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Switch to Forum Live View Unencumbered Carrying Capacity Seems Too High
5 months ago  ::  Jan 20, 2013 - 6:14PM #161
Mellack
Date Joined: May 5, 2003
Posts: 160
Karnos, you seem to think that working on a farm makes you very strong.  You are incorrect.

Having grown up and worked on farms, I can tell you it is hard work.  Back-breaking, exhausting work.  But very little of it needs excessive strength.  Shovelling, pruning, and reaping/picking are tiring, but not heavy.  Much of it can/is done by women as well as men.  In the old days the whole family worked the harvest, including children. These workers would have good endurance, but not a high strength. 

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5 months ago  ::  Jan 20, 2013 - 6:47PM #162
Karnos
Date Joined: Apr 7, 2003
Posts: 316

>Don't be silly.  I'm not asking by what process someone becomes stronger.  I'm asking why it >makes sense for these people:
>to be stronger than these people:
>Edit:  well, apparently the image embed script isn't working or something.  The first one was a >picture of peasants, the second one was of modern soldiers with packs on.

>Do you seriously not understand why this breaks verisimilitude for a lot of people?

Why is it so hard to be understood?  Do you understand the concept of "average"?  Do you not realize that military are at the upper end of the scale of human fitness, not the average?  When I said the average human in D&D land is stronger than the average human in modern times, it is based on that average being largely computed from the billions and billions of people who work at desk jobs, don't work at all, sit at a desk in school, or at best stand in retail or sales job but ultimately never do any real strength work day to day.  That is the majority, and while some are more or less strong than the majority, the majority has the largest effect on the average.


>Yeah, 8 str wizards that can carry more pack weight without slowing than almost anyone alive >today.

And they live in the same world where they don't have cars and physical labor is a daily requirement.  Besides that, "almost anyone alive" is a bit of an exaggeration.


>As you aptly said to another poster, it's not about my character.  It's about the average human, >the human commoner that the Bestiary lists as having a Strength of 10, which means, under >current encumberance rules, that he can carry twice what a trained soldier in the modern military >can carry without becoming fatigued.

Actually that is false, I know the claim was made earlier but it's simply incorrect.

news.medill.northwestern.edu/washington/...

American soldiers sometimes carry as much as 130 lbs.

>So for this to be a reasonable rule, you have to say that (i) D&D characters -- even the >commoners -- are superhuman, (ii) D&D Commoners are modeled on the average medieval man, >who could carry 100 lbs. all day without being encumbered, or (iii) the encumberance rules need >to be changed.

What are your criteria for the magic rules to be reasonable?  How about your "reasonabilty" analysis for the ability of a dragon to support itself in flight with it's wings?  The encumberance numbers are plausible and very much in the realm of reality, your complaints nonwithstanding.

>You have appeared to be suggesting number 2, that the average medieval man can carry 100 lbs. >of gear all day without fatigue, even though the modern soldier can only carry half that.  Your >evidence of this has been an historian claiming mediavl man "was very strong" with no indication >of what that means.

Nope, I said they were stronger on average than people of today.  It's you who keeps insisting on the 10 strength figure, because D&D commoners have 10 strength.  It's time for you realize there is a dfifference between the game and reality.  Just because a D&D commoner has a given strength doesn't mean that a real life medieval commoner had the same.

However, I do still claim that thewy were stronger than the average person today, given the sedentary life of most people.

>No, we're not talking about adventurers.  The encumberance rules apply to all characters, >including the human commoner found in the Bestiary, who has a Strength of 10 and can thus carry >100 lbs. all day long without fatigue.

Really?  Do you really spend hours calculating the total weight carried by each and every NPC in your campaign just to make sure the encumberance rules fit?  Tip:  don't bother, just use it for PCs and even then don't worry too hard unless you have reason to beleive they are near the limit.

>Karnos: I never claimed that 10 strength was average in the real world
>I never claimed you did.  What you claimed is that the current encumberance rules make sense for >characters based on the average medieval man.  And the encumberance rules state that the >human commoner can carry 100 lbs. all day without fatigue.  So what evidence do you have that >the average medieval human can carry twice as much as a modern-day soldier all day long >without fatigue?

Ah, the second person to take my "average" and apply it military soldiers.  The military are not average.  They are, for the most part, near the top end of the scale.  As such, while I am suggesting a medieval commoner is stronger than the average human of today, I never once said they are stronger than a typical US marine, for example.  Also your numbers are screwed up, military sometimes have to carry as much as 130 lbs.  100 lbs is NOT double 130, no matter how you try to do the math. 

>Karnos: 10-11 strength is average in D&D. 
>This is what you said.  What evidence do you have that medieval man can carry twice as much >weight as a modern soldier (who is more fit than the average modern person) without fatigue?  It >is truly an extraordinary claim you are making, that a human commoner is twice as strong as a >modern G.I.

See above.  100 lbs isn't double 130 lbs.  Also, the military has medical concerns, logistics to worry about, as well as a great variety of individuals to cater to.  Just because the upper limit for the US military is 130 lbs that doesn't mean a person couldn't carry more.  That 130 lb number is limited by the weakest members of the service.
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5 months ago  ::  Jan 20, 2013 - 6:48PM #163
Karnos
Date Joined: Apr 7, 2003
Posts: 316

Jan 20, 2013 -- 6:14PM, Mellack wrote:

Karnos, you seem to think that working on a farm makes you very strong. 




Using your muscles makes them strong, compared to not using them.  I don't care about your anecdote of one, it's not statisticly useful.

Fact is you take two people and have one sit at a desk for 16 hours a day and have the other dig holes for 16 hours a day, the one who actually performs physical labor will be stronger at the end of 10 years. 

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5 months ago  ::  Jan 20, 2013 - 7:58PM #164
wrecan
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Karnos: American soldiers sometimes carry as much as 130 lbs.

And doing so, they become fatigued, as established in this article, I posted at the very beginning of the thread.  Your article does not state what the effects of carrying 130 lbs. is.  Mine does.


Karnos: Nope, I said they were stronger on average than people of today.

Such a point is completey irrelevant to any discussion.  If they are not strong enough to meet the criteria of the human commoner in the bestiary, then the encumberance rules are still inaccurate and should be changed. 

You now argue that the D&D commoner does not have a strength related to modern man and also does not have Strength comparable to medieval man.  (Which as option "1" of the three options I offered.)  Moreover , the D&D commoner is stronger than the modern soldier in that he is not fatigued carrying 60 lb. packs (or even 100 lbs. packs) and the modern military man is (as evidence by the link I provided).  So your position now appears to be that humans in the D&D world are in fact superhuman compared to humans in the real world (modern or medieval).


Karnos: Really?  Do you really spend hours calculating the total weight carried by each and every NPC in your campaign just to make sure the encumberance rules fit? 

No.  I expect an elementary rule to allow me to accomplish that in seconds as needed, such as a rule I provided earlier in the thread.


Karnos: Ah, the second person to take my "average" and apply it military soldiers.  The military are not average. 

I know.  That's what I said.  That's what makes your claim even the more absurd.  You are claiming that D&D commoners are and should be stronger even than the modern military.  You don't realize that because you didn't bother to read the link I provided in the beginning of this thread that specifically says that the average modern soldier is fatigued by carrying a pack of a mere 60lbs.
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5 months ago  ::  Jan 20, 2013 - 8:39PM #165
Karnos
Date Joined: Apr 7, 2003
Posts: 316
Fatigued, does the article state that this condition results in the soldiers being at disadvantage in all rolls?  Oh thats right, it didn't.  You can't know the real effects and differences.  You act like you can take a game mechanic and translate it directly into real life, sometimes you can't.
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5 months ago  ::  Jan 20, 2013 - 8:47PM #166
Mellack
Date Joined: May 5, 2003
Posts: 160

Jan 20, 2013 -- 6:48PM, Karnos wrote:

Jan 20, 2013 -- 6:14PM, Mellack wrote:

Karnos, you seem to think that working on a farm makes you very strong. 




Using your muscles makes them strong, compared to not using them.  I don't care about your anecdote of one, it's not statisticly useful.

Fact is you take two people and have one sit at a desk for 16 hours a day and have the other dig holes for 16 hours a day, the one who actually performs physical labor will be stronger at the end of 10 years. 




I notice you ignore the rest of my post.  Poor form.  You are choosing to be obtuse, or are trolling.  I expect the latter.  Have fun in your arguement without me.

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5 months ago  ::  Jan 20, 2013 - 8:53PM #167
Molecule
Date Joined: Jan 15, 2009
Posts: 1,962

Jan 20, 2013 -- 6:47PM, Karnos wrote:


Why is it so hard to be understood?  Do you understand the concept of "average"?  Do you not realize that military are at the upper end of the scale of human fitness, not the average?




That's exactly my point.  The encumberance rules as currently written create this situation:

D&D human commoner > trained modern soldier

Again, I don't really care whether the average is precisely the same between modern humans and D&D commoners.  You can assume I've stipulated that D&D commoners are stronger than the average modern human if you want.  But why is a D&D commoner stronger than nearly every modern human?

And they live in the same world where they don't have cars and physical labor is a daily requirement.  Besides that, "almost anyone alive" is a bit of an exaggeration.




It's not an exaggeration.  Have you read the encumberance rules?  A D&D commoner can carry 100 pounds on his back without being slowed down.  Modern infantry soldiers, who we both agree are well above the average modern human in terms of carrying capacity, can do something closer to 50.  Yes, they can carry upwards of 100 pounds, but they wouldn't be able to fight with that on; it would certainly reduce their speed and give them disadvantage on checks, in D&D terms.

>As you aptly said to another poster, it's not about my character.  It's about the average human, >the human commoner that the Bestiary lists as having a Strength of 10, which means, under >current encumberance rules, that he can carry twice what a trained soldier in the modern military >can carry without becoming fatigued.

Actually that is false, I know the claim was made earlier but it's simply incorrect.

news.medill.northwestern.edu/washington/...




You realize that that article is talking about trying to reduce the weight that soldiers carry because it starts reducing their speed and combat effectiveness (i.e. starts encumbering them) after 40 lbs., right?

<Ioun> they're apparently making a MolIsCool pp
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5 months ago  ::  Jan 20, 2013 - 8:59PM #168
Molecule
Date Joined: Jan 15, 2009
Posts: 1,962

Jan 20, 2013 -- 6:48PM, Karnos wrote:

Fact is you take two people and have one sit at a desk for 16 hours a day and have the other dig holes for 16 hours a day, the one who actually performs physical labor will be stronger at the end of 10 years. 




Somewhat.  You actually only get stronger if you are doing work that is above what your muscles are used to doing.  You can maintain muscle mass by doing a constant weight over the course of a long period of time, but you can't really build it to any significant extent.  Someone who's digging holes 16 hours a day is certainly doing a lot of work, but it's not high intensity (you can tell, because they're able to do it for 16 hours a day). They would plateau after a few months to a year; assuming they didn't have any ergonomic problems, they would be as strong as it takes to make shoveling pretty easy and not very much stronger than that.

<Ioun> they're apparently making a MolIsCool pp
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5 months ago  ::  Jan 20, 2013 - 9:22PM #169
Karnos
Date Joined: Apr 7, 2003
Posts: 316

Jan 20, 2013 -- 8:53PM, Molecule wrote:



You realize that that article is talking about trying to reduce the weight that soldiers carry because it starts reducing their speed and combat effectiveness (i.e. starts encumbering them) after 40 lbs., right?




You realize that in the real world, carrying a single lb puts you at a "disadvantage" compared to running around without.  The real world doesn't have nice neat breakpoints where after X lbs you move slower but until that point you are at 100%.  The game has to round such things off.

edit: explained clearly here-

"The distance marched in six hours decreases 1.24 miles for every 10 pounds over 40 pounds the soldier carries, and the time required to complete an obstacle course increases 10 to 15 percent for every additional 10 pounds carried"

 

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5 months ago  ::  Jan 20, 2013 - 10:13PM #170
kezzek
Date Joined: Jun 22, 2008
Posts: 1,208

Jan 20, 2013 -- 5:10PM, wrecan wrote:

For fun, I went through all my old rulebooks to see what the encumbearance limits were for a character with 10 Strength:

Basic: 70 lbs. (unclear what encumbered meant)
1st: 35/70/105 (all this meant was a reduction in your movement and inability to run)
2nd: 40/80/120
3rd: 33/66/100
4th: 100/200

4e is simply unusual in this regard.  Which is not surprising. In an October 2007 podcast, mere weeks before sending the new edition to print the designers admitted they hadn't even written encumberance rules yet.  This caused me to start a thread in which I tried to update my 3e rules for 4e in the hopes (unsuccessfully) of influencing the edition. (The thread then got mangled through the course of a few website revamps.)

It's time for the course of this ship to reset.  Strength x 5 is easy enough to calculate, and is a little more generous than pre-4e.



Great comparison

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