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Flag Shazamboi January 17, 2013 3:07 PM PST
What are some good templates? My DM is giving me 7 free levels of LA (They cannot be in classes). This is going to be a fairly High OP game, so what kind of templates are good (in general).  Some good templates I've heard of are Dark, Feral, Half-Minotaur. I would include Lolth-Touched, but we are required to be good.  
Flag Tempest_Stormwind January 17, 2013 3:26 PM PST
What books are available, and what kind of character are you trying to make?

Warriors normally benefits more from templates because they can afford to give up class levels; that's why the templates you listed are all warrior-based (I'd add Mineral Warrior (Underdark) and Saint (BoED) as cheap templates with a decent amount of bang, and Paragon (Epic, although there's no consensus on exactly what its LA should be) as a really expensive one).

With "Free" LA (I hate this houserule SO MUCH...), though, spellcasters can get quite a lot of bang from the right templates. Dark is an occasional choice (largely for the native plane change: a shadowcraft mage with Planar Bubble can do amazing things with this), and it's a cheap one so it might actually show up in a non-free LA game (although largely you get it from the Collar of Umbral Metamorphosis to avoid the cost). If you want to go into insano-power mode, grab Chosen of Mystra (FRCS) and/or Magister (Magic of Faerun) and prepare to make your teammates curse Ed Greenwood.
Flag Shazamboi January 17, 2013 3:38 PM PST
It is gestalt and most of the people are going between low T1 and high T3. I'm still not so sure on what kind of character I'm going to make. Maybe something that gets a whole bunch of attacks or something.
Flag Tempest_Stormwind January 17, 2013 3:42 PM PST

Jan 17, 2013 -- 3:38PM, Shazamboi wrote:

It is gestalt and most of the people are going between low T1 and high T3. I'm still not so sure on what kind of character I'm going to make. Maybe something that gets a whole bunch of attacks or something.



That is way too vague to make too many other suggestions. If you could narrow it down I could be more helpful.

Still, if you want simple lots-of-attacks (and your other players to hate you while you roll three pounds of d20s every turn), start off with anthropomorphic squid or something. I've seen builds that can pull off thousands of attacks with a bit of creativity, and that's without gestalt.

Flag StevenO January 17, 2013 3:59 PM PST
Gestalt AND a free +7 in LA?!?  What kind of crazy campaign is that.  Secondly, how it your DM handelling LA and Gestalt?  I know that when I see the two I just let LA fill one "side" of a Gestalt build opposite actual class levels.

Stupid question but what kind of character are you looking at starting with?  Are you looking at classA1//classB1 with a +7 LA?  I know I'd be looking at things as class(es)7//LA+7 when using gestalt and LA.

To put things mildly you have given far too much potential with no direction on what is to be done with it or how to use it.
 
Flag Shazamboi January 17, 2013 4:00 PM PST
In actuality, I kind of want a character that can kill enemy spellcasters. We are starting at level 20 and we are gestalt (I hope we aren't going epic). So I might need to grapple to make them unable to move. Maybe silence them. I'll probably need some serious sneakiness and maybe like an AMF or some stuff. I know how difficult it is to kill Wizards and stuff, but the DM won't be running them like a paranoid person with 30 intelligence (though that is how I play wizards).
Edit: Example of a build could be say: Paladin 20//Cleric 20 (Insert a whole bunch of templates)
Flag StevenO January 17, 2013 4:19 PM PST


You may not have 21 class levels but you're already "epic" with that combination.  I'd say effectively something around ECL 29-30.  Any actual mechanical advise I could give would be pure speculation.  I mean you can possibly take two optimized and synergistic builds and put them together as the "gestalt" part of the character and then just find the templates that best boost those.

You speakers are turned up so high I can't even hear them.
 
Flag Maat_Mons January 17, 2013 4:43 PM PST

I was going to suggest monster of legend (Monster Manual II) to get 5 levels ahead on cleric casting, but that's less relevant when you start at 20th level. Though, the continuous spell reflection might help with your caster-killing ambitions.


So, the table at the start of the monster section of the Epic Level Handbook lists demilich as ECL 33. This is presumably refering to the sample written up, which is a 21st-level wizard. Now, with lich being +4 LA to start with, that means demilich should be +8 LA. You can get the dry lich template with no LA by taking 10 levels of the walker in the waste prestige class (Sandstorm). That's better than normal lich, since it also gives you bonus HP equal to your cha modifier times your HD. If you can use your free +7 LA to knock demilich down to +1 LA, you could start as a demilich with 19 class levels even if you have to apply LA to both sides. Immunity to all supernatural and magical effects should help you kill casters.


I take back that suggestion. Demilich requires you to be level 21. Also, walker in the waste requires non-good alignment, while you said you must be good.

Flag Vortsukoto January 17, 2013 8:22 PM PST
One of the things that came up when talking with people I regularly play D&D with was the possibility of racial Hit Dice during a gestalt game to count as only 1/2 a level. The HD's "class abilities" becomes the increased speed to reach Epic and other Feats, double hit points, more skills, and all other goodies of increased HD. I'm not sure as to how that might actually play, but you might want to run that by your DM to see if that seems reasonable.

Since all of the templates for level adjustmet is going to make everyone fairly monsterous to begin with, the option of spending some of that level adjustment through being a dragon/sphinx/mind flayer/troll/other monster might be benaficial or fun.
Flag draco1119 January 17, 2013 8:54 PM PST
I've always been partial to half-dragon, myself. Also, I believe there's a primordial giant template in Secrets of Xen'drik you might want to check out.
Flag frost.fire January 17, 2013 11:49 PM PST
My vote would be for a feral mineral warrior wartroll, not really optimized but the picture of that thing would be crazy scary!
Flag awaken_D_M_golem January 18, 2013 12:25 PM PST
1st level of Half-Fey = diplomancer

1st level of Ghost Progression Template = incorporeal

Phrenic +2la = decent low Tier 4 addition to a build

Major Bloodline + appropriate build = fun and games


EDIT --- oops wasn't clear on a few specifics
Flag WizardDidIt January 18, 2013 2:37 PM PST
I had a lot of fun playing a weretiger in a campaign, it's a +3LA to be a natural werecreature, meaning full control over transformations and DR 10/silver (+2LA for afflicted, DR 5/silver and no control). Weretigers get +12 str, +4 dex and con.
Flag Tempest_Stormwind January 18, 2013 3:19 PM PST

Jan 18, 2013 -- 2:37PM, WizardDidIt wrote:

I had a lot of fun playing a weretiger in a campaign, it's a +3LA to be a natural werecreature, meaning full control over transformations and DR 10/silver (+2LA for afflicted, DR 5/silver and no control). Weretigers get +12 str, +4 dex and con.



This would also be inappropriately done here, as he has seven free level adjustments, but no free hit dice, and lycanthropes add the hit dice of the animal to their own HD (in effect, when you become a natural weretiger (tigers have 6 HD), you gain six levels of animal and a +3 level adjustment, so a natural weretiger is actually nine levels higher than he was earlier as far as things like XP are concerned).

Flag The_Fred January 18, 2013 5:10 PM PST

Jan 17, 2013 -- 3:59PM, StevenO wrote:

Secondly, how it your DM handelling LA and Gestalt?  I know that when I see the two I just let LA fill one "side" of a Gestalt build opposite actual class levels.


Given they are free, I imagine they're just added on (i.e. not gestalted).

In general, Draconic (+1) and Phrenic (+2) are two templates which I think offer a good return. Half-Fey is IIRC +2 also but it's not too dissimilar to Phrenic in many ways. The Blooded One template (+1) from Unapproachable East (I think, it's an FR book anyway) is a decent alternative to Draonic in may cases.

Since you have so much free LA, though, you could get away with a lot of things which might be sub-optimal otherwise. Hey, a Phrenic Half-Fey Cha-based caster would be horrible, all that +Cha and two sets of SLAs to dump on top of their gestalt spellcasting (because why take one spellcaster, when you could take two? Sorcerer|Dread Necro, maybe?).

Flag Slagger_the_Chuul January 18, 2013 8:13 PM PST

Jan 18, 2013 -- 5:10PM, The_Fred wrote:

Since you have so much free LA, though, you could get away with a lot of things which might be sub-optimal otherwise. Hey, a Phrenic Half-Fey Cha-based caster would be horrible, all that +Cha and two sets of SLAs to dump on top of their gestalt spellcasting (because why take one spellcaster, when you could take two? Sorcerer|Dread Necro, maybe?).


I've played a phrenic half-fey kaorti without any free LA (as a racial base for a Fiend of Possession).

Woodling has a fun combination of abilities if you can also cover up the fire vulnerability, and voidmind would be good except for the part about being controlled by mind flayers.

If you go for a spellcaster (or anyone else for whom low Strength and Small size aren't a problem), pixies are inordinately good, giving you flight, greater invisibility, damage reduction, level-based spell resistance, and solid ability score bonuses to everything except Strength, all for a +4 LA.  If you were aiming to kill enemy spellcasters, this would be for the sneakier side of things.

Flag WizardDidIt January 19, 2013 8:47 AM PST

Jan 18, 2013 -- 3:19PM, Tempest_Stormwind wrote:

Jan 18, 2013 -- 2:37PM, WizardDidIt wrote:

I had a lot of fun playing a weretiger in a campaign, it's a +3LA to be a natural werecreature, meaning full control over transformations and DR 10/silver (+2LA for afflicted, DR 5/silver and no control). Weretigers get +12 str, +4 dex and con.



This would also be inappropriately done here, as he has seven free level adjustments, but no free hit dice, and lycanthropes add the hit dice of the animal to their own HD (in effect, when you become a natural weretiger (tigers have 6 HD), you gain six levels of animal and a +3 level adjustment, so a natural weretiger is actually nine levels higher than he was earlier as far as things like XP are concerned).


Whoops forgot the tiger HD, ignore my suggestion.

I'd have to agree with pixie being a top choice for any spell based character, pretty much addresses every concern a low level caster will have in terms of survivability. Another interesting template is half-fiend, +4LA for a whole bunch of bonuses and stat boosts.

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