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4 months ago  ::  Jan 20, 2013 - 10:50AM #11
StevenO
Date Joined: Apr 9, 2004
Posts: 14,067
While some parrallels can be drawn it is my opinon that 4e and 3e are two very different beasts which use mechanics that do not translate well from one to the other.  Yes, some of the numbers will match up but in many cases the philosophy behind those numbers has changed so they may not actually be compatible.
 
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4 months ago  ::  Jan 25, 2013 - 1:27PM #12
Paxtonn
Date Joined: Jan 19, 2013
Posts: 6

Jan 20, 2013 -- 10:03AM, draco1119 wrote:

Unfortunately, 3.5 and 4E are pretty much completely incompatible. Encounters are generally set up for a group of 4 players, so cutting the encounter level to 1/4-1/3 is really about the only way to do it. There's another way in 3.5 (gestalt rules in Unearthed Arcana), but I know if no similar method in 4E.




So if I were to continue this game from the starter set, how would I dumb the encounter down?  Less monsters or keep the same amount of monsters and just lower their defense or strength's?  For instance, continuing the quest, there are 2 Goblin Cutthroats lvl 1 and 2 Gray Wolves lvl 2, both mobs are skirmishers.  The Goblin's each give 100xp and the Wolves give 125xp.  Granted, I know he could do that on his own, against 4 minions, but those guys are hit against AC, and dead.  These guys have HP now, and that's where i'm going to need to figure out, cut their strength back, which would sound right to me, but I could be wrong.

And what would the equation be for cutting back everything by 1/3?

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4 months ago  ::  Jan 25, 2013 - 1:52PM #13
Count_Von_CoC
Date Joined: Aug 4, 2011
Posts: 1,144
Use 1 of each, or just a wolf. And quadruple the XP, since he's going it alone. XP is based on the assumption of a 4-member party also.
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Four... Ah ah ah!
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Apr 10, 2012 -- 4:38AM, Cyclone_Joker wrote:

Punctuation exists for a reason, and your neglect of the shift key is to the point where Social Services should be involved.

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4 months ago  ::  Jan 30, 2013 - 3:57PM #14
Paxtonn
Date Joined: Jan 19, 2013
Posts: 6
If I go with one monster, say a wolf, thats 38hp x 4 = 152hp the wolf now has, versus the player's hp at 25.  I was thinking more along the lines of just cutting both back.  For example, take 4 mobs down to 1, and cut the hp by 1/3 also which is 29hp for the wolf.
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4 months ago  ::  Jan 30, 2013 - 7:22PM #15
draco1119
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Date Joined: Sep 25, 2005
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Quadruple the EXPERIENCE points; not the hit points.
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4 months ago  ::  Jan 30, 2013 - 8:02PM #16
StevenO
Date Joined: Apr 9, 2004
Posts: 14,067
I'm making some a number up but if you say a Wolf is worth 200 XP to a party of 1st-level adventurers you would, at least pre-4e, divide that 200 XP up equally between all party members.  If there are four people in the party that means each would get 50 XP from that wolf.

I'm not sure how 4e does XP but if it is list assuming each person in a four member party would get that amount you should increase the award for fewer PCs.
 
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4 months ago  ::  Jan 30, 2013 - 9:30PM #17
Asteron
Date Joined: Apr 16, 2009
Posts: 256
4e does the same thing, except all creatures give a set amount of xp.
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4 months ago  ::  Feb 01, 2013 - 12:41PM #18
Elendur
Date Joined: Mar 31, 2001
Posts: 622
I just thought I'd chime in to say:  There is no wrong way to play D&D as long as you are having fun!  Many people start out playing one on one or even messing around solo.

I wasn't much different than you when I started.  I had the Basic book, the 1st edition players handbook and DMG, which weren't really compatible, and no monster manual. 1st edition AD&D products were very unclear as to how game play actually progressed (at least to my young mind).

We mostly made it up as we went and we had a ball! 

Welcome to the hobby! 
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