What are some good templates? My DM is giving me 7 free levels of LA (They cannot be in classes). This is going to be a fairly High OP game, so what kind of templates are good (in general). Some good templates I've heard of are Dark, Feral, Half-Minotaur. I would include Lolth-Touched, but we are required to be good.
What books are available, and what kind of character are you trying to make?
Warriors normally benefits more from templates because they can afford to give up class levels; that's why the templates you listed are all warrior-based (I'd add Mineral Warrior (Underdark) and Saint (BoED) as cheap templates with a decent amount of bang, and Paragon (Epic, although there's no consensus on exactly what its LA should be) as a really expensive one).
With "Free" LA (I hate this houserule SO MUCH...), though, spellcasters can get quite a lot of bang from the right templates. Dark is an occasional choice (largely for the native plane change: a shadowcraft mage with Planar Bubble can do amazing things with this), and it's a cheap one so it might actually show up in a non-free LA game (although largely you get it from the Collar of Umbral Metamorphosis to avoid the cost). If you want to go into insano-power mode, grab Chosen of Mystra (FRCS) and/or Magister (Magic of Faerun) and prepare to make your teammates curse Ed Greenwood.
It is gestalt and most of the people are going between low T1 and high T3. I'm still not so sure on what kind of character I'm going to make. Maybe something that gets a whole bunch of attacks or something.
Gestalt AND a free +7 in LA?!? What kind of crazy campaign is that. Secondly, how it your DM handelling LA and Gestalt? I know that when I see the two I just let LA fill one "side" of a Gestalt build opposite actual class levels.
Stupid question but what kind of character are you looking at starting with? Are you looking at classA1//classB1 with a +7 LA? I know I'd be looking at things as class(es)7//LA+7 when using gestalt and LA.
To put things mildly you have given far too much potential with no direction on what is to be done with it or how to use it.
In actuality, I kind of want a character that can kill enemy spellcasters. We are starting at level 20 and we are gestalt (I hope we aren't going epic). So I might need to grapple to make them unable to move. Maybe silence them. I'll probably need some serious sneakiness and maybe like an AMF or some stuff. I know how difficult it is to kill Wizards and stuff, but the DM won't be running them like a paranoid person with 30 intelligence (though that is how I play wizards).
Edit: Example of a build could be say: Paladin 20//Cleric 20 (Insert a whole bunch of templates)
You may not have 21 class levels but you're already "epic" with that combination. I'd say effectively something around ECL 29-30. Any actual mechanical advise I could give would be pure speculation. I mean you can possibly take two optimized and synergistic builds and put them together as the "gestalt" part of the character and then just find the templates that best boost those.
You speakers are turned up so high I can't even hear them.
I was going to suggest monster of legend (Monster Manual II) to get 5 levels ahead on cleric casting, but that's less relevant when you start at 20th level. Though, the continuous spell reflection might help with your caster-killing ambitions.
So, the table at the start of the monster section of the Epic Level Handbook lists demilich as ECL 33. This is presumably refering to the sample written up, which is a 21st-level wizard. Now, with lich being +4 LA to start with, that means demilich should be +8 LA. You can get the dry lich template with no LA by taking 10 levels of the walker in the waste prestige class (Sandstorm). That's better than normal lich, since it also gives you bonus HP equal to your cha modifier times your HD. If you can use your free +7 LA to knock demilich down to +1 LA, you could start as a demilich with 19 class levels even if you have to apply LA to both sides. Immunity to all supernatural and magical effects should help you kill casters.
I take back that suggestion. Demilich requires you to be level 21. Also, walker in the waste requires non-good alignment, while you said you must be good.
One of the things that came up when talking with people I regularly play D&D with was the possibility of racial Hit Dice during a gestalt game to count as only 1/2 a level. The HD's "class abilities" becomes the increased speed to reach Epic and other Feats, double hit points, more skills, and all other goodies of increased HD. I'm not sure as to how that might actually play, but you might want to run that by your DM to see if that seems reasonable.
Since all of the templates for level adjustmet is going to make everyone fairly monsterous to begin with, the option of spending some of that level adjustment through being a dragon/sphinx/mind flayer/troll/other monster might be benaficial or fun.
I've always been partial to half-dragon, myself. Also, I believe there's a primordial giant template in Secrets of Xen'drik you might want to check out.
My vote would be for a feral mineral warrior wartroll, not really optimized but the picture of that thing would be crazy scary!
1st level of Half-Fey = diplomancer
1st level of Ghost Progression Template = incorporeal
Phrenic +2la = decent low Tier 4 addition to a build
Major Bloodline + appropriate build = fun and games
EDIT --- oops wasn't clear on a few specifics
I had a lot of fun playing a weretiger in a campaign, it's a +3LA to be a natural werecreature, meaning full control over transformations and DR 10/silver (+2LA for afflicted, DR 5/silver and no control). Weretigers get +12 str, +4 dex and con.
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