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Dungeons & Dra.. 4e Rules Q&A Free Attacks reaction "Resolving the triggering...
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5 months ago  ::  Jan 23, 2013 - 7:11AM #11
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,977
If Narrow Escape was an Interrupt, you wouldn't take half damage from the attack since you also teleport... 
Yan
Montréal, Canada
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5 months ago  ::  Jan 23, 2013 - 7:18AM #12
Mand12
Date Joined: Jun 17, 2010
Posts: 17,324
Yes, Narrow Escape is a very badly written power.
D&D Next = D&D:  Quantum Edition
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5 months ago  ::  Jan 23, 2013 - 1:03PM #13
RisingZan
Date Joined: Aug 20, 2003
Posts: 759
You could keep all those powers as reactions by instead saying they heal you by the amount that normally would have been reduced, but that leads to its own set of potential issues:

1) If the original damage would have put you below 0, you would get extra healing since you would first go back to 0 and then heal
2) The powers would all be boosted by items and effects that increase healing gained. 
3) They would also be negated by effects that prevent healing (ex: Clay Golem's Slam attack, or the aura of a Klurichir)
3) Any effects that trigger on becoming bloodied or reaching 0 hp would trigger before the healing occurs.

Personally, I don't have an issue with a reaction type power reducing damage taken, even if its not called out in the immediate reaction rules as a specific case that breaks the general rule of resolving after the triggering effect, simply because its clearly RAI to make those powers work, and avoids the complications I listed above.



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5 months ago  ::  Jan 23, 2013 - 1:20PM #14
Mand12
Date Joined: Jun 17, 2010
Posts: 17,324
Or you could accept that the powers are wrong.

Powers aren't infallible, they have errors all the time. 
D&D Next = D&D:  Quantum Edition
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