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5 months ago ::
Jan 17, 2013 - 8:13AM
#1
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Date Joined:
Apr 10, 2006
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right now the monk has some maveuvers that if you spend multi dice on become magical. In the googal hang out mike mearls did saay we may see a more anime/high magic fighter in a modual.
Could it work if we gave fighters extra weird optional maneuvers
Ex;
Throw anything
spend 1 die and make a melee attack at a 25ft range, but your weapon falls after hitting target.
spend 2 die and as above but wepon bounces and you catch it
spend 3 die and as above but it bounces and hts a second target before bouncing back
Leap attack
Spend 1 die and make a str check to jump, if you hit after the jump deal extra damage and knock target prone
spend 2 dice and make a str check but jump twice as far, if you hit it is double ddamage
Dessert wind flurish
spend 1 die and your weapon ignites and you deal 1/2 normal weapon damage and 1/2 fire damage
spend 2 die and as above and set target on fire
spend 3 die as above and flame burst hitting all adjacent creatures who take 1w of fire damage dex save for half.
what do you think, and please remember this would be a mod for people who want it, not core
Before posting, ask yourself WWWS: What Would Wrecan Say?
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5 months ago ::
Jan 17, 2013 - 8:27AM
#2
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Date Joined:
Jan 17, 2012
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a mod= fine, anything is ok in a mod. core not fine.
"The secret we should never let the gamemasters know is that they don't need any rules." Gygax
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5 months ago ::
Jan 17, 2013 - 9:02AM
#3
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Date Joined:
May 18, 2002
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core not fine.
Why? If you don't like fighters getting a Hadouken, then don't add that maneuver to your character.
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5 months ago ::
Jan 17, 2013 - 9:17AM
#4
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Date Joined:
May 25, 2012
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core not fine.
Why? If you don't like fighters getting a Hadouken, then don't add that maneuver to your character.
Because the CORE, by definition, is that which can't be dropped out and still have D&D. That's the entire point of the modular design - it's opt-in, not opt-out. Otherwise, the core books would bloat to become incredibly expensive 1,000+ page monstrosities which would be impossible to use as you searched for those few modules or bits you wanted in your game.
So this manga stuff is fine, in a module, where it belongs. Not Core.
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5 months ago ::
Jan 17, 2013 - 9:21AM
#5
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core not fine.
Why? If you don't like fighters getting a Hadouken, then don't add that maneuver to your character.
Because the CORE, by definition, is that which can't be dropped out and still have D&D. That's the entire point of the modular design - it's opt-in, not opt-out. Otherwise, the core books would bloat to become incredibly expensive 1,000+ page monstrosities which would be impossible to use as you searched for those few modules or bits you wanted in your game.
So this manga stuff is fine, in a module, where it belongs. Not Core.
Does this mean that 75% of the wizard's spells should also not be core and instead put in a module?
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5 months ago ::
Jan 17, 2013 - 9:21AM
#6
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Date Joined:
Jan 30, 2012
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Dessert wind flurish spend 1 die and your weapon ignites and you deal 1/2 normal weapon damage and 1/2 fire damage spend 2 die and as above and set target on fire spend 3 die as above and flame burst hitting all adjacent creatures who take 1w of fire damage dex save for half. what do you think, and please remember this would be a mod for people who want it, not core
I bet that's one tasty attack. Is it made with cinnamon?
You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!
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5 months ago ::
Jan 17, 2013 - 9:24AM
#7
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Date Joined:
Jan 30, 2012
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Does this mean that 75% of the wizard's spells should also not be core and instead put in a module?
The man has a point. All wizards really need is like Magic Missile, Tenser's Floating Disk, Fire Ball, and some Cantrips to be magical enough for D&D.
You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!
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5 months ago ::
Jan 17, 2013 - 9:25AM
#8
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Date Joined:
May 18, 2002
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Does this mean that 75% of the wizard's spells should also not be core and instead put in a module?
Actually, yes.
Thus far, "Core" is any nine spells, with up to eighteen depending on overlap between Divine and Arcane. Which ones, specifically, really doesn't matter. In fact, "Core" could even be one spell, if it scaled by spell-level.
Similarly, "Core" is four maneuvers. It doesn't matter which ones.
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5 months ago ::
Jan 17, 2013 - 9:33AM
#9
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Date Joined:
Jan 15, 2009
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The monk class points out that for some its maneuvers if you put 2 or more dice in to them they are explicitly create magical effects.
Maneuvers arent even core... some just want others to not get what they like...
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5 months ago ::
Jan 17, 2013 - 9:38AM
#10
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Date Joined:
May 25, 2012
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some just want others to not get what they like...
This whine is getting so old it is turning into vinegar.
You'll get whatever you desire. just not in the Core, for the reasons stated above. Claiming that this is somehow mean spirited ignores the realities of publishing a game which can actually be played. Slapping in every single person's desires into the Core would be like putting wings, floaties, bench seats, and helicopter blades on a bicycle. It's not mean-spirited - it's recognizing that if you did so, the bicycle would be ugly, expensive, and immobile.
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