Community

 
Jump Menu:
Post Reply
Page 1 of 28  •  1 2 3 4 5 6 ... 28 Next
Switch to Forum Live View maneuvers which become .... magical
4 months ago  ::  Jan 17, 2013 - 8:13AM #1
GMforPowergamers
  • Dragon Slayer
Date Joined: Apr 10, 2006
Posts: 2,977
right now the monk has some maveuvers that if you spend multi dice on become magical. In the googal hang out mike mearls did saay we may see a more anime/high magic fighter in a modual.



Could it work if we gave fighters extra weird optional maneuvers


Ex;


Throw anything

spend 1 die and make a melee attack at a 25ft range, but your weapon falls after hitting target.

spend 2 die and as above but wepon bounces and you catch it

spend 3 die and as above but it bounces and hts a second target before bouncing back


Leap attack

Spend 1 die and make a str check to jump, if you hit after the jump deal extra damage and knock target prone

spend 2 dice and make a str check but jump twice as far, if you hit it is double ddamage



Dessert wind flurish


spend 1 die and your weapon ignites and you deal 1/2 normal weapon damage and 1/2 fire damage


spend 2 die and as above and set target on fire

spend 3 die as above and flame burst hitting all adjacent creatures who take 1w of fire damage dex save for half.


what do you think, and please remember this would be a mod for people who want it, not core                                      
Before posting, ask yourself WWWS: What Would Wrecan Say?
Quick Reply
Cancel
4 months ago  ::  Jan 17, 2013 - 8:27AM #2
Baalbamoth
Date Joined: Jan 17, 2012
Posts: 479
a mod= fine, anything is ok in a mod. core not fine.
"The secret we should never let the gamemasters know is that they don't need any rules." Gygax
Quick Reply
Cancel
4 months ago  ::  Jan 17, 2013 - 9:02AM #3
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,510

Jan 17, 2013 -- 8:27AM, Baalbamoth wrote:

core not fine.


Why?
If you don't like fighters getting a Hadouken, then don't add that maneuver to your character.

Quick Reply
Cancel
4 months ago  ::  Jan 17, 2013 - 9:17AM #4
professordaddy
Date Joined: May 25, 2012
Posts: 1,204

Jan 17, 2013 -- 9:02AM, Qmark wrote:

Jan 17, 2013 -- 8:27AM, Baalbamoth wrote:

core not fine.


Why?
If you don't like fighters getting a Hadouken, then don't add that maneuver to your character.




Because the CORE, by definition, is that which can't be dropped out and still have D&D.  That's the entire point of the modular design - it's opt-in, not opt-out.  Otherwise, the core books would bloat to become incredibly expensive 1,000+ page monstrosities which would be impossible to use as you searched for those few modules or bits you wanted in your game. 


So this manga stuff is fine, in a module, where it belongs.  Not Core. 

Quick Reply
Cancel
4 months ago  ::  Jan 17, 2013 - 9:21AM #5
Lawolf
Date Joined: May 4, 2008
Posts: 4,222

Jan 17, 2013 -- 9:17AM, professordaddy wrote:

Jan 17, 2013 -- 9:02AM, Qmark wrote:

Jan 17, 2013 -- 8:27AM, Baalbamoth wrote:

core not fine.


Why?
If you don't like fighters getting a Hadouken, then don't add that maneuver to your character.




Because the CORE, by definition, is that which can't be dropped out and still have D&D.  That's the entire point of the modular design - it's opt-in, not opt-out.  Otherwise, the core books would bloat to become incredibly expensive 1,000+ page monstrosities which would be impossible to use as you searched for those few modules or bits you wanted in your game. 


So this manga stuff is fine, in a module, where it belongs.  Not Core. 




Does this mean that 75% of the wizard's spells should also not be core and instead put in a module?

Quick Reply
Cancel
4 months ago  ::  Jan 17, 2013 - 9:21AM #6
AzureShade
Date Joined: Jan 30, 2012
Posts: 3,692

Jan 17, 2013 -- 8:13AM, GMforPowergamers wrote:

Dessert wind flurish

spend 1 die and your weapon ignites and you deal 1/2 normal weapon damage and 1/2 fire damage

spend 2 die and as above and set target on fire

spend 3 die as above and flame burst hitting all adjacent creatures who take 1w of fire damage dex save for half.

what do you think, and please remember this would be a mod for people who want it, not core


I bet that's one tasty attack.  Is it made with cinnamon?

Dec 18, 2012 -- 7:05PM, magicpablo666 wrote:

You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!

Quick Reply
Cancel
4 months ago  ::  Jan 17, 2013 - 9:24AM #7
AzureShade
Date Joined: Jan 30, 2012
Posts: 3,692

Jan 17, 2013 -- 9:21AM, Lawolf wrote:

Does this mean that 75% of the wizard's spells should also not be core and instead put in a module?


The man has a point.  All wizards really need is like Magic Missile, Tenser's Floating Disk, Fire Ball, and some Cantrips to be magical enough for D&D.

Dec 18, 2012 -- 7:05PM, magicpablo666 wrote:

You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!

Quick Reply
Cancel
4 months ago  ::  Jan 17, 2013 - 9:25AM #8
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,510

Jan 17, 2013 -- 9:21AM, Lawolf wrote:

Does this mean that 75% of the wizard's spells should also not be core and instead put in a module?


Actually, yes.

Thus far, "Core" is any nine spells, with up to eighteen depending on overlap between Divine and Arcane.  Which ones, specifically, really doesn't matter.  In fact, "Core" could even be one spell, if it scaled by spell-level.

Similarly, "Core" is four maneuvers.  It doesn't matter which ones.

Quick Reply
Cancel
4 months ago  ::  Jan 17, 2013 - 9:33AM #9
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,675
The monk class points out that for some its maneuvers if you put 2 or more dice in to them they are explicitly create magical effects.

Maneuvers arent even core...  some just want others to not get what they like...

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

Quick Reply
Cancel
4 months ago  ::  Jan 17, 2013 - 9:38AM #10
professordaddy
Date Joined: May 25, 2012
Posts: 1,204

Jan 17, 2013 -- 9:33AM, Garthanos wrote:

some just want others to not get what they like...





This whine is getting so old it is turning into vinegar. 

You'll get whatever you desire.  just not in the Core, for the reasons stated above.  Claiming that this is somehow mean spirited ignores the realities of publishing a game which can actually be played.  Slapping in every single person's desires into the Core would be like putting wings, floaties, bench seats, and helicopter blades on a bicycle.  It's not mean-spirited - it's recognizing that if you did so, the bicycle would be ugly, expensive, and immobile.

  

Quick Reply
Cancel
Page 1 of 28  •  1 2 3 4 5 6 ... 28 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing