Community

 
Jump Menu:
Post Reply
Page 1 of 2  •  1 2 Next
Switch to Forum Live View Average game session?
5 months ago  ::  Jan 17, 2013 - 3:32PM #1
lucifer90210
Date Joined: Dec 16, 2012
Posts: 8
Okay, So I found out its my friends Birthday today(thank you fb)
and He always brings up DnD when we hang out So I figured I'd Push myself tomorrow non-stop to have a DnD game ready when he comes over to hang out (with the rest of our friends)

however, I'm kinda wondering on average how long our game sessions? Just So i can make sure I don't come short in general,
or how many quests/encounters etc do you put them through in a session?
Quick Reply
Cancel
5 months ago  ::  Jan 17, 2013 - 4:25PM #2
Scatterbrained
Date Joined: Aug 31, 2009
Posts: 2,590
I think you'll find some varying responses.  My group schedules 5 hours for a session, and we usually stick to that plus or minus 30 minutes.  Some people are more hardcore and do 8+ hours; while some games are played in hour-long bits on lunch breaks.

What you do in that time can vary even more. We get 2-4 encounters done per 5 hour session, with the odd skill challenge thrown in and some time spent out of combat roleplaying.

I'd say plan for 4-5 hours.  If you've got new players and have to roll up characters, that's probably enough time to do two encounters and some roleplay as long as some of you have played before.
Quick Reply
Cancel
5 months ago  ::  Jan 17, 2013 - 4:34PM #3
Fardiz
Date Joined: Dec 22, 2010
Posts: 2,203
Standard LFR adventures are designed to run in 4 hours. They normally have 2-3 combats a small amount of RP.
Back to Basics - A Guide to Basic Attacks

You might be playing DnD wrong if...

"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
Albert Einstein
Quick Reply
Cancel
5 months ago  ::  Jan 18, 2013 - 4:13AM #4
Bohrdumb
Date Joined: Mar 31, 2010
Posts: 1,989
We currently run about 3.5hrs/week with roughly the first 30mins wasted in chit chat. But in our full 3hr run time we usually get 2-3 encounters and some skill stuff along with puzzles, traps, and treasures.
Quick Reply
Cancel
5 months ago  ::  Jan 18, 2013 - 4:28PM #5
WhisperMagellan
Date Joined: Jun 8, 2010
Posts: 2,705
Start ~ noon (but can be as late as 1)
Finish anywhere from 5:30 to 10. Usually ~7.
We run anywhere from 2 to 6 encounters (skill challenges usually go by faster, even when they're the horribly written Scales of War ones).
Colors Show
You are Red/Blue!
You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.

Bow down, my subjects, for I am your master! Yesss..... Show


For some reason, none of my friends were surprised by this...
Quick Reply
Cancel
4 months ago  ::  Jan 18, 2013 - 8:33PM #6
Mad_Jack
Date Joined: Aug 19, 2007
Posts: 6,144

 If you're just running a one-shot thing for his birthday, unless everyone's agreed to make it the central event of the day you should keep it relatively short - under two hours or so.

Spoiler: Show

                           I am the Magic Man.
   (Pay no attention to the man behind the curtain.)

                      I am the Lawnmower Man.
                            (I AM GOD HERE!)

                           I am the Skull God.
                           (Koo Koo Ka Choo)

                 There are reasons they call me Mad...

Quick Reply
Cancel
4 months ago  ::  Jan 21, 2013 - 1:26PM #7
Ogbek
Date Joined: Mar 26, 2011
Posts: 35
We normally play from a little after 1pm until 6pm, with a break somewhere in the middle. We're lucky if we get two fights in, on average, but it does vary -- you can do more fights against easy foes.

I've tried a lot of things to speed it up, but the core issue is the mechanics: D&D 4e monsters have too many hitpoints. My players tend to want more story and fewer protracted fights (I don't blame them), so we do a lot of things to try to short-circuit fights where the outcome is clear, etc.
Quick Reply
Cancel
4 months ago  ::  Jan 21, 2013 - 3:23PM #8
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,667
How long is a piece of string?
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
Quick Reply
Cancel
4 months ago  ::  Jan 21, 2013 - 11:03PM #9
Bohrdumb
Date Joined: Mar 31, 2010
Posts: 1,989

Jan 21, 2013 -- 3:23PM, thespaceinvader wrote:

How long is a piece of string?




Less than the whole?

Quick Reply
Cancel
4 months ago  ::  Jan 22, 2013 - 12:38AM #10
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,667
Fifty feet, available in all good adventurer's kits.

E: in seriousness?  The shortest I've seen a mod run is around 3 hours - but that's a whole adventure, reather than a one-shot short thing.  You could probably pull it down to 1 and a half hours, maybe 2.  But that gets longer if not everyone knows how to play.  If you want a party delving game for people who haven't played before, there are definitely better ones.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
Quick Reply
Cancel
Page 1 of 2  •  1 2 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing