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Switch to Forum Live View Unencumbered Carrying Capacity Seems Too High
4 months ago  ::  Jan 17, 2013 - 5:43PM #1
PapaOgre
Date Joined: Sep 28, 2009
Posts: 31
This is a split from a previous post.

The carrying capacity is currently listed as 10x your Strength for unencumbered movement.That means a Strength 10 character can carry 100lbs unencumbered. This seems extremely unrealistic. I'm a pretty strong guy, able to bench 230-250 on a good day, with a best of 315. Back when I was in the US Army, I was in great shape. However, 100lbs of gear was uncommon and was very fatiguing. 

Most military "light" packs are anywhere from 30-50lbs plus weapons, ammo and clothes. This allowed for quick, tactical movement. Heavier packs would be any where from 60-120lbs including gear. Heavier gear is meant to be moved from point-to-point so you can set up camp.

I would suggest unencumbered be your Strength x5. Strength 10 would be 50 pounds. Strength 18 would be 90lbs, unencumbered.
Maximum carry encumbered would be unencumbered x3 (or Strength x15). Strength 10 would be able to carry and lift overhead for a short time 150lbs max. More than that and you will have to drag, put it on a cart, or get help. Drag and dead lift seems about right at x5.
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4 months ago  ::  Jan 17, 2013 - 5:44PM #2
LolaBonne
Date Joined: Aug 15, 2011
Posts: 967
It's not supposed to be realistic.
These are fantastic heroes, not normal people.
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4 months ago  ::  Jan 17, 2013 - 5:47PM #3
Zardnaar
Date Joined: Apr 15, 2001
Posts: 8,346
 It is very genreous and heavily encourages strength as a dump stat even more since dex is so uber. Probably need to be halved.
Reducing a character to a list of dice rolls and modifiers is not role playing*

*pg 30, AD&D 2nd Ed DMG, 1989.
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4 months ago  ::  Jan 17, 2013 - 5:49PM #4
LolaBonne
Date Joined: Aug 15, 2011
Posts: 967
Meh.  I don't even track encumbrance.  Unless the PCs are bringing their lucky cinderblock collection along on the adventure, it's not worth the fuss.
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4 months ago  ::  Jan 17, 2013 - 5:49PM #5
PapaOgre
Date Joined: Sep 28, 2009
Posts: 31

Jan 17, 2013 -- 5:44PM, LolaBonne wrote:

It's not supposed to be realistic.
These are fantastic heroes, not normal people.



Decent point, and I'm just as interested in how others feel, keeping in mind that we, collectively, have a chance to provide input into this next edition. It may be that it really doesn't matter enough to most to even warrant asking for the change.

For me, I'd welcome the minor change. I think it would encourage players to cooperate, hire retainers, bring wagons, and other ways to stay unencumbered. In the military, you become creative at hauling gear because walking sucks. Wink 

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4 months ago  ::  Jan 17, 2013 - 6:11PM #6
wrecan
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Date Joined: Jun 23, 2005
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Haldrik found an interesting article about appropriate loads for soldiers in combat.  If we assume a soldier has an above-average Strength (and I think it's fair to assume that), let's say they have an average Strength of 12.

Accordign to the article, soldiers are hindered if they carry more than 60 lbs!  That would be an encumberance rule of Strength score ×5 (Strength ×3 for Small creatures) or about half the encumberance currently used.  Supine creatures should be able to carry up to triple what upright creatures of the same size can.  Each size category up gets an additional ×8.  Let's call this their "Encumberance Unit" or EU.

So here would be my encumberance rules:

If you carry less than 1 EU, you suffer no penalty. If you carry between 1 and 2 EU, you suffer disadvantage on all Ability checks and cannot move more than ten feet.  If you lift between 2 and 4 EU, you cannot take any actions or reactions and can only stagger five feet.

Personally, I'd be okay with that rule.  But they should also reduce the weapon and armor weights, which right now are all about twice too high. 
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4 months ago  ::  Jan 17, 2013 - 6:25PM #7
GEBELL
Date Joined: Jul 8, 2010
Posts: 224

I posted this in your other thread, so I will summarize:


1. changing this would impact cross class and ability score balance.  So it can't just be a simple encumbrance rule change.  Dex is already the best ability, and this would just make it better by making light armor more valuable (although it could limit str as a dump stat)


2. a lot of games (including mine) don't track encumbrance at all.  It's a pain. I tend to give my players a bag of holding as one of their first magical items, to clear encumbrance issues from the narrative. 


So this sounds like an interesting module, for people who want a grittier, more 'realistic' style.  I could actually see the fun in dealing with a more serious encumbrance issue, the need for pack animals, the desire to take off armor for long trips (and the heightened risk of ambush), the desire to drop backpacks when fighting (posting interesting ideas for mid combat theft, or that if you flee you are abandoning gear), but while all of that is interesting, it would take a particular type of game that many people arent' interested in playing. 

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4 months ago  ::  Jan 17, 2013 - 6:32PM #8
Haldrik
Date Joined: Jan 2, 2004
Posts: 9,400
A rounder calculation is: 50 lb + 10 lb per Strength bonus.

Strength × 10 + 50 lb
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4 months ago  ::  Jan 17, 2013 - 9:09PM #9
PapaOgre
Date Joined: Sep 28, 2009
Posts: 31

Jan 17, 2013 -- 6:32PM, Haldrik wrote:

A rounder calculation is: 50 lb + 10 lb per Strength bonus.

Strength × 10 + 50 lb



Haldrik, would you mean for max carry?

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4 months ago  ::  Jan 17, 2013 - 10:00PM #10
Jenks
Date Joined: Apr 4, 2008
Posts: 2,497
My two copper.



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