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4 months ago ::
Jan 22, 2013 - 10:20PM
#41
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Date Joined:
Sep 24, 2001
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In the description of Hurricane Strike, it mentions a Strength check by the defender. What's the DC of the check, & how is it determined? Is the attacker's attack roll? Is it a contest between the attacker's strength and the defender's strength?
Thanks!
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4 months ago ::
Jan 23, 2013 - 1:01AM
#42
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Hurricane strike could be interpreted as a throw, come to think of it. I cannot find the DC either. I would probably go with the attack roll. Least amount of math, and makes some conceptual sense.
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4 months ago ::
Jan 23, 2013 - 2:56AM
#43
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Date Joined:
Apr 12, 2010
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I think huricane strike is rather tame compared to abundant step or ... any other monk power now i come to think of it. want martial realism? ban monks from your table all together
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4 months ago ::
Jan 23, 2013 - 5:25AM
#44
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Date Joined:
Feb 12, 2009
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Some of your maneuvers call for a saving throw. If a maneuver calls for a saving throw, the DC equals 10 + your Wisdom modifier + the weapon attack bonus for your level, as noted on the Monk table
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4 months ago ::
Jan 23, 2013 - 6:20AM
#45
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I think huricane strike is rather tame compared to abundant step or ... any other monk power now i come to think of it. want martial realism? ban monks from your table all together 
Yup ban monk all togather. Its better for a player to not join the game then to join the game and then be disappointed cause their character got ruined by the DM.
Love 4e? Concerned about its future? join the Old Guard of 4th EditionReality Refracted: Social ContractsD & D: A Documentary Kickstarter ( http://kck.st/SyKNzf)  Dreaming the Impossible Dream
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Imagine a world where the first-time D&D player rolls stats, picks a race, picks a class, picks an alignment, and buys gear to create a character. Imagine if an experienced player, maybe the person helping our theoretical player learn the ropes, could also make a character by rolling ability scores and picking a race, class, feat, skills, class features, spells or powers, and so on. Those two players used different paths to build characters, but the system design allows them to play at the same table. -Mearl
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4 months ago ::
Jan 23, 2013 - 7:56AM
#46
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Date Joined:
Mar 22, 2008
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If you want martial realism, accept that the monk isn't supposed to be a martial class. They're a a magic melee class that uses maneuvers.
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4 months ago ::
Jan 23, 2013 - 7:57AM
#47
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Date Joined:
Mar 22, 2008
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If you want martial realism, accept that the monk isn't supposed to be a martial class. They're a a magic melee class that uses maneuvers.
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4 months ago ::
Jan 24, 2013 - 3:39AM
#48
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Except that real world martial monks are, for the most part, just really skilled and in incredible shape. /pet peeve.
That being said, DnD monks are growing on me. Like mold. 4e ones were interesting, as were the ones which had a Ki pool.
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4 months ago ::
Jan 24, 2013 - 4:04AM
#49
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Date Joined:
Apr 10, 2006
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Except that real world martial monks are, for the most part, just really skilled and in incredible shape. /pet peeve.
That being said, DnD monks are growing on me. Like mold. 4e ones were interesting, as were the ones which had a Ki pool.
Yea, I really like the idea of a mystic magical monk, but sometimes I want to play a martial artests
Before posting, ask yourself WWWS: What Would Wrecan Say?
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4 months ago ::
Jan 24, 2013 - 5:31AM
#50
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I'm more worried about the monk's 1-hit-kill-anything ability.
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