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5 months ago ::
Jan 20, 2013 - 2:27PM
#41
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Date Joined:
Jul 18, 2009
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- I'm too nice. I hate telling my players no... To anything. Haha. And as a result I have a PC running around with a brown bear skull crudely tied onto his head as a hat, and a giant snake head strapped to his shield purely for "flare".
That...That's awesome. Why would that be a confession?
Encouraging your players to be cautious and risk-averse prevents unexpected epic events and-well-progress at a decent pace in general. -Detoxifier
I have never played 4E. Or 3.5E. Or 3E. Or 2E. Or 1E. Or OD&D. Therefore, assume all my posts are non edition specific.
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5 months ago ::
Jan 20, 2013 - 2:47PM
#42
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Date Joined:
Aug 24, 2012
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- I'm too nice. I hate telling my players no... To anything. Haha. And as a result I have a PC running around with a brown bear skull crudely tied onto his head as a hat, and a giant snake head strapped to his shield purely for "flare".
That...That's awesome. Why would that be a confession?
Its more the first bit. I hate saying no. Especially to anything creative... Though wearing a bear head may come back to bite him in the ass. Lol.
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5 months ago ::
Jan 20, 2013 - 2:58PM
#43
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Date Joined:
Nov 28, 2012
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One of the Dwarves in my PC has done stuff similar to that ...
He has a set of basilisk teeth, a few skeleton finger bones, the preserved arm of an ice mephit, and something else that he has braided into his beard. He also cut a single horn off a minotaur and uses it to drink out of.
I agree... that stuff is great, especially since a person who has never played D&D before is doing. He told me he wanted trophies off the monsters that were hardest for him to kill.
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5 months ago ::
Jan 20, 2013 - 3:01PM
#44
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I wish more DMs would get into the habit of saying "Yes" more often to their players. There's a large segment of DMs that pride themselves on saying "No" and blocking ideas.
Your confession probably does some amazing things for your game!
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5 months ago ::
Jan 21, 2013 - 2:13PM
#45
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Date Joined:
Jun 25, 2009
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I usually run with ideas. But I'm not even remotely afraid of saying "No" and have said "No", many times. It's best to have a balance instead of a game of "anything goes".
Also, since we're confessing things. I KILL CHARACTERS. I know this might be a little hard for some of you to accept...but I even enjoy it sometimes. >:3
My username should actually read: Lunar Savage (damn you WotC!) *Tips top hat, adjusts monocle, and walks away with cane* and yes, that IS Mr. Peanut laying unconscious on the curb. http://asylumjournals.tumblr.com/
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5 months ago ::
Jan 21, 2013 - 11:40PM
#46
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Date Joined:
Nov 28, 2012
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I killed a player at my last session ... at the rest of the group's request.
The guy showed up every other week ... maybe ... his character was just about 3 levels below everyone else ... but insisted that he be in charge, even though he had no clue as to what was going on. To make matters worse he was constantly texting and talking about other things non-game related ... and he still wanted to be in charge.
The PC were tracking down a minotaur who was "cross breeding" werewolves and bugbears. The person in question wasn't paying attention and charged at one of the bugbears in question, that was in a full blow rage. He got torn to shreds in a matter of moments. Not sure if he plans on coming back ... he didn't really seem that phased ... just spent more time on his phone the rest of the session.
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5 months ago ::
Jan 23, 2013 - 1:34PM
#47
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Although I don't enjoy killing characters I ran a Hackmaster game that had more character deaths than any other game I've ever run combined.
I had a player who's character in that game take longer to create on paper than it took them to die. I found it funny because I had nothing to do with the death since it was between two characters.
The two players in question asked if they could run this thing while I went to the bathroom. I said sure. I come out ten minutes later and the one player tells me that his character just died.
I was like "But you made him like 45 minutes ago!" The player responded that it took him a half an hour to make him. He then told me the story.
The Half-Orc Knight Errand with multiple personality disorder switched back from his assassain personality (who knew it was a multiple personality) to the knight (who didn'tknow he had multiple personality disorder) he then picked up the Gnome Titan and demanded information about where he was since he didn't remember going anwhere.
The Gnome Titan was mute so he said nothing in response. The Half-Orc took it as sass and slammed the Gnome into the wall. The Gnome countered the wall comment with a rebuttal with his daggers.
If Hackmaster taught me one thing it was to take games less seriously.
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5 months ago ::
Jan 24, 2013 - 11:36PM
#48
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Date Joined:
May 14, 2010
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I once killed a PC's character because it was very poorly built so I can help him make a better new one. Doing only 1d6+3 with unarmed per turn at lv 6? Not at my table. Time to pimp your character, bro.
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5 months ago ::
Jan 25, 2013 - 8:25PM
#49
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Date Joined:
Sep 10, 2006
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I once duped an annoying player into putting on a Belt of Gender Change so that he'd get mad enough to leave. It worked. We laughed.
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5 months ago ::
Jan 28, 2013 - 12:18AM
#50
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Date Joined:
Sep 24, 2011
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I once duped an annoying player into putting on a Belt of Gender Change so that he'd get mad enough to leave. It worked. We laughed.
...That got him mad enough to leave? That is a glorious opportunity for roleplaying! Especially if the character has a transitionary period where (s)he's not sure exactly where (s)he belongs.
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