|
4 months ago ::
Jan 18, 2013 - 3:16PM
#1
|
Date Joined:
May 12, 2009
|
D&D Next Forgotten Realms Concept Art Illustrations on Deviant ArtBy Conceptopolis Spoiler:
Show
Yan Montréal, Canada
|
|
|
|
4 months ago ::
Jan 18, 2013 - 4:22PM
#2
|
Date Joined:
Sep 30, 2006
|
am i alone in how much i hate these halfings? why would anyone want to play one of these?
|
|
|
|
4 months ago ::
Jan 18, 2013 - 4:54PM
#3
|
Date Joined:
Apr 25, 2012
|
am i alone in how much i hate these halfings? why would anyone want to play one of these?
I'd rather have halflings without the 'large' heads, but I think that it can be pulled off. But I don't like the halfling/gnome (wizard/alchemist?) pictured.
|
|
|
|
4 months ago ::
Jan 18, 2013 - 5:11PM
#4
|
Date Joined:
May 12, 2009
|
No you aren't alone, i am not fond of these Halflings neither. But i like the Humans and Ogre!
Yan Montréal, Canada
|
|
|
|
4 months ago ::
Jan 18, 2013 - 5:14PM
#5
|
Date Joined:
Mar 26, 2008
|
I like them. The two elves are well differentiated. I like the exagerated heads of the halflings as it helps separate them from gnomes and humans (without any frame of reference I can spot the halfling).
I especially like the Illuskan. That helps differentiate that race of humans significantly from the others. The Turami also helps embody that race as well (clearly of African influence, but significantly different from a Zulu warrior).
I'm assuming these are all official? (I recognise the halflings from WotC's website).
|
|
|
|
4 months ago ::
Jan 18, 2013 - 5:26PM
#6
|
Date Joined:
Jan 10, 2013
|
I keep waiting for them to make halflings either not look like short humans with huge, flappy feet and elephantitis of the head or like angry little children. The few times they have broke those molds, the results left me thinking that maybe halflings should just be rethought from the ground up (or forgotten completely). I mean, I get it...they're Hobbits. Everyone knows that. So I guess there's only so much they can do.
The 2 core goals of DDN: 1. Create a version of D&D that embraces the enduring, core elements of the game. 2. Create a set of rules that allows a smooth transition from a simple game to a complex one. - Mike Mearls
|
|
|
|
4 months ago ::
Jan 18, 2013 - 5:40PM
#7
|
|
|
I like the shadowing and color scheme of these (if that is an art direction). However, I'm not too sure I like the cartoony feel of some of them Who knows? That's just a first impression. Maybe it'll grow on me.
|
|
|
|
4 months ago ::
Jan 18, 2013 - 6:28PM
#8
|
Date Joined:
May 24, 2012
|
There are some interesting style elements that I like. The elves ears seem a little out of place to me. Like, they don't fit with the style of the other characters. I don't know about those ears.
|
|
|
|
4 months ago ::
Jan 18, 2013 - 6:41PM
#9
|
Date Joined:
Oct 23, 2012
|
I think they look great. Nice blend of realism and stylized features. I like this better then D&D's past art for sure.
AS far as haflings go... I kind of agree. Halflings are difficult to make "cool" in drawings and still make them their own thing. Kind on that weird fringe where the empty spots in our imagination allow us to see them as realistic, but when portrayed in art, thiose empty spots start to fill and suddenly we are uncomfortable with the depiction.
So I'm good.
My mind is a deal-breaker.
|
|
|
|
4 months ago ::
Jan 18, 2013 - 6:52PM
#10
|
Date Joined:
May 24, 2012
|
am i alone in how much i hate these halfings? why would anyone want to play one of these?
Definitely not alone. Those things are horrible.
I don't much care for any of these pictures at all - they're too cartoony - but the halflings in particular crank that goofy cartoon look up to 11.
|
|
|