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5 months ago ::
Jan 17, 2013 - 3:32PM
#1
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Date Joined:
Dec 16, 2012
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Okay, So I found out its my friends Birthday today(thank you fb) and He always brings up DnD when we hang out So I figured I'd Push myself tomorrow non-stop to have a DnD game ready when he comes over to hang out (with the rest of our friends)
however, I'm kinda wondering on average how long our game sessions? Just So i can make sure I don't come short in general, or how many quests/encounters etc do you put them through in a session?
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5 months ago ::
Jan 17, 2013 - 4:25PM
#2
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Date Joined:
Aug 31, 2009
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I think you'll find some varying responses. My group schedules 5 hours for a session, and we usually stick to that plus or minus 30 minutes. Some people are more hardcore and do 8+ hours; while some games are played in hour-long bits on lunch breaks.
What you do in that time can vary even more. We get 2-4 encounters done per 5 hour session, with the odd skill challenge thrown in and some time spent out of combat roleplaying.
I'd say plan for 4-5 hours. If you've got new players and have to roll up characters, that's probably enough time to do two encounters and some roleplay as long as some of you have played before.
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5 months ago ::
Jan 17, 2013 - 4:34PM
#3
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Date Joined:
Dec 22, 2010
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Standard LFR adventures are designed to run in 4 hours. They normally have 2-3 combats a small amount of RP.
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5 months ago ::
Jan 18, 2013 - 4:13AM
#4
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Date Joined:
Mar 31, 2010
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We currently run about 3.5hrs/week with roughly the first 30mins wasted in chit chat. But in our full 3hr run time we usually get 2-3 encounters and some skill stuff along with puzzles, traps, and treasures.
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5 months ago ::
Jan 18, 2013 - 4:28PM
#5
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Start ~ noon (but can be as late as 1) Finish anywhere from 5:30 to 10. Usually ~7. We run anywhere from 2 to 6 encounters (skill challenges usually go by faster, even when they're the horribly written Scales of War ones).
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Bow down, my subjects, for I am your master! Yesss.....
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For some reason, none of my friends were surprised by this...
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4 months ago ::
Jan 18, 2013 - 8:33PM
#6
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Date Joined:
Aug 19, 2007
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If you're just running a one-shot thing for his birthday, unless everyone's agreed to make it the central event of the day you should keep it relatively short - under two hours or so.
Spoiler:
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I am the Magic Man. (Pay no attention to the man behind the curtain.)
I am the Lawnmower Man. (I AM GOD HERE!)
I am the Skull God. (Koo Koo Ka Choo)
There are reasons they call me Mad...
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4 months ago ::
Jan 21, 2013 - 1:26PM
#7
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Date Joined:
Mar 26, 2011
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We normally play from a little after 1pm until 6pm, with a break somewhere in the middle. We're lucky if we get two fights in, on average, but it does vary -- you can do more fights against easy foes.
I've tried a lot of things to speed it up, but the core issue is the mechanics: D&D 4e monsters have too many hitpoints. My players tend to want more story and fewer protracted fights (I don't blame them), so we do a lot of things to try to short-circuit fights where the outcome is clear, etc.
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4 months ago ::
Jan 21, 2013 - 3:23PM
#8
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Date Joined:
Oct 28, 2010
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How long is a piece of string?
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4 months ago ::
Jan 21, 2013 - 11:03PM
#9
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Date Joined:
Mar 31, 2010
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How long is a piece of string?
Less than the whole?
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4 months ago ::
Jan 22, 2013 - 12:38AM
#10
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Date Joined:
Oct 28, 2010
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Fifty feet, available in all good adventurer's kits.
E: in seriousness? The shortest I've seen a mod run is around 3 hours - but that's a whole adventure, reather than a one-shot short thing. You could probably pull it down to 1 and a half hours, maybe 2. But that gets longer if not everyone knows how to play. If you want a party delving game for people who haven't played before, there are definitely better ones.
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