familiar with many of the ideas that frequently feature in optimization, your own position entails an equivalent claim that those groups are indeed familiar with optimization. Al
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aelryinth
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January 23, 2013 4:03 PM PST
Damage outpaces Cures, eventually. I don't think there's any damage that regularly outpaces Heal, let alone Mass Heal.
==Aelryinth
Damage outpaces Cures, eventually. I don't think there's any damage that regularly outpaces Heal, let alone Mass Heal.==Aelryinth
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EruditeApe
•
January 23, 2013 5:14 PM PST
I'm not the one claiming to know the One True Waytm.
As you're opposing the idea that there are a lot of groups who are not familiar with many of the ideas that frequently feature in optimization, your own position entails an equivalent claim that those groups are indeed familiar with optimization. All you've done is select the Other True Waytm.

Are you trolling? Or are seriously dense?
If you're unable to support that position, what basis do you have for disagreeing? You're the one making a claim, buddy.
It's not in a form that would allow someone to readily make a comparion between things like average healing and average damage dealt by their opponents without deliberately assembling it for that purpose. ...Have you read the players handbook and the monster manual?
Facing the unknown is cool. And we're running into the One True Waytm again.
That's the nature of "optimization" as a basic idea. If you aren't producing high end results, you've simply failed to optimize, since the aim of optimization is to produce optimum results.
Optimum results are produced by optimization; there isn't much more to be said than what the word naturally defines. So, basically you have no idea what you're talking about and don't feel like supporting your pretty big claims. See, this is one of those things you should just say.
Damage outpaces Cures, eventually. I don't think there's any damage that regularly outpaces Heal, let alone Mass Heal.
And if you honestly believe it's more efficient to blow a high-level slot(ESPECIALLY Mass Heal :rofl on something that could be used to instantly kill the enemy, I think I've got a deal on the Brooklyn Bridge you can't refuse.
As you're opposing the idea that there are a lot of groups who are not familiar with many of the ideas that frequently feature in optimization, your own position entails an equivalent claim that those groups are indeed familiar with optimization. Al
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Andarious-Rosethorn
•
January 23, 2013 8:24 PM PST
Forcing yourself to optimize within a fence is often much more challenging and creates more diverse games. If everyone just said "gloves off, high op game" you'd only see the big 5 played, ever. That would get boring, and fast.
What are you actually trying to prove or have proved EA? Tell or ask, respectively please because so far this is an arguement without an arguement being propped only by you attacking and other people jumping in with some experiences.
Forcing yourself to optimize within a fence is often much more challenging and creates more diverse games. If everyone just said "gloves off, high op game" you'd only see the big 5 played, ever. That would get boring, and fast.What are you actually t
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Vortsukoto
•
January 23, 2013 9:08 PM PST
So EA, every player knows exactly how to do awesome things (somehow) because they're all statisticians. There's never any question that a majority of printed spells, prestige classes, and everything else are just to fill up the rulebooks and aren't actually meant to be good. Obvious, since the other option is that even the poorest player is better at optimization than the dev team which are the lowest common denominator, which would be impossible because as you say, even the dev team should be able to realize that.
So the next real question is, how does your character know what is most optimal? Why does your wizard who would die to any normally damaging spell for their first 5 level know that things are all that different when dealing with rare and exotic creatures (IE. Anything not a level 1 commoner).
So EA, every player knows exactly how to do awesome things (somehow) because they're all statisticians. There's never any question that a majority of printed spells, prestige classes, and everything else are just to fill up the rulebooks and aren't a
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EruditeApe
•
January 23, 2013 10:02 PM PST
So EA, every player knows exactly how to do awesome things (somehow) because they're all statisticians. There's never any question that a majority of printed spells, prestige classes, and everything else are just to fill up the rulebooks and aren't actually meant to be good. Obvious, since the other option is that even the poorest player is better at optimization than the dev team which are the lowest common denominator, which would be impossible because as you say, even the dev team should be able to realize that.
Have you read those books? The dev team is absolutely the lowest denomitator here. I, personally, believe the ingestion of mild neurotoxins, or at least some traumatic head injury, is a requirement to get a job there.
So the next real question is, how does your character know what is most optimal? Why does your wizard who would die to any normally damaging spell for their first 5 level know that things are all that different when dealing with rare and exotic creatures (IE. Anything not a level 1 commoner. Because every wizard maxes the big four Knowledges? Or because they're in a party with a character intelligent enough to make Isaac Newton look like an idiot child?
Have you read those books? The dev team is absolutely the lowest denomitator here. I, personally, believe the ingestion of mild neurotoxins, or at least some traumatic head injury, is a requirement to get a job there.Because every wizard maxes the bi
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Slagger_the_Chuul
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January 23, 2013 11:07 PM PST
I'm not the one claiming to know the One True Waytm.
As you're opposing the idea that there are a lot of groups who are not familiar with many of the ideas that frequently feature in optimization, your own position entails an equivalent claim that those groups are indeed familiar with optimization. All you've done is select the Other True Waytm.

Are you trolling? Or are seriously dense?
Look who's talking. Do you have an actual answer supporting your position or were you just attempting an insult?
If you're unable to support that position, what basis do you have for disagreeing? You're the one making a claim, buddy.
And you're claiming it's not true, which is also a claim. Again, if you don't know, why are you disagreeing?
It's not in a form that would allow someone to readily make a comparion between things like average healing and average damage dealt by their opponents without deliberately assembling it for that purpose. ...Have you read the players handbook and the monster manual?
If your only response is attempting to insult me or imply some lack of knowledge on my part, rather than forming a meaningful response, you'll do no better than Mr. Joker, I'm afraid.
Facing the unknown is cool. And we're running into the One True Waytm again.
Since you were the one making statements about "cool" in the first place, wouldn't I be the Other True Waytm this time? I'm sorry that you feel someone is a zealot for not agreeing with your way of thinking.
That's the nature of "optimization" as a basic idea. If you aren't producing high end results, you've simply failed to optimize, since the aim of optimization is to produce optimum results.
Optimum results are produced by optimization; there isn't much more to be said than what the word naturally defines. So, basically you have no idea what you're talking about and don't feel like supporting your pretty big claims. See, this is one of those things you should just say.
Did the word "optimization" somehow change its meaning? Optimization means that you optimize things. Claiming that optimizing involves producing high end results for a given set of parameters is simply based on the meaning of the word "optimization". It's not a big claim any more than saying that heating objects will tend to make them hotter than freezing them.
I notice that you've once again failed to form a response more complicated than attempting to deride my validity. You can engage in more meaningful discussion if you want to; you'll just end up sinking down to ban level if you're going to be rude about it.
For example, you could try explaining your own position, since I'm not currently clear on what you would think optimization is if it isn't the process of producing optimum results.
Have you read those books? The dev team is absolutely the lowest denomitator here. I, personally, believe the ingestion of mild neurotoxins, or at least some traumatic head injury, is a requirement to get a job there.
Or maybe they're more representative of a typical new player since they don't have the "benefit" of being indoctrinated by the optimization boards.
So the next real question is, how does your character know what is most optimal? Why does your wizard who would die to any normally damaging spell for their first 5 level know that things are all that different when dealing with rare and exotic creatures (IE. Anything not a level 1 commoner. Because every wizard maxes the big four Knowledges? Or because they're in a party with a character intelligent enough to make Isaac Newton look like an idiot child?
Knowledge checks don't typically reveal hit point totals (we have a couple of monster manuals full of examples), and being smarter doesn't innately give them knowledge of hit point totals either.
As you're opposing the idea that there are a lot of groups who are not familiar with many of the ideas that frequently feature in optimization, your own position entails an equivalent claim that those groups are indeed familiar with optimization. Al
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Vortsukoto
•
January 23, 2013 11:37 PM PST
So EA... If I get what you're saying 3.5 is a stupid, entirely broken system that was never play tested. The players are all math savvy who can optimize to such a degree that Optimization boards are useless except as a pastime for arguing different styles of optimization. The books are mostly nothing but the rantings of insane chimpanzees strung out on hard drugs that were published for money by editors that couldn't even gauge the overall quality of product. And that all play consists of mega-geniuses directing each other in a very specialized dance of spellcasting, RP, and optimized murder and/or maiming. After divining the very nature of the universe by inferring the contents of the Rulebooks though pure skill points.
So the question becomes: "Why do you play or care about a game that you hate so much?" I'm sure there are other systems that might offer something more reasonable or dynamic for you. GURPS, any World of Darkness product, Paranoia, Call of Cthulhu all sound like they would be a much more enjoyable time sink for you than to keep coming back here.
Now, before you say that that applies to the rest of us, it's important to remember that "No it doesn't." We're the one's making claims about how play is sub optimal, and we all enjoy the game enough to ignore those others (mostly) for it. If we're stupid for doing that then by all means, feel free to leave. We're not forcing you to assert your position here, remember you were the one who posted because you couldn't conceptualize the point I was making and decided to start calling everyone liars when they gave examples. If all of this hasn't helped and you're not here just to get into fights on the internet, then we're at an impasse and you should just ignore challenges to your worldview from here on.
So EA... If I get what you're saying 3.5 is a stupid, entirely broken system that was never play tested. The players are all math savvy who can optimize to such a degree that Optimization boards are useless except as a pastime for arguing different s
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Lashius
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January 24, 2013 12:25 AM PST
If I might interject, I would have to say that about 70% of people I talk too who ether play D&D or are interested in it do so for the role play aspect, and most of the time I see beginners play the rules are hardly even called into effect. People are too busy with the dialogue and craft of a story to bother looking up the result of a diplomacy check, or whether or not a bluff check was high enough to fool an npc that has no stats and was just thought up last moment to keep the game on track. Optimization believe it or not is generally a pass time of seasoned players of the game and taken up to smooth the lines between the craft of a games story and the statistics it employs. Furthermore tiers of optimization depend on the over all resources available to a group. When I first started my group had access to a single players handbook between us, and that was pretty much it (imagine a group of four leveling up out of one book at a time, it was dreadfully long to advance a rouge or heaven forbid a cleric or a wizard) so you could see how figuring that cure spells where outpaced by monster damage would be an unreasonable assumption.
All in all, most players get good at what important in there game, and they tend to make rulings on abilities within those parameters, so too say any game play style is typical outside of the inclusion of role playing is being fairly presumptuous, and assuming that everyone strives to create expert killing machines that plow through encounters even more so.
If I might interject, I would have to say that about 70% of people I talk too who ether play D&D or are interested in it do so for the role play aspect, and most of the time I see beginners play the rules are hardly even called into effect. People ar
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EruditeApe
•
January 24, 2013 12:27 AM PST
Look who's talking. Do you have an actual answer supporting your position or were you just attempting an insult?
Given the fact that you have done nothing to support that whopper, guess,
And you're claiming it's not true, which is also a claim. Again, if you don't know, why are you disagreeing? Are you familliar with the concept of "burden of proof?" Well, it's on you.
Do you have anything meaningful to say, or is the only respon Can you form a complete sentence?
If your only response is attempting to insult me or imply some lack of knowledge on my part, rather than forming a meaningful response, you'll do no better than Mr. Joker, I'm afraid. I'd love to have a reasonable discussion, but the burden's still on you, and you've done nothing to support it. So you're the one doing worse than CJ.
Since you were the one making statements about "cool" in the first place, wouldn't I be the Other True Waytm this time? I'm sorry that you feel someone is a zealot for not agreeing with your way of thinking. I'm sorry you find willful ignorance to one of the pillars of the game "cool."
For example, you could try explaining your own position, since I'm not currently clear on what you would think optimization is if it isn't the process of producing optimum results. Are you ESL? Not meaning to be insulting, this is a serious question.
Or maybe they're more representative of a typical new player since they don't have the "benefit" of being indoctrinated by the optimization boards. So you find mind-boggling idiocy "more representative" of a typical player than the ability to put two and two together and get four?
Knowledge checks don't typically reveal hit point totals (we have a couple of monster manuals full of examples), and being smarter doesn't innately give them knowledge of hit point totals either. Reading comprehension is cool. So is understanding the game. You see, you can ID the monster. You can also get a very good ballpark of the HD and the type, and thus HD size. If you can't figure out the monster's probable HP range from there, I feel sorry for you, and feel obliged to suggest you try out this "4e" thing.
Plus, it's totally reasonable to have every scrap of knowledge you remember if you can actually identify a monster. That's kinda what identify means. Or, of course, you could just have a wizard who's capable of understanding the basic concept of a big, scary monster being able to swat fireballs, or generally be a lot harder to kill than a peasant. That's a very simple concept, don'cha think?
Given the fact that you have done nothing to support that whopper, guess,Are you familliar with the concept of "burden of proof?" Well, it's on you.Can you form a complete sentence?I'd love to have a reasonable discussion, but the burden's still on y
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Lashius
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January 24, 2013 12:33 AM PST
You do realize the game expressly states that no one has an understanding of the concept of hit dice right? that beign said, thee same goes for HP totals. Also to be honest, your speach patters and retort style are almost idendical to CJ's, and I'm starting to think that your an alt acount of his and really him, and if not, then this is just a little creepy.
You do realize the game expressly states that no one has an understanding of the concept of hit dice right? that beign said, thee same goes for HP totals. Also to be honest, your speach patters and retort style are almost idendical to CJ's, and I'm s
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EruditeApe
•
January 24, 2013 12:50 AM PST
So EA... If I get what you're saying 3.5 is a stupid, entirely broken system that was never play tested. The players are all math savvy who can optimize to such a degree that Optimization boards are useless except as a pastime for arguing different styles of optimization.
Yep, pretty much.
The books are mostly nothing but the rantings of insane chimpanzees strung out on hard drugs that were published for money by editors that couldn't even gauge the overall quality of product. That's a bit harsh, but how do you explain Shivering Touch, Thought Bottle, Candle, Mirror Mephits, and the ability to Wish loop? Or, oh gods, Epic Spellcasting and that horrible creature from Serpent Kingdoms?
So I'm going to blame alchohol, poor editors, and a few extasy-ODing hamsters getting on the keyboards
And that all play consists of mega-geniuses directing each other in a very specialized dance of spellcasting, RP, and optimized murder and/or maiming. Most play. Not all, but most.
After divining the very nature of the universe by inferring the contents of the Rulebooks though pure skill points. Not quite, but I'd imagine it's not too hard to figure out how to kill things and all.
So the question becomes: "Why do you play or care about a game that you hate so much?" Who said I hate it? It's fun. It's enjoyability, however, does not impact the quality of the writing or design.
I'm sure there are other systems that might offer something more reasonable or dynamic for you. GURPS, any World of Darkness product, Paranoia, Call of Cthulhu all sound like they would be a much more enjoyable time sink for you than to keep coming back here. GURPS is lol, WoD, or generally anything written by WW, makes 3.5 look like the pinacle of balanced game design, Paranoia looks interesting, but I've never gotten into it, and Call of Cthulu is interesting, but I really dislike how inevitable death is, even with meticulous planning and preparation.
Now, before you say that that applies to the rest of us, it's important to remember that "No it doesn't." The games being poorly designed doesn't? Next you're going to tell me your Solars don't run 2/7 filters and your Lunars don't have massive 0-mote flurries.
We're the one's making claims about how play is sub optimal, and we all enjoy the game enough to ignore those others (mostly) for it. If we're stupid for doing that then by all means, feel free to leave. We're not forcing you to assert your position here, remember you were the one who posted because you couldn't conceptualize the point I was making and decided to start calling everyone liars when they gave examples. If all of this hasn't helped and you're not here just to get into fights on the internet, then we're at an impasse and you should just ignore challenges to your worldview from here on. I'm sorry, but can you rephrase this in some way that isn't just a mindless angry rant?
If I might interject, I would have to say that about 70% of people I talk too who ether play D&D or are interested in it do so for the role play aspect, and most of the time I see beginners play the rules are hardly even called into effect.
And 82.7 percent of statistics are made up on the spot. And 68.4 percent of statistics are totally bogus. And 34.5 percent of statistics don't add up to 100.
People are too busy with the dialogue and craft of a story to bother looking up the result of a diplomacy check, or whether or not a bluff check was high enough to fool an npc that has no stats and was just thought up last moment to keep the game on track. Hello, Stormwind fallacy.
Tempest, you seeing this?
Optimization believe it or not is generally a pass time of seasoned players of the game and taken up to smooth the lines between the craft of a games story and the statistics it employs. Exactly. However, much like Chungian play, anyone in a universe where it is possible that isn't doing it is a suicidal idiot. I cannot believe a character far more intelligent than the smartest human in history would willingly resort to inefficient tactics.
Furthermore tiers of optimization depend on the over all resources available to a group. Sorry, but CoDZilla and Batman are too busy fighting over Gothokyo to hear you right now.
When I first started my group had access to a single players handbook between us, and that was pretty much it (imagine a group of four leveling up out of one book at a time, it was dreadfully long to advance a rouge or heaven forbid a cleric or a wizard) so you could see how figuring that cure spells where outpaced by monster damage would be an unreasonable assumption. Um... no. Planning our builds is an obvious thing, and if you haven't figured out the inefficiency of healing after three encounters, you weren't paying attention.
All in all, most players get good at what important in there game, and they tend to make rulings on abilities within those parameters, so too say any game play style is typical outside of the inclusion of role playing is being fairly presumptuous, and assuming that everyone strives to create expert killing machines that plow through encounters even more so. I guess I beat Tempest here. Oh, well. I'm gonna leave it at that to leave some enjoyment to Tempest.
You do realize the game expressly states that no one has an understanding of the concept of hit dice right? that beign said, thee same goes for HP totals.
So? Metagame constructs. Also, ballparking is easy, and I, personally, find it difficult to believe a supergenius has problems figuring out how tough a monster he can identify on sight is to kill.
Also to be honest, your speach patters and retort style are almost idendical to CJ's, and I'm starting to think that your an alt acount of his and really him, and if not, then this is just a little creepy. Huh. The universe is a scary place, I guess.
Yep, pretty much.That's a bit harsh, but how do you explain Shivering Touch, Thought Bottle, Candle, Mirror Mephits, and the ability to Wish loop? Or, oh gods, Epic Spellcasting and that horrible creature from Serpent Kingdoms?So I'm going to blame a
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Vortsukoto
•
January 24, 2013 1:44 AM PST
That's a bit harsh, but how do you explain Shivering Touch, Thought Bottle, Candle, Mirror Mephits, and the ability to Wish loop? Or, oh gods, Epic Spellcasting and that horrible creature from Serpent Kingdoms? You're pulling examples from over 94 published books. Several tens of thousands of pages of rules and options. The only reason you can name those exact things is because it's been SEVERAL years since they were released and thousands of people have gone over the content with a fine toothed comb. Or, as you put it you flipped through you personal collection of several thousands of dollars of not pirated material and found them all right off the bat.
Not quite, but I'd imagine it's not too hard to figure out how to kill things and all. Goodness me, I guess that's why modern humans developed nuclear weapons to get rid of neanderthals then or why every member of an armed force in the world has a black belt in the only martial arts school in existence. But no, that isn't the case. Pikes were obsolete with the invention of the Bayonet at the end of the 30 Years war. After that it was ONLY 500 years for them to be phased out of use. Except by the Swiss Guard.
Who said I hate it? It's fun. It's enjoyability, however, does not impact the quality of the writing or design. Then why argue the flawed rules at all? Pointless arguing isn't fun. I'm doing it to try and get you to use a less vicious wording in your posts. If you were REALLY into the rules, you'd remember the first one "The DM says what goes". Write a game that isn't broken and never look back.
I'm sorry, but can you rephrase this in some way that isn't just a mindless angry rant? You want a rephrase? Fine, I'll give it to you in a softer tone. You are belittling, reject the statements of others with no support for your own, you're confrontational, you have no perception of metagame concepts other than optimization, you have never given a single example of any game you've ever participated in, you're insulting, and you are unable to bring a full argument to bare on any point you've made. Your biggest goal seems to be to make inflammatory remarks get into arguments with strangers on the internet rather than to forward any point of view you find worthy of discussion.
You're pulling examples from over 94 published books. Several tens of thousands of pages of rules and options. The only reason you can name those exact things is because it's been SEVERAL years since they were released and thousands of people have go
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Tempest_Stormwind
•
January 24, 2013 1:55 AM PST
. People are too busy with the dialogue and craft of a story to bother looking up the result of a diplomacy check, or whether or not a bluff check was high enough to fool an npc that has no stats and was just thought up last moment to keep the game on track. Hello, Stormwind fallacy.
Tempest, you seeing this?
Yep. I also try to stay out of thread fights.
(Aside: Since it's come up...)
Btw, while you're right in pointing that out as a SWF, that also undermines your point: The SWF hinges upon "degree of optimization" being a separate axis from "degree of roleplaying". That, implicitly, says that optimization is an axis - an inherently two-dimensional construct. If "everybody optimizes" and "nobody ever does awful things", then there's no axis - you're describing a discrete point, not a line.
All that's needed is one counterexample to show there's more than one dimension here. We see that in WotC's own books, particularly their sample NPCs and any attempt they had at publishing "strategy" (Sword and Fist's combat examples most dramatically, the PHB2's party composition / tactics sections more recently - patently awful advice that doesn't really account for the math of the system at all). Absolute claims are undone by a single counterexample - that is, in fact, how I historically fought the guys who couldn't wrap their heads around the SWF (by presenting examples of RP-heavy parties of optimized characters).
[EDIT: I apologize if that seems like I strawmanned you - As I try to avoid arguments, I haven't read the ins and outs of this thread quite as deeply as a solid debater should have.]
You have a point that the system isn't geared for quite a few things (in-combat heals, d6-spell mages, most pre-ToB melee outside of ubercharging/specialist locks, and so on) and will punish people for trying, while rewarding experienced players - system mastery and all that. However, your absolute position on this argument undermines itself. There can be no mastery unless there's also weakness to overcome. (Even the most skewed distributions have two tails.)
If I might interject, I would have to say that about 70% of people I talk too who ether play D&D or are interested in it do so for the role play aspect, and most of the time I see beginners play the rules are hardly even called into effect. People are too busy with the dialogue and craft of a story to bother looking up the result of a diplomacy check, or whether or not a bluff check was high enough to fool an npc that has no stats and was just thought up last moment to keep the game on track. Optimization believe it or not is generally a pass time of seasoned players of the game and taken up to smooth the lines between the craft of a games story and the statistics it employs. Furthermore tiers of optimization depend on the over all resources available to a group. When I first started my group had access to a single players handbook between us, and that was pretty much it (imagine a group of four leveling up out of one book at a time, it was dreadfully long to advance a rouge or heaven forbid a cleric or a wizard) so you could see how figuring that cure spells where outpaced by monster damage would be an unreasonable assumption.
All in all, most players get good at what important in there game, and they tend to make rulings on abilities within those parameters, so too say any game play style is typical outside of the inclusion of role playing is being fairly presumptuous, and assuming that everyone strives to create expert killing machines that plow through encounters even more so.
Lashius, there are also those of us who got into the game because of the numbers. I wasn't any good at optimizing D&D when I started (I had no experience with the system, thumbing through borrowed PHBs during a lunch break) but I was drawn to it as a way of codifying a story (emphasis on the first part). Perhaps this reflects my mindset - I'm a physicist by training (you can loosely define physics as using math to model reality) and I work in cognitive modelling (loosely defined as using math to model thought), so using math to model a fantastic reality isn't too hard a stretch. It took me over a year before I became comfortable roleplaying the various characters I had come up with in any way that was distinguishable from my natural personality. (In fact, my most well-deveoped character, RP-wise, started out as an optimization experiment! It wasn't until I thought about what that specific progression of abilities would feel like that the personality and history emerged, but when it did, it did so in great detail - catalyzed by the rules.) Even today, in our most story-driven games, there's a sense of accomplishment that emerges from seeing your character succeed at what they were designed to do, from overcoming challenges that you had no real business surviving, and planning for whatever else your DM might throw at you.
To claim that most players are drawn to D&D - or RPGs in general - by a desire to act, with mathematical ability at character-building being a side-effect, is to ignore quite a bit of the playing field. That's what EA was suggesting with his "Stormwind Fallacy" remark.
This is one area where, I feel, Magic: The Gathering got things right. They've been characterizing player profiles for that game for a long time, more or less, as "Timmy", "Johnny", and "Spike". Quite a lot has been written on this, and I don't want to repeat too much, but basically, they reflect personality archetypes and how people approach the game. "Timmy" thrives on the social aspect and generally likes big, memorable effects. "Johnny" is the artist, who loves how things interact and builds specific combos to explore what's possible. "Spike" is the tournament player, out to prove his skill at the game. People fall into these different perspectives - or often more than one of them simultaneously. The designers recognized that people approach the game differently and design cards with this in mind. (More recently, there's a different dimension added to this, with "Vorthos" and "Melvin" being the labels; this loosely corresponds to the D&D idea of favoring fluff or favoring crunch, respectively.)
To borrow that parlance, you're describing a pure Vorthos/Timmy perspective, while EA's putting forth an almost textbook Melvin/Spike perspective. (Me? I identify as a Johnny, with a varying position on the Melvin/Vorthos axis.)
Of course, even with different perspectives, that doesn't mean that "everyone's entitled to their opinion". Some positions are demonstrably incorrect, even if you share the perspective of the person putting them forward. The flipside of this, however, is that just because you disagree with someone doesn't mean they're playing the game wrong.
Hello, Stormwind fallacy.Tempest, you seeing this?[/quote]Yep. I also try to stay out of thread fights.(Aside: Since it's come up...)Btw, while you're right in pointing that out as a SWF, that also undermines your point: The SWF hinges upon "degree o
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EruditeApe
•
January 24, 2013 2:00 AM PST
That's a bit harsh, but how do you explain Shivering Touch, Thought Bottle, Candle, Mirror Mephits, and the ability to Wish loop? Or, oh gods, Epic Spellcasting and that horrible creature from Serpent Kingdoms? You're pulling examples from over 94 published books. Several tens of thousands of pages of rules and options. The only reason you can name those exact things is because it's been SEVERAL years since they were released and thousands of people have gone over the content with a fine toothed comb. Or, as you put it you flipped through you personal collection of several thousands of dollars of not pirated material and found them all right off the bat.
So core and CA are obscure splats and reading the Spell and Wondrous Item sections was "going over it with a fine-toothed comb." Thank you for enlightening me with your brilliant brilliance .
Goodness me, I guess that's why modern humans developed nuclear weapons to get rid of neanderthals then or why every member of an armed force in the world has a black belt in the only martial arts school in existence. Oh, jeez, I didn't know guns were rendered obsolete by fists, and soldiers were generally incapable of killing people. Thank you! I never even guessed!.
But no, that isn't the case. Pikes were obsolete with the invention of the Bayonet at the end of the 30 Years war. After that it was ONLY 500 years for them to be phased out of use. Except by the Swiss Guard. WOW! I didn't realize the inbred aristocracy was a cover for a bunch of superhumanly-intelligent reality warpers, and that people didn't know how to kill people with bayonets! Good to know!
Then why argue the flawed rules at all? Why should I deny that the flawed rules are flawed?
Pointless arguing isn't fun. Yes it is. It's among the most enjoyable things in the world.
I'm doing it to try and get you to use a less vicious wording in your posts. If you were REALLY into the rules, you'd remember the first one "The DM says what goes". Write a game that isn't broken and never look back. Rule Zero fallacy ain't cool. I was enjoying this, too.
You want a rephrase? Fine, I'll give it to you in a softer tone. You are belittling, reject the statements of others with no support for your own, Burden of Proof. I wasn't making the assertions here.
you're confrontational, So?
you have no perception of metagame concepts other than optimization, Lemme think here... yeah, no. But, more importantly, I fail to see what that has to do with an optimization board.
you have never given a single example of any game you've ever participated in, Again, so?
you're insulting, Only in retaliation. Newton's law applies to social interactions, you know.
and you are unable to bring a full argument to bare on any point you've made. Yes I can. I, however, expect my opponent to support their argument before I respond. I don't make your arguments for you, and "prove my assertion isn't true" is not a valid argument.
Your biggest goal seems to be to make inflammatory remarks get into arguments with strangers on the internet rather than to forward any point of view you find worthy of discussion. As fun as that would be, not at all. I want to have a reasoned, civilized argument. The fact that I appear to be the only one interested in that is mildly frustrating.
You're pulling examples from over 94 published books. Several tens of thousands of pages of rules and options. The only reason you can name those exact things is because it's been SEVERAL years since they were released and thousands of people have go
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EruditeApe
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January 24, 2013 2:15 AM PST
. People are too busy with the dialogue and craft of a story to bother looking up the result of a diplomacy check, or whether or not a bluff check was high enough to fool an npc that has no stats and was just thought up last moment to keep the game on track. Hello, Stormwind fallacy.
Tempest, you seeing this?
Yep. I also try to stay out of thread fights.
That's sad. Your posts are frequently the highlights of them.
Btw, while you're right in pointing that out as a SWF, that also undermines your point: The SWF hinges upon "degree of optimization" being a separate axis from "degree of roleplaying". That, implicitly, says that optimization is an axis - an inherently two-dimensional construct. If "everybody optimizes" and "nobody ever does awful things", then there's no axis - you're describing a discrete point, not a line. Except that's not my point. My point was that EWP:Bastard Sword on a druid is not the average game.
All that's needed is one counterexample to show there's more than one dimension here. We see that in WotC's own books, particularly their sample NPCs and any attempt they had at publishing "strategy" (Sword and Fist's combat examples most dramatically, the PHB2's party composition / tactics sections more recently - patently awful advice that doesn't really account for the math of the system at all). Absolute claims are undone by a single counterexample - that is, in fact, how I historically fought the guys who couldn't wrap their heads around the SWF (by presenting examples of RP-heavy parties of optimized characters). I must have poorly phrased something. My point wasn't that nobody ever plays like those characters(Although I've previously established that the dev team is generally incompetent. My point was more that the basics of optimization are pretty plainly obvious.
You have a point that the system isn't geared for quite a few things (in-combat heals, d6-spell mages, most pre-ToB melee outside of ubercharging/specialist locks, and so on) and will punish people for trying, while rewarding experienced players - system mastery and all that. However, your absolute position on this argument undermines itself. There can be no mastery unless there's also weakness to overcome. (Even the most skewed distributions have two tails.) Again, it was not my intent to make an absolute claim. Rather, it was that the line is skewed towards optimization, rather than WF(Handax) fighters.
(In fact, my most well-deveoped character, RP-wise, started out as an optimization experiment! It wasn't until I thought about what that specific progression of abilities would feel like that the personality and history emerged, but when it did, it did so in great detail - catalyzed by the rules.) If I may inquire, what is this character? I am curious. To claim that most players are drawn to D&D - or RPGs in general - by a desire to act, with mathematical ability at character-building being a side-effect, is to ignore quite a bit of the playing field. That's what EA was suggesting with his "Stormwind Fallacy" remark.
To borrow that parlance, you're describing a pure Vorthos/Timmy perspective, while EA's putting forth an almost textbook Melvin/Spike perspective. (Me? I identify as a Johnny, with a varying position on the Melvin/Vorthos axis.) Melvin? Really?
More importantly, I need to say this: I'm not out to "win" D&D. It's totally not the point. The point is to have fun with friends. That said, I, personally, find it boring, if not mildly frustrating, when the character I built fails at its intended purpose. Basically, it interferes with the fun of the game to have a crappy character. It's more fun to have a strong character, and pit it against strong challenges. If I come across another way, it's at least partially due to the fact that this corner of the forum is for optimization, and thus numbers are the most important consideration.
I despise tourney ****es.
EDIT: KHAAAN!ONESITE!
Hello, Stormwind fallacy.Tempest, you seeing this?[/quote]Yep. I also try to stay out of thread fights.[/quote]That's sad. Your posts are frequently the highlights of them.Except that's not my point. My point was that EWP:Bastard Sword on a druid is
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draco1119
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January 24, 2013 2:47 AM PST
Just post the pic. You know you want to. And, Tempest, it's more fun if you autocard [=Johnny, Combo Player]Johnny[/c] and Spike . I'm pretty sure they've made a Vorthos, too. I don't know that they ever got around to making Timmy, though... And where the hell did "Melvin" come from?
Just post the pic. You know you want to.And, Tempest, it's more fun if you autocard [=Johnny, Combo Player]Johnny[/c] and Spike . I'm pretty sure they've made a Vorthos, too. I don't know that they ever got around t
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Tempest_Stormwind
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January 24, 2013 2:50 AM PST
Except that's not my point. My point was that EWP:Bastard Sword on a druid is not the average game.
On that specific example I would agree with you.
I must have poorly phrased something. My point wasn't that nobody ever plays like those characters(Although I've previously established that the dev team is generally incompetent. My point was more that the basics of optimization are pretty plainly obvious.
I edited in a note - as I'm avoiding arguments I didn't read the entire thread as deeply as I should have.
Again, it was not my intent to make an absolute claim. Rather, it was that the line is skewed towards optimization, rather than WF(Handax) fighters.
...Oddly enough, a couple of the builds that might get showcased later on actually make use of that very feat (but not for the reason that people on the other end of the distribution might take it - here it was Andarious being crazy awesome with bottom-of-the-forgotten-barrel stuff largely because it's been forgotten.).
If I may inquire, what is this character? I am curious.
An astral-construct-specialized shaper. She's seen a few different revisions - her first incarnation was actually in the atrocity that was 3e psionics (the experiment that motivated her was seeing what a psion with only metacreativity powers would look like, which forced you to pick a lot of creation effects with a small amount of fire on the side. Her current version is a lot better, adding in a bit of pure-magic-manipulation and time control, themed as playing with the boundaries between the material and astral planes.).
Melvin? Really?
Well, not so much in this argument, now that I look at it in more detail. A Vorthos might justify a poor mechanical choice because it looks awesome or feels like part of the world, while a Melvin would see that certain mechanics were more effective and elegant, and would let those mechanics govern his choices. I think my (mis?)characterization of your position as Melvin-esque can be understood.
More importantly, I need to say this: I'm not out to "win" D&D.
Technically, neither is Spike. Our longtime DM (DisposableHero_) is probably best characterized as a Spike/Johnny and isn't out to win either. (He's just quite creative and devasatingly effective at what he does.)
It's totally not the point. The point is to have fun with friends. That said, I, personally, find it boring, if not mildly frustrating, when the character I built fails at its intended purpose. Basically, it interferes with the fun of the game to have a crappy character. It's more fun to have a strong character, and pit it against strong challenges. If I come across another way, it's at least partially due to the fact that this corner of the forum is for optimization, and thus numbers are the most important consideration.
I would agree with this wholeheartedly, and have expressed similar sentiments before.
That link also explains how I reconcile that position with different levels of player expertise (apropos of this discussion, this would be if I'm in a group with people who haven't yet seen the math of D&D). We've actually seen this at our table firsthand: when we started, one of my fellow players had been free-form RP/creative writing for ages, but hadn't played D&D before. He was quite capable on the RP front, but was open to us teaching him what to look for mathematically (including warning him of traps). Now he's our team's cuisinart - and his ability to take on multiple personas in quick sequence has, in turn, affected how our DM's writing the story (it'd really take too much time to explain here - serial reincarnation, multiple personalities, dreams within dreams, powerful enemies, time travel / reality revision, multiple continuities... you know, the usual.).
Of course, sometimes a game comes together for ****s and giggles and doesn't particularly care about serious fun. I played a one-shot where I was a telekinesis-focused ghost trapped inside my brother's barbarian's sword, as an example. My brother's a Timmy/Spike, and we had a blast bouncing personas off of each other (if you've played the BioWare D&D games, he was basically Minsc while I was basically Enserric) and getting laughs out of the DM. Had it been more than a simple, goofy one-shot, or had it continued to a higher level, we probably would have died (er... again, in the case of the ghost). I wouldn't dare play this kind of character like I meant it (and if I were stuck on that concept now, I'd've done it a lot better mechanically!), but that doesn't mean that game was badwrongfun for the context in which it was played.
I don't know that they ever got around to making Timmy, though...
Timmy was in Unglued; you're remembering him as Spike (who hasn't been carded yet - Spike isn't about power gaming so much as serious gaming. I imagine his card's flavor text might be "Just wait till I sideboard.")
On that specific example I would agree with you.I edited in a note - as I'm avoiding arguments I didn't read the entire thread as deeply as I should have....Oddly enough, a couple of the builds that might get showcased later on actually make use of t
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Vortsukoto
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January 24, 2013 2:53 AM PST
Pointless arguing isn't fun.
Yes it is. It's among the most enjoyable things in the world. I win. You're arguments are invalid, your advice is suspect. Thank you and have a nice day. The ORCs will see you out.
I win. You're arguments are invalid, your advice is suspect. Thank you and have a nice day. The ORCs will see you out.
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Lashius
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January 24, 2013 2:56 AM PST
For the most part Tempest I agree with you, perhaps my original point wasn't as clear as I thought it to be. I meant to point out that in my own personal experience most people are drawn to the role play aspect of the game, not as a demonstrable whole that everyone is. Other than that, I think most of my argument holds. EA"S asurtion that people should inherently and instantly pick up on the numerical patterns that most of us know by now after years of playing I feel for the most part is wrong. Most people starting (or at least when I started out) didn't have accesses to the three core books, so it woul have been rather imposable for the uninitiated to grasp the concept that monster damage output scales faster than curative spell output, also considering that popular gaming culture depicts a "white mage mentality" making people feel as if healing in combat is necessary until they have a chance to get a hang of the system.
Also of course I think it goes without saying that not many people posses your intellect (that is to say a respectably high one). To most patterns such as healing scale VS. damage scale don't really come up until a person steps back and look at the rules from a perspective other than simply as a player, but rather someone interested in using the given system to express their own fantasy. Further more I still stand by my statement that a groups personal play style determines what they get good at. If you have a group of people that grasp how numbers effect each other and have an interest in fantasy, you'll probably wined up with all around good players capable of tier 3-2 builds (of course better math skills could mean a higher caliber of builds however) and decent role playing ability at the table (though terms such as "good' or "bad" role playing are arguable on a personal taste level, but that's beside the point). If you have people soley interested in the role playing aspect, you'll get a bunch of people who pretty much devote time to LARPing probably minus the plastic swords and homemade wizard robes though.
Throw a group together that Has no interest in detailed story and with a high faculty for numbers and you'll quickly get people finding infinite damage loops and making pun-pun through their own understanding of rules and with no input from the internet as a fun test of mechanical theory. All in all there is no right play style, however that's just the assertion that EA makes with a claim that if you can do it and don't you're doing it wrong, and to assume that just anyone can make these connections within a few rounds of game play I feel is a little absurd even.
On to Eruditeape.
You say that people need to give proof in order to bake their claim, I hold it to you that until you posted the line "My point was that EWP:Bastard Sword on a druid is not the average game" I had no idea you where taking a stance on specifically that, as apposed to what simply was what I thought a stance that bastard swords are inferior weapons, and healing in combat has never happened ever. Regardless of this, as to what ever was your assertion, you never mentioned any "proof" to begin with to support either claim. Pretty much as I see this, this started when Slagger asked what type of proof you wanted to him provide to back his claims and you simply answered in turn with rude remarks denoting his intelligence. In order to keep this debate clean I suggest a fresh start. no rude comment, insults, and the such. Simply post your stance, list some references (personally game play, consisting of yours or other peoples in game experiences that your familiar with and so on, whatever yo think constitutes proof so the bar is set and there is a standard) and proceed in a civil manner as apposed to questioning people's intellect when you feel they are wrong.
For the most part Tempest I agree with you, perhaps my original point wasn't as clear as I thought it to be. I meant to point out that in my own personal experience most people are drawn to the role play aspect of the game, not as a demonstrable whol
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Slagger_the_Chuul
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January 24, 2013 6:30 AM PST
And you're claiming it's not true, which is also a claim. Again, if you don't know, why are you disagreeing? Are you familliar with the concept of "burden of proof?" Well, it's on you.
The burden of proof is on me for a claim I make. If you make a counterclaim, the burden of proof is similarly on you for that counterclaim.
If you don't support your counterclaim, the best you've got is "you don't have proof of that".
I'd love to have a reasonable discussion, but the burden's still on you, and you've done nothing to support it.
You've yet to tell me what kind of support you'd like.
I'm sorry you find willful ignorance to one of the pillars of the game "cool."
In terms of the game, deliberately not looking through the Monster Manual is little different from not peering behind the DM screen. You're willfully ignorant of the exact challenges that you might face, but so what? People play the game to have fun, and dealing with the new and surprising is often entertaining.
For example, you could try explaining your own position, since I'm not currently clear on what you would think optimization is if it isn't the process of producing optimum results. Are you ESL? Not meaning to be insulting, this is a serious question.
It's ironic that you should use the acronym, since I would be unlikely to recognize its meaning without a solid grasp of the language.
But no, I am not. Having spent a long time dealing with the language, and encountering the perspectives of people who do not use it natively, I do often pay attention to the fundamental meaning of the words I use (though I don't claim to make a profession of it).
Naturally, I must also ask you in return: are you ESL?
Or maybe they're more representative of a typical new player since they don't have the "benefit" of being indoctrinated by the optimization boards. So you find mind-boggling idiocy "more representative" of a typical player than the ability to put two and two together and get four?
What seems obvious to someone already familiar with the game is not necessarily obvious to outsiders encountering it for the first time.
As a perfect example, the game designers were capable of producing a fairly complex and involved system for the game, yet were not aware of a variety of important factors that we would consider common knowledge.
Knowledge checks don't typically reveal hit point totals (we have a couple of monster manuals full of examples), and being smarter doesn't innately give them knowledge of hit point totals either. Reading comprehension is cool. So is understanding the game. You see, you can ID the monster. You can also get a very good ballpark of the HD and the type, and thus HD size. If you can't figure out the monster's probable HP range from there, I feel sorry for you, and feel obliged to suggest you try out this "4e" thing.
Try getting that ballpark figure without using metagame knowledge that your character wouldn't possess. Remember, we were talking about an in-game perspective.
Plus, it's totally reasonable to have every scrap of knowledge you remember if you can actually identify a monster. That's kinda what identify means. Or, of course, you could just have a wizard who's capable of understanding the basic concept of a big, scary monster being able to swat fireballs, or generally be a lot harder to kill than a peasant. That's a very simple concept, don'cha think?
The exact discrimination of how tough a creature is compared to an absolute measure that doesn't exist within the game world is more complicated than just whether or not it's tougher than a peasant.
Since individuals within the game world don't have access to exact information about a creature's statistics, it's not reasonable for a character to know that information simply because they were capable of identifying a creature.
Indeed, if it were reasonable to have "every scrap of knowledge you remember" as a result of merely identifying a creature, there wouldn't be additional information made available for getting a higher Knowledge check result. To identify a creature means that you know its identity, rather than every last detail about it.
That's a bit harsh, but how do you explain Shivering Touch, Thought Bottle, Candle, Mirror Mephits, and the ability to Wish loop? Or, oh gods, Epic Spellcasting and that horrible creature from Serpent Kingdoms?
So I'm going to blame alchohol, poor editors, and a few extasy-ODing hamsters getting on the keyboards
I'd put blame more on imminent deadlines, along with occasional oversights on the broader effects of various elements. If you write enough material, you'll inevitably end up with a few aberrant bits here and there.
For the creatures, it can also be a matter of attitude, since they sometimes seem to be written with the idea that the DM uses them where appropriate, and allows the players to use them as they see fit. In other words, they assume the DM will appropriate moderate their use. The sarrukh, for example, makes a lot more sense if you assume that the writer was leaving the arbitration of appropriate abilities up to the DM.
Are you familliar with the concept of "burden of proof?" Well, it's on you.[/quote]The burden of proof is on me for a claim I make. If you make a counterclaim, the burden of proof is similarly on you for that counterclaim.If you don't support your c
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EruditeApe
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January 24, 2013 7:52 AM PST
Just post the pic. You know you want to.
Sadly, I could not find that picture. I'll dig it up next time Onesite does it's thing.
Except that's not my point. My point was that EWP:Bastard Sword on a druid is not the average game.
On that specific example I would agree with you.
Except that was a general point where "EWP: Bastard Sword on a druid" means "That, or other equally-absurd choices that Slagger is apparently in love with."
...Oddly enough, a couple of the builds that might get showcased later on actually make use of that very feat (but not for the reason that people on the other end of the distribution might take it - here it was Andarious being crazy awesome with bottom-of-the-forgotten-barrel stuff largely because it's been forgotten.) And all of them involve High Sword Low Ax, I'd imagine.
If I may inquire, what is this character? I am curious.
Melvin? Really? Well, not so much in this argument, now that I look at it in more detail. A Vorthos might justify a poor mechanical choice because it looks awesome or feels like part of the world, while a Melvin would see that certain mechanics were more effective and elegant, and would let those mechanics govern his choices. I think my (mis?)characterization of your position as Melvin-esque can be understood.
It was the name. "Melvin?" I'm pretty sure that name qualifies as child abuse.
More importantly, I need to say this: I'm not out to "win" D&D.
Technically, neither is Spike. Our longtime DM (DisposableHero_) is probably best characterized as a Spike/Johnny and isn't out to win either. (He's just quite creative and devasatingly effective at what he does.)
Oh, okay. I misunderstood what you were saying, then. I took it as "tourney ****."
Pointless arguing isn't fun.
Yes it is. It's among the most enjoyable things in the world. I win. You're arguments are invalid, your advice is suspect. Thank you and have a nice day. The ORCs will see you out.
... nope. Care to try again? Or are you just going to concede the point?
You say that people need to give proof in order to bake their claim, I hold it to you that until you posted the line "My point was that EWP:Bastard Sword on a druid is not the average game" I had no idea you where taking a stance on specifically that, as apposed to what simply was what I thought a stance that bastard swords are inferior weapons, and healing in combat has never happened ever. Regardless of this, as to what ever was your assertion, you never mentioned any "proof" to begin with to support either claim.
The sheer obviousness of the numbers. That was part of what that whole thing was about. Anyone capable of reading who reads Cure should instantly notice that "Oh, hey, an ogre does more damage in a single attack than the higher-level Cures. Maybe I should rethink this." Or notice the inefficiency of Bastard Swords. Or realize that a Druid has better things to do than swing a scimitar.
So, I'm wanting to know where Slagger got that absurd idea that the average D&D player is a drooling idiot incapable of basic arithmatic.
Simply post your stance, list some references (personally game play, consisting of yours or other peoples in game experiences that your familiar with and so on, whatever yo think constitutes proof so the bar is set and there is a standard) Sadly, anecdotal evidence is just that.
And you're claiming it's not true, which is also a claim. Again, if you don't know, why are you disagreeing? Are you familliar with the concept of "burden of proof?" Well, it's on you.
The burden of proof is on me for a claim I make. If you make a counterclaim, the burden of proof is similarly on you for that counterclaim.
If you don't support your counterclaim, the best you've got is "you don't have proof of that".
"Your claim is unsupported" does not require support from me beyond the simple fact that your claim is unsupported, and therefore wrong. Care to try again?
In terms of the game, deliberately not looking through the Monster Manual is little different from not peering behind the DM screen. ...nope. Not at all. False analogies aren't cool.
You're willfully ignorant of the exact challenges that you might face, but so what? People play the game to have fun, and dealing with the new and surprising is often entertaining. While I'm flattered you think so highly of me, even I am incapable of memorizing every single book. However, a basic knowledge of the system is useful for things like having a comeptent fighter. I mean, it's kinda pathetic for your super-skilled fighter dude to be one-shot, or have massive difficulty hitting same-CR creatures.
t's ironic that you should use the acronym, since I would be unlikely to recognize its meaning without a solid grasp of the language. Not seeing it
But no, I am not. Having spent a long time dealing with the language, and encountering the perspectives of people who do not use it natively, I do often pay attention to the fundamental meaning of the words I use (though I don't claim to make a profession of it). So there's your problem. Etymology and meaning are frequently drastically different.
Naturally, I must also ask you in return: are you ESL? Nope.
What seems obvious to someone already familiar with the game is not necessarily obvious to outsiders encountering it for the first time. Basic arithmatic isn't obvious?
As a perfect example, the game designers were capable of producing a fairly complex and involved system for the game, yet were not aware of a variety of important factors that we would consider common knowledge. And, as we've already covered, a good number of them were drooling idiots, or seriously needed an intervention.
Try getting that ballpark figure without using metagame knowledge that your character wouldn't possess. Remember, we were talking about an in-game perspective. And you have to have an understanding of the metagame to have an in-game perspective.
The exact discrimination of how tough a creature is compared to an absolute measure that doesn't exist within the game world is more complicated than just whether or not it's tougher than a peasant.
Since individuals within the game world don't have access to exact information about a creature's statistics, it's not reasonable for a character to know that information simply because they were capable of identifying a creature. Wow, again, I'm really flattered, but as I've said, even I am incapable of memorizing every single scrap of text.
Indeed, if it were reasonable to have "every scrap of knowledge you remember" as a result of merely identifying a creature, there wouldn't be additional information made available for getting a higher Knowledge check result. To identify a creature means that you know its identity, rather than every last detail about it. And how tough it is to kill is part of that.
Or, there's the general idea that how hard something is to kill isn't that complicated. There's also the idea that it's a good idea to know the averages and ranges of stats at every level.
I'd put blame more on imminent deadlines, along with occasional oversights on the broader effects of various elements. If you write enough material, you'll inevitably end up with a few aberrant bits here and there. I really don't see how it's possible to overlook the absurdity of the Candle, and Wish loops were the first thing I thought of when I saw the Wish spell. It's not complicated. Same with the abomination that is "Hey, have one of the most broken high-level spells in the game as a 2nd level summon!" Mephit.
For the creatures, it can also be a matter of attitude, since they sometimes seem to be written with the idea that the DM uses them where appropriate, and allows the players to use them as they see fit. In other words, they assume the DM will appropriate moderate their use. The sarrukh, for example, makes a lot more sense if you assume that the writer was leaving the arbitration of appropriate abilities up to the DM. ...Nope, it still doesn't. Such a lack of limits is an obvious bad idea. If nothing else, an editor should have shredded that entire entry.
Sadly, I could not find that picture. I'll dig it up next time Onesite does it's thing. On that specific example I would agree with you.[/quote]Except that was a general point where "EWP: Bastard Sword on a druid" means "That, or other equally-absurd
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draco1119
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January 24, 2013 8:06 AM PST
EA, I'm curious: have you ever played 2E? And if so, was that before or after 3.x?
EA, I'm curious: have you ever played 2E? And if so, was that before or after 3.x?
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Slagger_the_Chuul
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January 24, 2013 9:01 AM PST
"Your claim is unsupported" does not require support from me beyond the simple fact that your claim is unsupported, and therefore wrong.
A lack of support does not indicate that something is incorrect, merely that it hasn't been proven to be correct.
I could, for example, claim that birds often have wings and be correct even if I haven't yet provided supporting evidence.
In terms of the game, deliberately not looking through the Monster Manual is little different from not peering behind the DM screen. ...nope. Not at all. False analogies aren't cool.
Good that this isn't one of those then. The two are alike in avoiding the knowledge of challenges before facing them.
t's ironic that you should use the acronym, since I would be unlikely to recognize its meaning without a solid grasp of the language. Not seeing it
Recognizing an acronym involves assembling a logical arrangement of words that applies for the given context. A person with English as a second language (rather than a first) may well have a reduced familiarity with the way words relate to that context when assembled, which can hinder their ability to identify a given acronym.
Etymology and meaning are frequently drastically different.
They certainly can be different, though even the drifts tend to follow a logical path if you know what is occuring and can be very illuminating regarding the nature of the current meaning. But I wasn't referring to merely an etymology somewhere in the distant past and long since divorced from the current meaning of the word.
A glance through a contemporary dictionary is enough to tell us the current meanings of "optimization".
What seems obvious to someone already familiar with the game is not necessarily obvious to outsiders encountering it for the first time. Basic arithmatic isn't obvious?
I have played with people who did indeed have difficulty with basic arithmetic (it tended to slow them down a bit, but din't otherwise impact on the general quality of play), but that's beside the point. The difficulty is usually not with the arithmetic itself, but the fact that the numbers involved are scattered within the rulebooks, rather than being conveniently assembled in one place for perusal regarding a given concern.
Consequently, people are able to remain unaware of the conclusions that can be drawn even though they may have seen most of the data at one time or another.
As a perfect example, the game designers were capable of producing a fairly complex and involved system for the game, yet were not aware of a variety of important factors that we would consider common knowledge. And, as we've already covered, a good number of them were drooling idiots, or seriously needed an intervention.
Whether or not they required an intervention, their mental capacity cannot reasonably be in question given the game they managed to produce. Even very intelligent people are not all-knowing or infallible.
Try getting that ballpark figure without using metagame knowledge that your character wouldn't possess. Remember, we were talking about an in-game perspective. And you have to have an understanding of the metagame to have an in-game perspective.
Exactly. Which is why the characters don't have access to that perspective (and cannot determine ballpark HD figures when identifying monsters), since it depends on metagame knowledge.
Indeed, if it were reasonable to have "every scrap of knowledge you remember" as a result of merely identifying a creature, there wouldn't be additional information made available for getting a higher Knowledge check result. To identify a creature means that you know its identity, rather than every last detail about it. And how tough it is to kill is part of that.
Or, there's the general idea that how hard something is to kill isn't that complicated. There's also the idea that it's a good idea to know the averages and ranges of stats at every level.
A generalized "toughness to kill" rating is rarely included in any kind of formal description of a creature, even in modern accounts. No-one in the game world is likely to have done rigorous studies on how many sword thrusts it took to kill a blue wyrmling compared to a badger, so the information simply isn't available as knowledge.
I really don't see how it's possible to overlook the absurdity of the Candle, and Wish loops were the first thing I thought of when I saw the Wish spell. It's not complicated. Same with the abomination that is "Hey, have one of the most broken high-level spells in the game as a 2nd level summon!" Mephit.
"Candle" is a bit too vague, so I'm not sure exactly what you're talking about there. It's common to think of ways to essentially wish for more wishes, and it's one of those spells whose design seems intended to make things go glorious wrong. If you try to circumvent the limits, it's just encouraging your DM to take a firmer hand.
And summoned mirror mephits aren't a problem since they won't be using simulacrum.
The sarrukh, for example, makes a lot more sense if you assume that the writer was leaving the arbitration of appropriate abilities up to the DM.
...Nope, it still doesn't. Such a lack of limits is an obvious bad idea. If nothing else, an editor should have shredded that entire entry.
How would you propose they give the sarrukh the mechanical ability to design entirely new creatures of almost any form while remaining within reasonable limits?
A lack of support does not indicate that something is incorrect, merely that it hasn't been proven to be correct.I could, for example, claim that birds often have wings and be correct even if I haven't yet provided supporting evidence....nope. Not at
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EruditeApe
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January 24, 2013 9:01 AM PST
Never had the opportunity. My RPG experience is mostly limited t0 3.5, 4e, WHF, and Dark Heresy.
Never had the opportunity. My RPG experience is mostly limited t0 3.5, 4e, WHF, and Dark Heresy.
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Andarious-Rosethorn
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January 24, 2013 9:12 AM PST
No spoilers tempest, but I get your point there. Also Discipline Focus (Weapon Focus: Tiger Claw) is freekin' hot.
No spoilers tempest, but I get your point there. Also Discipline Focus (Weapon Focus: Tiger Claw) is freekin' hot.
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EruditeApe
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January 24, 2013 9:20 AM PST
A lack of support does not indicate that something is incorrect, merely that it hasn't been proven to be correct.
So? Until you've proven it, it doesn't matter here. You've made several very large claims, and backed up nothing.
I could, for example, claim that birds often have wings and be correct even if I haven't yet provided supporting evidence. And that's another false analogy. Good going there.
Good that this isn't one of those then. The two are alike in avoiding the knowledge of challenges before facing them. Yes it is. One is private information, the other is public.
So, if you're trolling, please take it somewhere else. I'm not interested.
Recognizing an acronym involves assembling a logical arrangement of words that applies for the given context. A person with English as a second language (rather than a first) may well have a reduced familiarity with the way words relate to that context when assembled, which can hinder their ability to identify a given acronym. A common acronym frequently applied to them? Why don't you try again?
They certainly can be different, though even the drifts tend to follow a logical path if you know what is occuring and can be very illuminating regarding the nature of the current meaning. But I wasn't referring to merely an etymology somewhere in the distant past and long since divorced from the current meaning of the word. So do you just like typing, or are you going to make a point. I'm bored already.
I have played with people who did indeed have difficulty with basic arithmetic (it tended to slow them down a bit, but din't otherwise impact on the general quality of play), but that's beside the point. The difficulty is usually not with the arithmetic itself, but the fact that the numbers involved are scattered within the rulebooks, rather than being conveniently assembled in one place for perusal regarding a given concern. First of all, I very highly doubt that most people have trouble with such basic mathematics as six being less than fourteen. I also really don't see how "core" and "the SRD" is "scattered"
Consequently, people are able to remain unaware of the conclusions that can be drawn even though they may have seen most of the data at one time or another. Six, from a CL3 CLW, is leses than fourteen from a CR3 monster. It's that simple, and I really don't see how it's possible to miss.
Whether or not they required an intervention, their mental capacity cannot reasonably be in question given the game they managed to produce. Even very intelligent people are not all-knowing or infallible. Speak for yourself.
More seriously, though, Wish loops. Mirror Mephits. Sarrukh. Shapechange. Candles. The list goes on and on. MY dog could notice those problems.
Exactly. Which is why the characters don't have access to that perspective (and cannot determine ballpark HD figures when identifying monsters), since it depends on metagame knowledge. I'm really leaning towards the trolling hypothesis right now. You cannot be serious. Or capable of reading, I'm not sure.
A generalized "toughness to kill" rating is rarely included in any kind of formal description of a creature, even in modern accounts. No-one in the game world is likely to have done rigorous studies on how many sword thrusts it took to kill a blue wyrmling compared to a badger, so the information simply isn't available as knowledge. Now I'm positive you're trolling. Okay, that wasn't particularly fun.
"Candle" is a bit too vague, so I'm not sure exactly what you're talking about there. Candle of Invocation.
It's common to think of ways to essentially wish for more wishes, and it's one of those spells whose design seems intended to make things go glorious wrong. If you try to circumvent the limits, it's just encouraging your DM to take a firmer hand. Except the limits are very clear, and wishing for more wishes is WELL within the limits.
And summoned mirror mephits aren't a problem since they won't be using simulacrum. Oh, really?
How would you propose they give the sarrukh the mechanical ability to design entirely new creatures of almost any form while remaining within reasonable limits? Not doing so? Make it a fluff-thing? Explicitly make it a DM-only thing? Partially copy the Epic Spellcasting rules on it? Make some sort of point purchase system? Or just put some limits on it? Or just not doing it?
So? Until you've proven it, it doesn't matter here. You've made several very large claims, and backed up nothing.And that's another false analogy. Good going there.Yes it is. One is private information, the other is public. So, if you're trolling, pl
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