I am pretty sure that the healing word ability requires the target of the spell to spend a healing surge. Due to the wording, I have some friends saying that it's optional to spend a healing surge to gain the extra 1d6 hit points only. They are essentially saying that they can gain a healing surge value without spending a healing surge.
I'm pretty sure they are not correct but can someone explain if they are or are not.
Also, as an additional question. Does flanking work similar to 3.5 in the way that you can't gain the benefits of flanking if you are engaged with another opposing creature (other than the one you are attempting to flank)? So, even if you are surrounded by enemies you can still flank one if you have an ally on the opposing side?
thanks for the help!
1) You're correct, unless they decide they don't want any healing. Other than Second Wind and powers that allow it, PCs can't spend healing surges at random during combat (they can during short rests). Healing Word is saying that the target can spend a healing surge (and regain the hit points) AND regain 1d6 hp.
2) No, there's no "engagement." There are some conditions that prevent flanking; for the most part, they involve being unable to attack out of turn (for example, dazed, stunned, unconscious) or taking a very serious penalty to hit (blinded). Otherwise, you can flank.
Thanks so much guys! You all are so helpful? It is ok to post a new thread like this or should i post in the quick questions thread?
1. It really depends on a number of factors (encounters difficulty, group composition, optimisation etc..) make sure you look at their ressources such as their powers, healing surges etc...as a measure of how far they can push. Most adventuring day sees 2-4 encounters usually, some less, some more.
2. Combat Advantage is easy enought to get and Cruel Shroud doesn't this combo broken no, just easier to get.
3. If a bonus has a type, the bonus is not cumulative with bonuses of the same type; only the highest bonus applies. Bonuses that have no type, also called untyped bonuses, are cumulative. except if they are from the same named game element. In your exemple the bonus from Arcane Spellfury feat and Rising Spellfury stack because they are untyped bonus from diifferent game elements.
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