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5 months ago ::
Jan 24, 2013 - 9:41PM
#21
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Ok fair enough. Didn't really consider that when I built the character to be honest.
I know it strays from the striker role a bit but do the attack penalties this build can throw around help at all or do you feel like fast damage is the only way to make it work?
I am going to probably end up giving it a shot, if it is disruptive I will end up changing the character significantly to be more useful but right now I like the concept enough to try it.
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5 months ago ::
Jan 24, 2013 - 9:45PM
#22
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Date Joined:
Feb 26, 2011
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Narflem-We typically assume a general level of knowledge, except from Newbies, to whom we explain ourselves. So buck up kid.
Lellindil-In a low Op game, it works fine. However the general assumption is a game where resource drain is at least moderate, and a savvy DM. A savvy DM won't ever target you, but you're adding monsters to the board (in theory). So your allies are getting attacked more (more monsters), but you wont take damage (they can't attack you). So it can quickly lead to TPKs.
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5 months ago ::
Jan 24, 2013 - 9:46PM
#23
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I know it strays from the striker role a bit but do the attack penalties this build can throw around help at all or do you feel like fast damage is the only way to make it work?
How many targets at the same time will suffer these attack penalties, vs how many extra monsters will the DM throw up on the board ?
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5 months ago ::
Jan 24, 2013 - 10:13PM
#24
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the attack penalties are probably only really going to effect one opponent. I have no idea how many monsters will be on team bad guy per PC though.
It is a 5 player party (including myself).
We will see how it goes. I made a few changes to the build based on your guys suggestions but it seems that the real point of contention is on whether to hide or not.
aside from the imagery, the reason I looked at the permastealth stuff is because the rogue seemed pretty fragile and wanted to find a way to protect the character that didn't rely on trying to jack up defenses.
the problem that is being presented seems to be that while a monster will swing and miss at a character with high defenses, they will just attack someone else in the case of a stealth build. Which swings the action economy in the favor of team bad guy.
Like I said earlier if it gets ugly or disruptive to the game I will change the build to something else.
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5 months ago ::
Jan 24, 2013 - 10:21PM
#25
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Date Joined:
Feb 26, 2011
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You certainly seem to see what we're saying, so you're openmindedness is good. Play it, see how it is, how it works with the party, and adapt. Its what good players do
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