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Switch to Forum Live View WotC, please ditch the new Halfling art
5 months ago  ::  Jan 19, 2013 - 2:19PM #11
Rory
Date Joined: Jun 24, 2005
Posts: 1,080
The Orc art is worse than the halflings.
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4 months ago  ::  Jan 19, 2013 - 2:51PM #12
Lesp
Date Joined: May 5, 2009
Posts: 2,313

Jan 19, 2013 -- 2:09PM, trebor_rjf wrote:

Jan 19, 2013 -- 1:38PM, DoctorNecrotic wrote:

This poses the question, what should be done to improve the halflings?





i think microhumans are the way to go. the art team decided that halfings should look funny without consulting the community. this was a huge mistake.

if you watch the lord of the rings movies, the hobbits only look small when you're reminded that they are. i think this is perfect. the fact that halfings are small should be central to their identity, but it shouldn't be this ever-present cloud that needs to be shoved in your face during every depiction.


I understand where you're coming from, but I disagree. I think that halflings should be differently proportioned, at least a little bit. It might just be me, but in 3.5 - the edition where they're the most micro-humany - they don't read as halflings much at all when they're alone, and - at least for me - when they're depicted alongside humans, the humans read as giants while the halflings read as humans. I don't know why that's the case; I've played games for years with halflings and humans and so I'm very used to imagining halfings and humans alongside each other, but most 3.5 art gets initially resolved by my brain as "a picture of a human and a giant" rather than "a picture of a halfling and a human."

I think the trick is figuring out the sweet spot in terms of limb length, head size (especially width) and eye size that conveys small while still looking "realistic". (If the art in general is heavily exaggerated, then giant heads look more okay, I think.) 4e's Gnomes, for example, fall reasonably close to this sweet spot for me. I don't think anyone can fairly call their proportions cartoony, but they still read as small. Careful work with things like the shape of the nose and jaw and the girth of the limbs make it clear that you're not just looking at a freaky child.

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4 months ago  ::  Jan 19, 2013 - 2:55PM #13
Crimson_Concerto
Date Joined: Aug 28, 2005
Posts: 9,999
It's absolutely puzzling to me that people don't like the new Halfling art. Do they look silly and ridiculous? Absolutely. That's exactly why they're perfect for Halflings. Silly and ridiculous is what Halflings are. A Halfling that isn't silly and ridiculous is just a short person. As far as I'm concerned, no other Halfling art has ever so perfectly captured the spirit of the Halfling.

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4 months ago  ::  Jan 19, 2013 - 3:01PM #14
The_Jester
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Date Joined: Nov 1, 2003
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Jan 19, 2013 -- 1:31PM, Chakravant wrote:

I too have to declare my dislike for the current direction of Halflings. I'd much prefer a return to a more standard version of the race.



Define "standard"? 1-2e standard or 3-4 standard?

Jan 19, 2013 -- 2:09PM, trebor_rjf wrote:

i think microhumans are the way to go. the art team decided that halfings should look funny without consulting the community. this was a huge mistake. 



I never liked the micro-humans because it quickly made halflings invisible in the art except for group shots. Every halfling was just a human unless you looked closely. 
Plus shrinking down a human means their brain is a quarter to half the size of a full grown human, which doesn't say much for halflings in terms of brain power. 

Jan 19, 2013 -- 2:09PM, trebor_rjf wrote:

if you watch the lord of the rings movies, the hobbits only look small when you're reminded that they are. i think this is perfect. the fact that halfings are small should be central to their identity, but it shouldn't be this ever-present cloud that needs to be shoved in your face during every depiction. 



This was because actors refused to have their heads surgically enlarged so they could act in a movie. Prior art for hobbits always had them with distorted proportions. 

Halflings should look small and be distinct. When you look at a picture of a rogue you should instantly tell they're a halfling. 
Look at all the halfling art we have:
1  2  3  4  5
Not one of the pieces has a human-sized object to tell scale. The mushrooms maybe, but if those were 3e-4e halflings you wouldn't know if you were looking at art of halflings or people in a giant fungal forest. Each one of those pieces, of the halfling were just a micro human, would be glanced at and the viewer would go "oh, humans" and move on. 

Halflings should be identifiable as halflings. And the best way to do that is play with porportions.

I don't think they're perfect. The heads are a tad too large. But it's a step in the right direction.

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4 months ago  ::  Jan 19, 2013 - 3:05PM #15
Chakravant
Date Joined: Jan 9, 2012
Posts: 1,815

Jan 19, 2013 -- 3:01PM, The_Jester wrote:

Jan 19, 2013 -- 1:31PM, Chakravant wrote:

I too have to declare my dislike for the current direction of Halflings. I'd much prefer a return to a more standard version of the race.


Define "standard"? 1-2e standard or 3-4 standard?


Either one would be preferable to the DDN version.  I'm not picky.

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4 months ago  ::  Jan 19, 2013 - 3:11PM #16
Molecule
Date Joined: Jan 15, 2009
Posts: 1,962
Yeah, put me down for not liking the new halfling art.  For me, it's not a matter of it being too "cartoonish" or anything.  Those oversized heads just look weird and offputting.  They're like a very, very mild version of body horror.
<Ioun> they're apparently making a MolIsCool pp
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4 months ago  ::  Jan 19, 2013 - 3:15PM #17
sgt_d
Date Joined: Jul 1, 2006
Posts: 249
While I prefer the "hobbit-esque" halfling, I don't think that the 5e concept art was that bad for them. The proportions give them a distinct identity.
I prefer 2nd Edition AD&D. But I have played basic, 1E, 2E, 3.5, & 4E, and found all to be fun.

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4 months ago  ::  Jan 19, 2013 - 3:16PM #18
DoctorNecrotic
Date Joined: May 24, 2012
Posts: 1,097

Jan 19, 2013 -- 3:15PM, sgt_d wrote:

While I prefer the "hobbit-esque" halfling, I don't think that the 5e concept art was that bad for them. The proportions give them a distinct identity.




Not that I want pure hobbit to be back, but the feet don't match the rest of them, as ork mentioned.  If they tried to walk, they'd constantly fall flat on their big heads.  Maybe puff up their feet a little bit.

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4 months ago  ::  Jan 19, 2013 - 3:18PM #19
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,566
Not a fan of Next Halfling art neither, too cartoonish. 
Yan
Montréal, Canada
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4 months ago  ::  Jan 19, 2013 - 3:35PM #20
The_Jester
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Date Joined: Nov 1, 2003
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Jan 19, 2013 -- 3:05PM, Chakravant wrote:

Jan 19, 2013 -- 3:01PM, The_Jester wrote:

Jan 19, 2013 -- 1:31PM, Chakravant wrote:

I too have to declare my dislike for the current direction of Halflings. I'd much prefer a return to a more standard version of the race.


Define "standard"? 1-2e standard or 3-4 standard?


Either one would be preferable to the DDN version. I'm not picky.



The problem with hobbit art is two-fold.
1) It reminds people that halflings are very much a Tolkien rip-off. D&D does want to be its own game and reminding people of its inspirations too much doesn't help. And with a certain movie in theaters, reminding the Tolkien estate or D&D's idea theft is also not a good idea (and makes D&D seem like it's trying to ride on the popularity of The Hobbit). 
2) The problem with "hobbit" halflings is that it was notoriously awkward to justify them adventuring. There were too many Frodo and Bilbo clones. Likewise, too many people wanted to play heroic badass characters and plump homebodies weren't "cool" enough. 

And the 3e/4e version also has its problems. Specifically the aforementioned identical look to humans when divorced from scale. Less an issue for us but a huge issue for the people who make their living working on art. You can imagine it building to a boil over the last decade. And since they're the one who pick the art, I can accept them wanting to make art they don't hate and doesn't bug the crap out of them.

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